Revision 93ce5fac

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examples/bunny/processing/cuberotate/cuberotate.pde
84 84
  translate(300, 380, 0);
85 85
  
86 86
  // Rotate shapes around the X/Y/Z axis (values in radians, 0..Pi*2)
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  rotateZ(radians(roll));
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  rotateX(radians(pitch));
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  rotateY(radians(yaw));
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  //rotateZ(radians(roll));
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  //rotateX(radians(pitch)); // extrinsic rotation
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  //rotateY(radians(yaw));
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  float c1 = cos(radians(roll));
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  float s1 = sin(radians(roll));
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  float c2 = cos(radians(pitch)); // intrinsic rotation
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  float s2 = sin(radians(pitch));
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  float c3 = cos(radians(yaw));
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  float s3 = sin(radians(yaw));
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  applyMatrix( c2*c3, s1*s3+c1*c3*s2, c3*s1*s2-c1*s3, 0,
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               -s2, c1*c2, c2*s1, 0,
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               c2*s3, c1*s2*s3-c3*s1, c1*c3+s1*s2*s3, 0,
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               0, 0, 0, 1);
90 100

  
91 101
  pushMatrix();
92 102
  noStroke();

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