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/*
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jquery-circle-progress - jQuery Plugin to draw animated circular progress bars
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URL: http://kottenator.github.io/jquery-circle-progress/
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Author: Rostyslav Bryzgunov <kottenator@gmail.com>
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Version: 1.1.2
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License: MIT
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*/
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(function($) {
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    function CircleProgress(config) {
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        this.init(config);
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    }
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    CircleProgress.prototype = {
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        //----------------------------------------------- public options -----------------------------------------------
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        /**
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         * This is the only required option. It should be from 0.0 to 1.0
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         * @type {number}
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         */
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        value: 0.0,
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        /**
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         * Size of the circle / canvas in pixels
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         * @type {number}
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         */
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        size: 100.0,
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        /**
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         * Initial angle for 0.0 value in radians
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         * @type {number}
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         */
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        startAngle: -Math.PI,
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        /**
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         * Width of the arc. By default it's auto-calculated as 1/14 of size, but you may set it explicitly in pixels
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         * @type {number|string}
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         */
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        thickness: 'auto',
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        /**
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         * Fill of the arc. You may set it to:
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         *   - solid color:
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         *     - { color: '#3aeabb' }
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         *     - { color: 'rgba(255, 255, 255, .3)' }
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         *   - linear gradient (left to right):
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         *     - { gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }
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         *     - { gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }
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         *   - image:
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         *     - { image: 'http://i.imgur.com/pT0i89v.png' }
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         *     - { image: imageObject }
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         *     - { color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' } - color displayed until the image is loaded
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         */
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        fill: {
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            gradient: ['#3aeabb', '#fdd250']
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        },
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        /**
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         * Color of the "empty" arc. Only a color fill supported by now
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         * @type {string}
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         */
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        emptyFill: 'rgba(0, 0, 0, .1)',
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        /**
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         * Animation config (see jQuery animations: http://api.jquery.com/animate/)
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         */
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        animation: {
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            duration: 1200,
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            easing: 'circleProgressEasing'
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        },
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        /**
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         * Default animation starts at 0.0 and ends at specified `value`. Let's call this direct animation.
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         * If you want to make reversed animation then you should set `animationStartValue` to 1.0.
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         * Also you may specify any other value from 0.0 to 1.0
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         * @type {number}
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         */
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        animationStartValue: 0.0,
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        /**
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         * Reverse animation and arc draw
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         * @type {boolean}
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         */
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        reverse: false,
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        /**
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         * Arc line cap ('butt' (default), 'round' and 'square')
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         * Read more: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap
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         * @type {string}
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         */
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        lineCap: 'butt',
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        //-------------------------------------- protected properties and methods --------------------------------------
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        /**
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         * @protected
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         */
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        constructor: CircleProgress,
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        /**
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         * Container element. Should be passed into constructor config
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         * @protected
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         * @type {jQuery}
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         */
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        el: null,
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        /**
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         * Canvas element. Automatically generated and prepended to the {@link CircleProgress.el container}
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         * @protected
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         * @type {HTMLCanvasElement}
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         */
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        canvas: null,
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        /**
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         * 2D-context of the {@link CircleProgress.canvas canvas}
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         * @protected
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         * @type {CanvasRenderingContext2D}
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         */
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        ctx: null,
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        /**
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         * Radius of the outer circle. Automatically calculated as {@link CircleProgress.size} / 2
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         * @protected
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         * @type {number}
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         */
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        radius: 0.0,
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        /**
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         * Fill of the main arc. Automatically calculated, depending on {@link CircleProgress.fill} option
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         * @protected
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         * @type {string|CanvasGradient|CanvasPattern}
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         */
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        arcFill: null,
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        /**
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         * Last rendered frame value
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         * @protected
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         * @type {number}
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         */
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        lastFrameValue: 0.0,
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        /**
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         * Init/re-init the widget
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         * @param {object} config Config
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         */
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        init: function(config) {
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            $.extend(this, config);
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            this.radius = this.size / 2;
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            this.initWidget();
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            this.initFill();
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            this.draw();
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        },
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        /**
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         * @protected
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         */
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        initWidget: function() {
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            var canvas = this.canvas = this.canvas || $('<canvas>').prependTo(this.el)[0];
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            canvas.width = this.size;
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            canvas.height = this.size;
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            this.ctx = canvas.getContext('2d');
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        },
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        /**
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         * This method sets {@link CircleProgress.arcFill}
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         * It could do this async (on image load)
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         * @protected
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         */
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        initFill: function() {
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            var self = this,
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                fill = this.fill,
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                ctx = this.ctx,
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                size = this.size;
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            if (!fill)
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                throw Error("The fill is not specified!");
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            if (fill.color)
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                this.arcFill = fill.color;
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            if (fill.gradient) {
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                var gr = fill.gradient;
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                if (gr.length == 1) {
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                    this.arcFill = gr[0];
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                } else if (gr.length > 1) {
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                    var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default
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                        gd = fill.gradientDirection || [
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                            size / 2 * (1 - Math.cos(ga)), // x0
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                            size / 2 * (1 + Math.sin(ga)), // y0
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                            size / 2 * (1 + Math.cos(ga)), // x1
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                            size / 2 * (1 - Math.sin(ga))  // y1
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                        ];
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                    var lg = ctx.createLinearGradient.apply(ctx, gd);
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                    for (var i = 0; i < gr.length; i++) {
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                        var color = gr[i],
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                            pos = i / (gr.length - 1);
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                        if ($.isArray(color)) {
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                            pos = color[1];
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                            color = color[0];
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                        }
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                        lg.addColorStop(pos, color);
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                    }
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                    this.arcFill = lg;
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                }
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            }
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            if (fill.image) {
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                var img;
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                if (fill.image instanceof Image) {
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                    img = fill.image;
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                } else {
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                    img = new Image();
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                    img.src = fill.image;
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                }
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                if (img.complete)
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                    setImageFill();
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                else
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                    img.onload = setImageFill;
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            }
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            function setImageFill() {
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                var bg = $('<canvas>')[0];
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                bg.width = self.size;
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                bg.height = self.size;
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                bg.getContext('2d').drawImage(img, 0, 0, size, size);
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                self.arcFill = self.ctx.createPattern(bg, 'no-repeat');
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                self.drawFrame(self.lastFrameValue);
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            }
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        },
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        draw: function() {
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            if (this.animation)
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                this.drawAnimated(this.value);
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            else
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                this.drawFrame(this.value);
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        },
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        /**
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         * @protected
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         * @param {number} v Frame value
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         */
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        drawFrame: function(v) {
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            this.lastFrameValue = v;
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            this.ctx.clearRect(0, 0, this.size, this.size);
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            this.drawEmptyArc(v);
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            this.drawArc(v);
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        },
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        /**
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         * @protected
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         * @param {number} v Frame value
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         */
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        drawArc: function(v) {
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            var ctx = this.ctx,
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                r = this.radius,
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                t = this.getThickness(),
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                a = this.startAngle;
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            ctx.save();
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            ctx.beginPath();
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            if (!this.reverse) {
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                ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);
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            } else {
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                ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);
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            }
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            ctx.lineWidth = t;
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            ctx.lineCap = this.lineCap;
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            ctx.strokeStyle = this.arcFill;
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            ctx.stroke();
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            ctx.restore();
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        },
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        /**
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         * @protected
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         * @param {number} v Frame value
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         */
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        drawEmptyArc: function(v) {
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            var ctx = this.ctx,
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                r = this.radius,
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                t = this.getThickness(),
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                a = this.startAngle;
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            if (v < 1) {
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                ctx.save();
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                ctx.beginPath();
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                if (v <= 0) {
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                    ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);
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                } else {
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                    if (!this.reverse) {
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                        ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);
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                    } else {
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                        ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);
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                    }
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                }
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                ctx.lineWidth = t;
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                ctx.strokeStyle = this.emptyFill;
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                ctx.stroke();
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                ctx.restore();
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            }
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        },
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        /**
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         * @protected
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         * @param {number} v Value
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         */
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        drawAnimated: function(v) {
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            var self = this,
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                el = this.el;
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            el.trigger('circle-animation-start');
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            $(this.canvas)
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                .stop(true, true)
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                .css({ animationProgress: 0 })
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                .animate({ animationProgress: 1 }, $.extend({}, this.animation, {
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                    step: function(animationProgress) {
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                        var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;
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                        self.drawFrame(stepValue);
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                        el.trigger('circle-animation-progress', [animationProgress, stepValue]);
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                    },
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                    complete: function() {
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                        el.trigger('circle-animation-end');
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                    }
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                }));
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        },
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        /**
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         * @protected
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         * @returns {number}
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         */
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        getThickness: function() {
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            return $.isNumeric(this.thickness) ? this.thickness : this.size / 14;
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        }
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    };
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    //-------------------------------------------- Initiating jQuery plugin --------------------------------------------
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    $.circleProgress = {
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        // Default options (you may override them)
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        defaults: CircleProgress.prototype
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    };
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    // ease-in-out-cubic
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    $.easing.circleProgressEasing = function(x, t, b, c, d) {
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        if ((t /= d / 2) < 1)
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            return c / 2 * t * t * t + b;
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        return c / 2 * ((t -= 2) * t * t + 2) + b;
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    };
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    /**
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     * Draw animated circular progress bar.
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     *
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     * Appends <canvas> to the element or updates already appended one.
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     *
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     * If animated, throws 3 events:
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     *
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     *   - circle-animation-start(jqEvent)
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     *   - circle-animation-progress(jqEvent, animationProgress, stepValue) - multiple event;
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     *                                                                        animationProgress: from 0.0 to 1.0;
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     *                                                                        stepValue: from 0.0 to value
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     *   - circle-animation-end(jqEvent)
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     *
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     * @param config Example: { value: 0.75, size: 50, animation: false };
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     *                you may set any of public options;
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     *                `animation` may be set to false;
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     *                you may also use .circleProgress('widget') to get the canvas
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     */
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    $.fn.circleProgress = function(config) {
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        var dataName = 'circle-progress';
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        if (config == 'widget') {
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            var data = this.data(dataName);
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            return data && data.canvas;
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        }
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        return this.each(function() {
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            var el = $(this),
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                instance = el.data(dataName),
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                cfg = $.isPlainObject(config) ? config : {};
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            if (instance) {
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                instance.init(cfg);
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            } else {
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                cfg.el = el;
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                instance = new CircleProgress(cfg);
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                el.data(dataName, instance);
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            }
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        });
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    };
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})(jQuery);