Statistics
| Branch: | Tag: | Revision:

hlrc / server / include / RSB / EmotionCallbackWrapper.h @ 02fc76ae

History | View | Annotate | Download (3.049 KB)

1
/*
2
* This file is part of hlrc_server
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/hlrc_server
6
*
7
* This file may be licensed under the terms of the
8
* GNU General Public License Version 3 (the ``GPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the GPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the GPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/gpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*
27
*/
28

    
29
#pragma once
30
#include "CallbackWrapper.h"
31

    
32
//callback handler incoming emotion requests:
33
class EmotionCallbackWrapper : public CallbackWrapper<rst::robot::EmotionState>{
34
    public:
35
       EmotionCallbackWrapper(Middleware *mw) : CallbackWrapper(mw){}
36

    
37
       void call(const std::string& method_name, boost::shared_ptr<rst::robot::EmotionState> input){
38
           printf("> incoming emotion (%s = %d)\n", method_name.c_str(),(int)input->value());
39

    
40
           EmotionState emotion_state;
41
           rst::robot::EmotionState *emotion = input.get();
42

    
43
           //extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
44
           switch ((int)emotion->value()){
45
               case(rst::robot::EmotionState_EmotionType_NEUTRAL):   emotion_state.value = EmotionConfig::NEUTRAL; break;
46
               case(rst::robot::EmotionState_EmotionType_HAPPY):     emotion_state.value = EmotionConfig::HAPPY; break;
47
               case(rst::robot::EmotionState_EmotionType_SAD):       emotion_state.value = EmotionConfig::SAD; break;
48
               case(rst::robot::EmotionState_EmotionType_ANGRY):     emotion_state.value = EmotionConfig::ANGRY; break;
49
               case(rst::robot::EmotionState_EmotionType_SURPRISED): emotion_state.value = EmotionConfig::SURPRISED; break;
50
               case(rst::robot::EmotionState_EmotionType_FEAR):      emotion_state.value = EmotionConfig::FEAR; break;
51
               default:
52
               printf("> invalid EmotionState value. exiting\n"); exit(EXIT_FAILURE);
53
           }
54

    
55
           emotion_state.duration = emotion->duration();
56

    
57
           //send to application
58
           if (method_name == "defaultEmotion"){
59
               //set default emotion:
60
               mw->default_emotion_callback(emotion_state);
61
           }else if (method_name == "currentEmotion"){
62
               //set current emotion:
63
               mw->current_emotion_callback(emotion_state);
64
           }else{
65
               printf("> invalid method called '%s'\n",method_name.c_str());
66
               exit(EXIT_FAILURE);
67
           }
68
        }
69
};