testing-framework / plugin_blender / tools.py @ 17a68f48
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1 | 1fdee286 | Jonas Diekmann | import bpy |
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2 | |||
3 | class Import1(bpy.types.Operator): |
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4 | """Fügt evtl. fehlende Schlüssel hinzu"""
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5 | bl_idname = "tools.import1"
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6 | bl_label = "Import 1"
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7 | |||
8 | # Wird ausgeführt um zu testen, ob die Operation des Operators möglich ist.
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9 | @classmethod
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10 | def poll(self, context): |
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11 | return True |
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12 | |||
13 | # Fügt evtl. fehlende Schlüssel hinzu
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14 | def execute(self, context): |
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15 | #Ergänzt das Schlüsselattribut:
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16 | for schluessel in bpy.data.objects.keys(): |
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17 | if (schluessel[-2] == '_'): |
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18 | print(schluessel) |
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19 | bpy.data.objects[schluessel].marker_id = int(schluessel[-1]) |
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20 | elif (schluessel[-3] == '_'): |
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21 | print(schluessel) |
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22 | bpy.data.objects[schluessel].marker_id = int(schluessel[-2:]) |
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23 | elif (schluessel[-4] == '_'): |
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24 | print(schluessel) |
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25 | bpy.data.objects[schluessel].marker_id = int(schluessel[-3:]) |
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26 | return{'FINISHED'} |
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27 | |||
28 | class Import2(bpy.types.Operator): |
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29 | """Fügt neuere Schlüssel zu den Texturen hinzu"""
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30 | bl_idname = "tools.import2"
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31 | bl_label = "Import 2"
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32 | |||
33 | # Wird ausgeführt um zu testen, ob die Operation des Operators möglich ist.
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34 | @classmethod
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35 | def poll(self, context): |
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36 | return True |
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37 | |||
38 | # Fügt neuere Schlüssel zu den Texturen hinzu
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39 | def execute(self, context): |
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40 | #Ergänzt die Schlüsselattribute:
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41 | for schluessel in bpy.data.textures.keys(): |
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42 | if(bpy.data.textures[schluessel].type == 'IMAGE'): |
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43 | if (schluessel[-2] == '_'): |
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44 | print(schluessel) |
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45 | bpy.data.textures[schluessel].marker_id = int(schluessel[-1]) |
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46 | elif (schluessel[-3] == '_'): |
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47 | print(schluessel) |
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48 | bpy.data.textures[schluessel].marker_id = int(schluessel[-2:]) |
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49 | elif (schluessel[-4] == '_'): |
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50 | print(schluessel) |
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51 | bpy.data.textures[schluessel].marker_id = int(schluessel[-3:]) |
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52 | #
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53 | if(schluessel[0:5] == "ALVAR"): |
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54 | print("Lib: ALVAR")
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55 | bpy.data.textures[schluessel].library = "ALVAR"
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56 | elif(schluessel[0:4] == "BART"): |
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57 | print("Lib: BART")
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58 | bpy.data.textures[schluessel].library = "BART"
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59 | return{'FINISHED'} |