blinker / firefox.plugin / data / jquery.nearest.js @ a03cd52e
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/*!
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* jQuery Nearest plugin v1.3.0
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*
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* Finds elements closest to a single point based on screen location and pixel dimensions
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* http://gilmoreorless.github.io/jquery-nearest/
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* Open source under the MIT licence: http://gilmoreorless.mit-license.org/2011/
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*
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* Requires jQuery 1.4 or above
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* Also supports Ben Alman's "each2" plugin for faster looping (if available)
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*/
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/**
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* Method signatures:
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*
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* $.nearest({x, y}, selector) - find $(selector) closest to point
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* $(elem).nearest(selector) - find $(selector) closest to elem
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* $(elemSet).nearest({x, y}) - filter $(elemSet) and return closest to point
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*
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* Also:
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* $.furthest()
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* $(elem).furthest()
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*
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* $.touching()
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* $(elem).touching()
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*/
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;(function ($, undefined) { |
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/**
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* Internal method that does the grunt work
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*
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* @param mixed selector Any valid jQuery selector providing elements to filter
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* @param hash options Key/value list of options for matching elements
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* @param mixed thisObj (optional) Any valid jQuery selector that represents self
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* for the "includeSelf" option
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* @return array List of matching elements, can be zero length
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*/
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var rPerc = /^([\d.]+)%$/; |
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function nearest(selector, options, thisObj) { |
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// Normalise selector and dimensions
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selector || (selector = 'div'); // I STRONGLY recommend passing in a selector |
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var $container = $(options.container), |
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containerOffset = $container.offset() || {left: 0, top: 0}, |
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containerWH = [ |
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$container.width() || 0, |
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$container.height() || 0 |
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], |
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containerProps = { |
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// prop: [min, max]
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x: [containerOffset.left, containerOffset.left + containerWH[0]], |
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y: [containerOffset.top, containerOffset.top + containerWH[1]], |
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w: [0, containerWH[0]], |
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h: [0, containerWH[1]] |
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}, |
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prop, dims, match; |
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for (prop in containerProps) if (containerProps.hasOwnProperty(prop)) { |
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match = rPerc.exec(options[prop]); |
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if (match) {
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dims = containerProps[prop]; |
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options[prop] = (dims[1] - dims[0]) * match[1] / 100 + dims[0]; |
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} |
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} |
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// Deprecated options - remove in 2.0
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if (options.sameX === false && options.checkHoriz === false) { |
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options.sameX = !options.checkHoriz; |
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} |
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if (options.sameY === false && options.checkVert === false) { |
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options.sameY = !options.checkVert; |
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} |
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// Get elements and work out x/y points
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var $all = $container.find(selector), |
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cache = [], |
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furthest = !!options.furthest, |
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checkX = !options.sameX, |
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checkY = !options.sameY, |
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onlyX = !!options.onlyX, |
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onlyY = !!options.onlyY, |
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compDist = furthest ? 0 : Infinity, |
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point1x = parseFloat(options.x) || 0,
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point1y = parseFloat(options.y) || 0,
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point2x = parseFloat(point1x + options.w) || point1x, |
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point2y = parseFloat(point1y + options.h) || point1y, |
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tolerance = parseFloat(options.tolerance) || 0,
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hasEach2 = !!$.fn.each2,
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// Shortcuts to help with compression
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min = Math.min, |
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max = Math.max; |
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// Normalise the remaining options
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if (!options.includeSelf && thisObj) {
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$all = $all.not(thisObj); |
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} |
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if (tolerance < 0) { |
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tolerance = 0;
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} |
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// Loop through all elements and check their positions
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$all[hasEach2 ? 'each2' : 'each'](function (i, elem) { |
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var $this = hasEach2 ? elem : $(this), |
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off = $this.offset(),
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x = off.left, |
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y = off.top, |
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w = $this.outerWidth(),
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h = $this.outerHeight(),
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x2 = x + w, |
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y2 = y + h, |
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maxX1 = max(x, point1x), |
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minX2 = min(x2, point2x), |
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maxY1 = max(y, point1y), |
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minY2 = min(y2, point2y), |
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intersectX = minX2 >= maxX1, |
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intersectY = minY2 >= maxY1, |
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distX, distY, distT, isValid; |
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if (
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// .nearest() / .furthest()
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(checkX && checkY) || |
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// .touching()
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(!checkX && !checkY && intersectX && intersectY) || |
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// .nearest({sameY: true})
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(checkX && intersectY) || |
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// .nearest({sameX: true})
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(checkY && intersectX) || |
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// .nearest({onlyX: true})
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(checkX && onlyX) || |
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// .nearest({onlyY: true})
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(checkY && onlyY) |
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) { |
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distX = intersectX ? 0 : maxX1 - minX2;
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distY = intersectY ? 0 : maxY1 - minY2;
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if (onlyX || onlyY) {
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distT = onlyX ? distX : distY; |
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} else {
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distT = intersectX || intersectY ? |
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max(distX, distY) : |
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Math.sqrt(distX * distX + distY * distY); |
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} |
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isValid = furthest ? |
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distT >= compDist - tolerance : |
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distT <= compDist + tolerance; |
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if (isValid) {
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compDist = furthest ? |
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max(compDist, distT) : |
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min(compDist, distT); |
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cache.push({ |
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node: this, |
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dist: distT
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}); |
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} |
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} |
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}); |
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// Make sure all cached items are within tolerance range
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var len = cache.length,
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filtered = [], |
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compMin, compMax, |
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i, item; |
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if (len) {
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if (furthest) {
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compMin = compDist - tolerance; |
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compMax = compDist; |
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} else {
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compMin = compDist; |
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compMax = compDist + tolerance; |
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} |
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for (i = 0; i < len; i++) { |
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item = cache[i]; |
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if (item.dist >= compMin && item.dist <= compMax) {
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filtered.push(item.node); |
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} |
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} |
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} |
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return filtered;
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} |
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$.each(['nearest', 'furthest', 'touching'], function (i, name) { |
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// Internal default options
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// Not exposed publicly because they're method-dependent and easily overwritten anyway
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var defaults = {
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x: 0, // X position of top left corner of point/region |
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y: 0, // Y position of top left corner of point/region |
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w: 0, // Width of region |
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h: 0, // Height of region |
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tolerance: 1, // Distance tolerance in pixels, mainly to handle fractional pixel rounding bugs |
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container: document, // Container of objects for calculating %-based dimensions |
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furthest: name == 'furthest', // Find max distance (true) or min distance (false) |
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includeSelf: false, // Include 'this' in search results (t/f) - only applies to $(elem).func(selector) syntax |
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sameX: name === 'touching', // Only match for the same X axis values (t/f) |
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sameY: name === 'touching', // Only match for the same Y axis values (t/f) |
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onlyX: false, // Only check X axis variations (t/f) |
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onlyY: false // Only check Y axis variations (t/f) |
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}; |
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/**
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* $.nearest() / $.furthest() / $.touching()
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*
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* Utility functions for finding elements near a specific point or region on screen
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*
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* @param hash point Co-ordinates for the point or region to measure from
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* "x" and "y" keys are required, "w" and "h" keys are optional
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* @param mixed selector Any valid jQuery selector that provides elements to filter
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* @param hash options (optional) Extra filtering options
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* Not technically needed as the options could go on the point object,
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* but it's good to have a consistent API
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* @return jQuery object containing matching elements in selector
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*/
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$[name] = function (point, selector, options) { |
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if (!point || point.x === undefined || point.y === undefined) { |
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return $([]); |
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} |
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var opts = $.extend({}, defaults, point, options || {}); |
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return $(nearest(selector, opts)); |
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}; |
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/**
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* SIGNATURE 1:
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* $(elem).nearest(selector) / $(elem).furthest(selector) / $(elem).touching(selector)
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*
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* Finds all elements in selector that are nearest to/furthest from elem
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*
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* @param mixed selector Any valid jQuery selector that provides elements to filter
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* @param hash options (optional) Extra filtering options
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* @return jQuery object containing matching elements in selector
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*
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* SIGNATURE 2:
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* $(elemSet).nearest(point) / $(elemSet).furthest(point) / $(elemSet).touching(point)
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*
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* Filters elemSet to return only the elements nearest to/furthest from point
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* Effectively a wrapper for $.nearest(point, elemSet) but with the benefits of method chaining
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*
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* @param hash point Co-ordinates for the point or region to measure from
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* @return jQuery object containing matching elements in elemSet
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*/
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$.fn[name] = function (selector, options) { |
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if (!this.length) { |
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return this.pushStack([]); |
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} |
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var opts;
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if (selector && $.isPlainObject(selector)) { |
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opts = $.extend({}, defaults, selector, options || {});
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return this.pushStack(nearest(this, opts)); |
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} |
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var offset = this.offset(), |
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dimensions = { |
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x: offset.left,
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y: offset.top,
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w: this.outerWidth(), |
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h: this.outerHeight() |
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}; |
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opts = $.extend({}, defaults, dimensions, options || {});
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return this.pushStack(nearest(selector, opts, this)); |
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}; |
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}); |
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})(jQuery); |