blinker / firefox.plugin / data / circle-progress.js @ 4a410264
History | View | Annotate | Download (12.164 KB)
1 |
/*
|
---|---|
2 |
jquery-circle-progress - jQuery Plugin to draw animated circular progress bars
|
3 |
|
4 |
URL: http://kottenator.github.io/jquery-circle-progress/
|
5 |
Author: Rostyslav Bryzgunov <kottenator@gmail.com>
|
6 |
Version: 1.1.2
|
7 |
License: MIT
|
8 |
*/
|
9 |
(function($) { |
10 |
function CircleProgress(config) { |
11 |
this.init(config);
|
12 |
} |
13 |
|
14 |
CircleProgress.prototype = { |
15 |
//----------------------------------------------- public options -----------------------------------------------
|
16 |
/**
|
17 |
* This is the only required option. It should be from 0.0 to 1.0
|
18 |
* @type {number}
|
19 |
*/
|
20 |
value: 0.0, |
21 |
|
22 |
/**
|
23 |
* Size of the circle / canvas in pixels
|
24 |
* @type {number}
|
25 |
*/
|
26 |
size: 100.0, |
27 |
|
28 |
/**
|
29 |
* Initial angle for 0.0 value in radians
|
30 |
* @type {number}
|
31 |
*/
|
32 |
startAngle: -Math.PI,
|
33 |
|
34 |
/**
|
35 |
* Width of the arc. By default it's auto-calculated as 1/14 of size, but you may set it explicitly in pixels
|
36 |
* @type {number|string}
|
37 |
*/
|
38 |
thickness: 'auto', |
39 |
|
40 |
/**
|
41 |
* Fill of the arc. You may set it to:
|
42 |
* - solid color:
|
43 |
* - { color: '#3aeabb' }
|
44 |
* - { color: 'rgba(255, 255, 255, .3)' }
|
45 |
* - linear gradient (left to right):
|
46 |
* - { gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }
|
47 |
* - { gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }
|
48 |
* - image:
|
49 |
* - { image: 'http://i.imgur.com/pT0i89v.png' }
|
50 |
* - { image: imageObject }
|
51 |
* - { color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' } - color displayed until the image is loaded
|
52 |
*/
|
53 |
fill: {
|
54 |
gradient: ['#3aeabb', '#fdd250'] |
55 |
}, |
56 |
|
57 |
/**
|
58 |
* Color of the "empty" arc. Only a color fill supported by now
|
59 |
* @type {string}
|
60 |
*/
|
61 |
emptyFill: 'rgba(0, 0, 0, .1)', |
62 |
|
63 |
/**
|
64 |
* Animation config (see jQuery animations: http://api.jquery.com/animate/)
|
65 |
*/
|
66 |
animation: {
|
67 |
duration: 1200, |
68 |
easing: 'circleProgressEasing' |
69 |
}, |
70 |
|
71 |
/**
|
72 |
* Default animation starts at 0.0 and ends at specified `value`. Let's call this direct animation.
|
73 |
* If you want to make reversed animation then you should set `animationStartValue` to 1.0.
|
74 |
* Also you may specify any other value from 0.0 to 1.0
|
75 |
* @type {number}
|
76 |
*/
|
77 |
animationStartValue: 0.0, |
78 |
|
79 |
/**
|
80 |
* Reverse animation and arc draw
|
81 |
* @type {boolean}
|
82 |
*/
|
83 |
reverse: false, |
84 |
|
85 |
/**
|
86 |
* Arc line cap ('butt' (default), 'round' and 'square')
|
87 |
* Read more: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap
|
88 |
* @type {string}
|
89 |
*/
|
90 |
lineCap: 'butt', |
91 |
|
92 |
//-------------------------------------- protected properties and methods --------------------------------------
|
93 |
/**
|
94 |
* @protected
|
95 |
*/
|
96 |
constructor: CircleProgress,
|
97 |
|
98 |
/**
|
99 |
* Container element. Should be passed into constructor config
|
100 |
* @protected
|
101 |
* @type {jQuery}
|
102 |
*/
|
103 |
el: null, |
104 |
|
105 |
/**
|
106 |
* Canvas element. Automatically generated and prepended to the {@link CircleProgress.el container}
|
107 |
* @protected
|
108 |
* @type {HTMLCanvasElement}
|
109 |
*/
|
110 |
canvas: null, |
111 |
|
112 |
/**
|
113 |
* 2D-context of the {@link CircleProgress.canvas canvas}
|
114 |
* @protected
|
115 |
* @type {CanvasRenderingContext2D}
|
116 |
*/
|
117 |
ctx: null, |
118 |
|
119 |
/**
|
120 |
* Radius of the outer circle. Automatically calculated as {@link CircleProgress.size} / 2
|
121 |
* @protected
|
122 |
* @type {number}
|
123 |
*/
|
124 |
radius: 0.0, |
125 |
|
126 |
/**
|
127 |
* Fill of the main arc. Automatically calculated, depending on {@link CircleProgress.fill} option
|
128 |
* @protected
|
129 |
* @type {string|CanvasGradient|CanvasPattern}
|
130 |
*/
|
131 |
arcFill: null, |
132 |
|
133 |
/**
|
134 |
* Last rendered frame value
|
135 |
* @protected
|
136 |
* @type {number}
|
137 |
*/
|
138 |
lastFrameValue: 0.0, |
139 |
|
140 |
/**
|
141 |
* Init/re-init the widget
|
142 |
* @param {object} config Config
|
143 |
*/
|
144 |
init: function(config) { |
145 |
$.extend(this, config); |
146 |
this.radius = this.size / 2; |
147 |
this.initWidget();
|
148 |
this.initFill();
|
149 |
this.draw();
|
150 |
}, |
151 |
|
152 |
/**
|
153 |
* @protected
|
154 |
*/
|
155 |
initWidget: function() { |
156 |
var canvas = this.canvas = this.canvas || $('<canvas>').prependTo(this.el)[0]; |
157 |
canvas.width = this.size;
|
158 |
canvas.height = this.size;
|
159 |
this.ctx = canvas.getContext('2d'); |
160 |
}, |
161 |
|
162 |
/**
|
163 |
* This method sets {@link CircleProgress.arcFill}
|
164 |
* It could do this async (on image load)
|
165 |
* @protected
|
166 |
*/
|
167 |
initFill: function() { |
168 |
var self = this, |
169 |
fill = this.fill,
|
170 |
ctx = this.ctx,
|
171 |
size = this.size;
|
172 |
|
173 |
if (!fill)
|
174 |
throw Error("The fill is not specified!"); |
175 |
|
176 |
if (fill.color)
|
177 |
this.arcFill = fill.color;
|
178 |
|
179 |
if (fill.gradient) {
|
180 |
var gr = fill.gradient;
|
181 |
|
182 |
if (gr.length == 1) { |
183 |
this.arcFill = gr[0]; |
184 |
} else if (gr.length > 1) { |
185 |
var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default |
186 |
gd = fill.gradientDirection || [ |
187 |
size / 2 * (1 - Math.cos(ga)), // x0 |
188 |
size / 2 * (1 + Math.sin(ga)), // y0 |
189 |
size / 2 * (1 + Math.cos(ga)), // x1 |
190 |
size / 2 * (1 - Math.sin(ga)) // y1 |
191 |
]; |
192 |
|
193 |
var lg = ctx.createLinearGradient.apply(ctx, gd);
|
194 |
|
195 |
for (var i = 0; i < gr.length; i++) { |
196 |
var color = gr[i],
|
197 |
pos = i / (gr.length - 1);
|
198 |
|
199 |
if ($.isArray(color)) { |
200 |
pos = color[1];
|
201 |
color = color[0];
|
202 |
} |
203 |
|
204 |
lg.addColorStop(pos, color); |
205 |
} |
206 |
|
207 |
this.arcFill = lg;
|
208 |
} |
209 |
} |
210 |
|
211 |
if (fill.image) {
|
212 |
var img;
|
213 |
|
214 |
if (fill.image instanceof Image) { |
215 |
img = fill.image; |
216 |
} else {
|
217 |
img = new Image();
|
218 |
img.src = fill.image; |
219 |
} |
220 |
|
221 |
if (img.complete)
|
222 |
setImageFill(); |
223 |
else
|
224 |
img.onload = setImageFill; |
225 |
} |
226 |
|
227 |
function setImageFill() { |
228 |
var bg = $('<canvas>')[0]; |
229 |
bg.width = self.size; |
230 |
bg.height = self.size; |
231 |
bg.getContext('2d').drawImage(img, 0, 0, size, size); |
232 |
self.arcFill = self.ctx.createPattern(bg, 'no-repeat');
|
233 |
self.drawFrame(self.lastFrameValue); |
234 |
} |
235 |
}, |
236 |
|
237 |
draw: function() { |
238 |
if (this.animation) |
239 |
this.drawAnimated(this.value); |
240 |
else
|
241 |
this.drawFrame(this.value); |
242 |
}, |
243 |
|
244 |
/**
|
245 |
* @protected
|
246 |
* @param {number} v Frame value
|
247 |
*/
|
248 |
drawFrame: function(v) { |
249 |
this.lastFrameValue = v;
|
250 |
this.ctx.clearRect(0, 0, this.size, this.size); |
251 |
this.drawEmptyArc(v);
|
252 |
this.drawArc(v);
|
253 |
}, |
254 |
|
255 |
/**
|
256 |
* @protected
|
257 |
* @param {number} v Frame value
|
258 |
*/
|
259 |
drawArc: function(v) { |
260 |
var ctx = this.ctx, |
261 |
r = this.radius,
|
262 |
t = this.getThickness(),
|
263 |
a = this.startAngle;
|
264 |
|
265 |
ctx.save(); |
266 |
ctx.beginPath(); |
267 |
|
268 |
if (!this.reverse) { |
269 |
ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v); |
270 |
} else {
|
271 |
ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a); |
272 |
} |
273 |
|
274 |
ctx.lineWidth = t; |
275 |
ctx.lineCap = this.lineCap;
|
276 |
ctx.strokeStyle = this.arcFill;
|
277 |
ctx.stroke(); |
278 |
ctx.restore(); |
279 |
}, |
280 |
|
281 |
/**
|
282 |
* @protected
|
283 |
* @param {number} v Frame value
|
284 |
*/
|
285 |
drawEmptyArc: function(v) { |
286 |
var ctx = this.ctx, |
287 |
r = this.radius,
|
288 |
t = this.getThickness(),
|
289 |
a = this.startAngle;
|
290 |
|
291 |
if (v < 1) { |
292 |
ctx.save(); |
293 |
ctx.beginPath(); |
294 |
|
295 |
if (v <= 0) { |
296 |
ctx.arc(r, r, r - t / 2, 0, Math.PI * 2); |
297 |
} else {
|
298 |
if (!this.reverse) { |
299 |
ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a); |
300 |
} else {
|
301 |
ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v); |
302 |
} |
303 |
} |
304 |
|
305 |
ctx.lineWidth = t; |
306 |
ctx.strokeStyle = this.emptyFill;
|
307 |
ctx.stroke(); |
308 |
ctx.restore(); |
309 |
} |
310 |
}, |
311 |
|
312 |
/**
|
313 |
* @protected
|
314 |
* @param {number} v Value
|
315 |
*/
|
316 |
drawAnimated: function(v) { |
317 |
var self = this, |
318 |
el = this.el;
|
319 |
|
320 |
el.trigger('circle-animation-start');
|
321 |
|
322 |
$(this.canvas) |
323 |
.stop(true, true) |
324 |
.css({ animationProgress: 0 }) |
325 |
.animate({ animationProgress: 1 }, $.extend({}, this.animation, { |
326 |
step: function(animationProgress) { |
327 |
var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress; |
328 |
self.drawFrame(stepValue); |
329 |
el.trigger('circle-animation-progress', [animationProgress, stepValue]);
|
330 |
}, |
331 |
complete: function() { |
332 |
el.trigger('circle-animation-end');
|
333 |
} |
334 |
})); |
335 |
}, |
336 |
|
337 |
/**
|
338 |
* @protected
|
339 |
* @returns {number}
|
340 |
*/
|
341 |
getThickness: function() { |
342 |
return $.isNumeric(this.thickness) ? this.thickness : this.size / 14; |
343 |
} |
344 |
}; |
345 |
|
346 |
//-------------------------------------------- Initiating jQuery plugin --------------------------------------------
|
347 |
$.circleProgress = {
|
348 |
// Default options (you may override them)
|
349 |
defaults: CircleProgress.prototype
|
350 |
}; |
351 |
|
352 |
// ease-in-out-cubic
|
353 |
$.easing.circleProgressEasing = function(x, t, b, c, d) { |
354 |
if ((t /= d / 2) < 1) |
355 |
return c / 2 * t * t * t + b; |
356 |
return c / 2 * ((t -= 2) * t * t + 2) + b; |
357 |
}; |
358 |
|
359 |
/**
|
360 |
* Draw animated circular progress bar.
|
361 |
*
|
362 |
* Appends <canvas> to the element or updates already appended one.
|
363 |
*
|
364 |
* If animated, throws 3 events:
|
365 |
*
|
366 |
* - circle-animation-start(jqEvent)
|
367 |
* - circle-animation-progress(jqEvent, animationProgress, stepValue) - multiple event;
|
368 |
* animationProgress: from 0.0 to 1.0;
|
369 |
* stepValue: from 0.0 to value
|
370 |
* - circle-animation-end(jqEvent)
|
371 |
*
|
372 |
* @param config Example: { value: 0.75, size: 50, animation: false };
|
373 |
* you may set any of public options;
|
374 |
* `animation` may be set to false;
|
375 |
* you may also use .circleProgress('widget') to get the canvas
|
376 |
*/
|
377 |
$.fn.circleProgress = function(config) { |
378 |
var dataName = 'circle-progress'; |
379 |
|
380 |
if (config == 'widget') { |
381 |
var data = this.data(dataName); |
382 |
return data && data.canvas;
|
383 |
} |
384 |
|
385 |
return this.each(function() { |
386 |
var el = $(this), |
387 |
instance = el.data(dataName), |
388 |
cfg = $.isPlainObject(config) ? config : {};
|
389 |
|
390 |
if (instance) {
|
391 |
instance.init(cfg); |
392 |
} else {
|
393 |
cfg.el = el; |
394 |
instance = new CircleProgress(cfg);
|
395 |
el.data(dataName, instance); |
396 |
} |
397 |
}); |
398 |
}; |
399 |
})(jQuery); |