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hlrc / server / include / RSB / GazeCallbackWrapper.h @ 092ff0be

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "CallbackWrapper.h"
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//callback handler incoming gaze requests:
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class GazeCallbackWrapper : public CallbackWrapper<rst::animation::BinocularHeadGaze>{
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    public:
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        GazeCallbackWrapper(Middleware *mw) : CallbackWrapper(mw){}
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        void call(const std::string& method_name, boost::shared_ptr<rst::animation::BinocularHeadGaze> input){
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            rst::animation::BinocularHeadGaze *gaze = input.get();
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            //printf("> incoming gaze (p=%3.1f t=%3.1f r=%3.1f / v=%3.1f)\n", gaze->pan(), gaze->tilt(), gaze->roll(), gaze->vergence());
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            humotion::GazeState gaze_state;
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            //fill in gaze
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            gaze_state.pan   = gaze->target().azimuth();
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            gaze_state.tilt  = gaze->target().elevation();
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            gaze_state.roll  = 0.0;
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            //RSB supports only absolute targets for now...
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            gaze_state.timestamp.set(123, 45); //FIXME EVEN MORE!!!11
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            gaze_state.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE;
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            //vergence
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            gaze_state.vergence  = (gaze->has_eye_vergence())?gaze->eye_vergence():0.0;
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            //offsets
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            gaze_state.pan_offset  = (gaze->has_offset())?gaze->offset().azimuth():0.0;
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            gaze_state.tilt_offset = (gaze->has_offset())?gaze->offset().elevation():0.0;
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            //send to application:
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            mw->gaze_callback(gaze_state);
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        }
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};