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/*!
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 * jQuery Nearest plugin v1.3.0
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 *
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 * Finds elements closest to a single point based on screen location and pixel dimensions
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 * http://gilmoreorless.github.io/jquery-nearest/
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 * Open source under the MIT licence: http://gilmoreorless.mit-license.org/2011/
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 *
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 * Requires jQuery 1.4 or above
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 * Also supports Ben Alman's "each2" plugin for faster looping (if available)
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 */
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/**
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 * Method signatures:
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 *
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 * $.nearest({x, y}, selector) - find $(selector) closest to point
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 * $(elem).nearest(selector) - find $(selector) closest to elem
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 * $(elemSet).nearest({x, y}) - filter $(elemSet) and return closest to point
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 *
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 * Also:
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 * $.furthest()
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 * $(elem).furthest()
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 *
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 * $.touching()
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 * $(elem).touching()
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 */
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;(function ($, undefined) {
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        /**
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         * Internal method that does the grunt work
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         *
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         * @param mixed selector Any valid jQuery selector providing elements to filter
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         * @param hash options Key/value list of options for matching elements
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         * @param mixed thisObj (optional) Any valid jQuery selector that represents self
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         *                      for the "includeSelf" option
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         * @return array List of matching elements, can be zero length
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         */
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        var rPerc = /^([\d.]+)%$/;
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        function nearest(selector, options, thisObj) {
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                // Normalise selector and dimensions
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                selector || (selector = 'div'); // I STRONGLY recommend passing in a selector
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                var $container = $(options.container),
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                        containerOffset = $container.offset() || {left: 0, top: 0},
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                        containerWH = [
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                                $container.width() || 0,
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                                $container.height() || 0
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                        ],
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                        containerProps = {
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                                // prop: [min, max]
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                                x: [containerOffset.left, containerOffset.left + containerWH[0]],
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                                y: [containerOffset.top, containerOffset.top + containerWH[1]],
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                                w: [0, containerWH[0]],
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                                h: [0, containerWH[1]]
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                        },
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                        prop, dims, match;
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                for (prop in containerProps) if (containerProps.hasOwnProperty(prop)) {
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                        match = rPerc.exec(options[prop]);
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                        if (match) {
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                                dims = containerProps[prop];
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                                options[prop] = (dims[1] - dims[0]) * match[1] / 100 + dims[0];
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                        }
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                }
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                // Deprecated options - remove in 2.0
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                if (options.sameX === false && options.checkHoriz === false) {
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                        options.sameX = !options.checkHoriz;
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                }
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                if (options.sameY === false && options.checkVert === false) {
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                        options.sameY = !options.checkVert;
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                }
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                // Get elements and work out x/y points
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                var $all = $container.find(selector),
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                        cache = [],
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                        furthest = !!options.furthest,
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                        checkX = !options.sameX,
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                        checkY = !options.sameY,
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                        onlyX  = !!options.onlyX,
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                        onlyY  = !!options.onlyY,
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                        compDist = furthest ? 0 : Infinity,
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                        point1x = parseFloat(options.x) || 0,
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                        point1y = parseFloat(options.y) || 0,
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                        point2x = parseFloat(point1x + options.w) || point1x,
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                        point2y = parseFloat(point1y + options.h) || point1y,
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                        tolerance = parseFloat(options.tolerance) || 0,
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                        hasEach2 = !!$.fn.each2,
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                        // Shortcuts to help with compression
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                        min = Math.min,
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                        max = Math.max;
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                // Normalise the remaining options
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                if (!options.includeSelf && thisObj) {
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                        $all = $all.not(thisObj);
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                }
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                if (tolerance < 0) {
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                        tolerance = 0;
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                }
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                // Loop through all elements and check their positions
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                $all[hasEach2 ? 'each2' : 'each'](function (i, elem) {
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                        var $this = hasEach2 ? elem : $(this),
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                                off = $this.offset(),
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                                x = off.left,
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                                y = off.top,
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                                w = $this.outerWidth(),
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                                h = $this.outerHeight(),
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                                x2 = x + w,
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                                y2 = y + h,
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                                maxX1 = max(x, point1x),
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                                minX2 = min(x2, point2x),
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                                maxY1 = max(y, point1y),
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                                minY2 = min(y2, point2y),
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                                intersectX = minX2 >= maxX1,
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                                intersectY = minY2 >= maxY1,
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                                distX, distY, distT, isValid;
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                        if (
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                                // .nearest() / .furthest()
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                                (checkX && checkY) ||
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                                // .touching()
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                                (!checkX && !checkY && intersectX && intersectY) ||
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                                // .nearest({sameY: true})
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                                (checkX && intersectY) ||
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                                // .nearest({sameX: true})
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                                (checkY && intersectX) ||
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                                // .nearest({onlyX: true})
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                                (checkX && onlyX) ||
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                                // .nearest({onlyY: true})
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                                (checkY && onlyY)
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                        ) {
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                                distX = intersectX ? 0 : maxX1 - minX2;
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                                distY = intersectY ? 0 : maxY1 - minY2;
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                                if (onlyX || onlyY) {
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                                        distT = onlyX ? distX : distY;
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                                } else {
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                                        distT = intersectX || intersectY ?
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                                                max(distX, distY) :
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                                                Math.sqrt(distX * distX + distY * distY);
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                                }
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                                isValid = furthest ?
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                                        distT >= compDist - tolerance :
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                                        distT <= compDist + tolerance;
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                                if (isValid) {
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                                        compDist = furthest ?
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                                                max(compDist, distT) :
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                                                min(compDist, distT);
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                                        cache.push({
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                                                node: this,
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                                                dist: distT
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                                        });
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                                }
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                        }
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                });
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                // Make sure all cached items are within tolerance range
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                var len = cache.length,
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                        filtered = [],
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                        compMin, compMax,
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                        i, item;
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                if (len) {
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                        if (furthest) {
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                                compMin = compDist - tolerance;
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                                compMax = compDist;
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                        } else {
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                                compMin = compDist;
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                                compMax = compDist + tolerance;
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                        }
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                        for (i = 0; i < len; i++) {
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                                item = cache[i];
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                                if (item.dist >= compMin && item.dist <= compMax) {
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                                        filtered.push(item.node);
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                                }
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                        }
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                }
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                return filtered;
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        }
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        $.each(['nearest', 'furthest', 'touching'], function (i, name) {
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                // Internal default options
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                // Not exposed publicly because they're method-dependent and easily overwritten anyway
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                var defaults = {
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                        x: 0, // X position of top left corner of point/region
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                        y: 0, // Y position of top left corner of point/region
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                        w: 0, // Width of region
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                        h: 0, // Height of region
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                        tolerance:   1, // Distance tolerance in pixels, mainly to handle fractional pixel rounding bugs
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                        container:   document, // Container of objects for calculating %-based dimensions
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                        furthest:    name == 'furthest', // Find max distance (true) or min distance (false)
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                        includeSelf: false, // Include 'this' in search results (t/f) - only applies to $(elem).func(selector) syntax
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                        sameX: name === 'touching', // Only match for the same X axis values (t/f)
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                        sameY: name === 'touching', // Only match for the same Y axis values (t/f)
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                        onlyX: false, // Only check X axis variations (t/f)
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                        onlyY: false  // Only check Y axis variations (t/f)
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                };
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                /**
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                 * $.nearest() / $.furthest() / $.touching()
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                 *
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                 * Utility functions for finding elements near a specific point or region on screen
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                 *
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                 * @param hash point Co-ordinates for the point or region to measure from
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                 *                   "x" and "y" keys are required, "w" and "h" keys are optional
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                 * @param mixed selector Any valid jQuery selector that provides elements to filter
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                 * @param hash options (optional) Extra filtering options
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                 *                     Not technically needed as the options could go on the point object,
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                 *                     but it's good to have a consistent API
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                 * @return jQuery object containing matching elements in selector
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                 */
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                $[name] = function (point, selector, options) {
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                        if (!point || point.x === undefined || point.y === undefined) {
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                                return $([]);
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                        }
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                        var opts = $.extend({}, defaults, point, options || {});
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                        return $(nearest(selector, opts));
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                };
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                /**
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                 * SIGNATURE 1:
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                 *   $(elem).nearest(selector) / $(elem).furthest(selector) / $(elem).touching(selector)
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                 *
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                 *   Finds all elements in selector that are nearest to/furthest from elem
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                 *
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                 *   @param mixed selector Any valid jQuery selector that provides elements to filter
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                 *   @param hash options (optional) Extra filtering options
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                 *   @return jQuery object containing matching elements in selector
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                 *
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                 * SIGNATURE 2:
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                 *   $(elemSet).nearest(point) / $(elemSet).furthest(point) / $(elemSet).touching(point)
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                 *
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                 *   Filters elemSet to return only the elements nearest to/furthest from point
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                 *   Effectively a wrapper for $.nearest(point, elemSet) but with the benefits of method chaining
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                 *
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                 *   @param hash point Co-ordinates for the point or region to measure from
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                 *   @return jQuery object containing matching elements in elemSet
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                 */
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                $.fn[name] = function (selector, options) {
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                        if (!this.length) {
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                                return this.pushStack([]);
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                        }
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                        var opts;
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                        if (selector && $.isPlainObject(selector)) {
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                                opts = $.extend({}, defaults, selector, options || {});
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                                return this.pushStack(nearest(this, opts));
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                        }
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                        var offset = this.offset(),
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                                dimensions = {
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                                        x: offset.left,
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                                        y: offset.top,
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                                        w: this.outerWidth(),
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                                        h: this.outerHeight()
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                                };
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                        opts = $.extend({}, defaults, dimensions, options || {});
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                        return this.pushStack(nearest(selector, opts, this));
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                };
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        });
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})(jQuery);