hlrc / server / include / ROS / EmotionCallbackWrapperROS.h @ 0b6329fb
History | View | Annotate | Download (3.36 KB)
1 | 0c286af0 | Simon Schulz | /*
|
---|---|---|---|
2 | * This file is part of hlrc_server
|
||
3 | *
|
||
4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
||
5 | * http://opensource.cit-ec.de/projects/hlrc_server
|
||
6 | *
|
||
7 | * This file may be licensed under the terms of the
|
||
8 | * GNU General Public License Version 3 (the ``GPL''),
|
||
9 | * or (at your option) any later version.
|
||
10 | *
|
||
11 | * Software distributed under the License is distributed
|
||
12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
||
13 | * express or implied. See the GPL for the specific language
|
||
14 | * governing rights and limitations.
|
||
15 | *
|
||
16 | * You should have received a copy of the GPL along with this
|
||
17 | * program. If not, go to http://www.gnu.org/licenses/gpl.html
|
||
18 | * or write to the Free Software Foundation, Inc.,
|
||
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
20 | *
|
||
21 | * The development of this software was supported by the
|
||
22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
||
23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
|
||
24 | * Forschungsgemeinschaft (DFG) in the context of the German
|
||
25 | * Excellence Initiative.
|
||
26 | *
|
||
27 | */
|
||
28 | |||
29 | #pragma once
|
||
30 | #include "hlrc_server/emotionstateAction.h" |
||
31 | #include "CallbackWrapperROS.h" |
||
32 | |||
33 | //callback handler incoming gaze requests:
|
||
34 | class EmotionCallbackWrapper : CallbackWrapper<hlrc_server::emotionstateAction>{ |
||
35 | protected:
|
||
36 | hlrc_server::emotionstateFeedback feedback; |
||
37 | hlrc_server::emotionstateResult result; |
||
38 | |||
39 | |||
40 | public:
|
||
41 | |||
42 | EmotionCallbackWrapper(Middleware *mw, std::string scope, std::string name) : CallbackWrapper<hlrc_server::emotionstateAction>(mw, scope, name, boost::bind(&EmotionCallbackWrapper::call, this, _1)){ |
||
43 | //
|
||
44 | }; |
||
45 | |||
46 | void call(const GoalConstPtr &goal){ |
||
47 | hlrc_server::emotionstateGoalConstPtr request = goal; |
||
48 | printf("> incoming emotion (%s = %d)\n", name.c_str(), (int)request->value); |
||
49 | feedback.result = 1;
|
||
50 | |||
51 | EmotionState emotion_state; |
||
52 | |||
53 | //extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
|
||
54 | switch ((int)request->value){ |
||
55 | case(hlrc_server::emotionstateGoal::NEUTRAL): emotion_state.value = EmotionConfig::NEUTRAL; break; |
||
56 | case(hlrc_server::emotionstateGoal::HAPPY): emotion_state.value = EmotionConfig::HAPPY; break; |
||
57 | case(hlrc_server::emotionstateGoal::SAD): emotion_state.value = EmotionConfig::SAD; break; |
||
58 | case(hlrc_server::emotionstateGoal::ANGRY): emotion_state.value = EmotionConfig::ANGRY; break; |
||
59 | case(hlrc_server::emotionstateGoal::SURPRISED): emotion_state.value = EmotionConfig::SURPRISED; break; |
||
60 | case(hlrc_server::emotionstateGoal::FEAR): emotion_state.value = EmotionConfig::FEAR; break; |
||
61 | default:
|
||
62 | printf("> invalid EmotionState value. exiting\n");
|
||
63 | feedback.result = 0;
|
||
64 | return;
|
||
65 | } |
||
66 | |||
67 | emotion_state.duration = request->duration; |
||
68 | |||
69 | //send to application
|
||
70 | if (name == "defaultEmotion"){ |
||
71 | //set default emotion:
|
||
72 | mw->default_emotion_callback(emotion_state); |
||
73 | }else if (name == "currentEmotion"){ |
||
74 | //set current emotion:
|
||
75 | mw->current_emotion_callback(emotion_state); |
||
76 | }else{
|
||
77 | printf("> invalid method called '%s'\n",name.c_str());
|
||
78 | return;
|
||
79 | } |
||
80 | |||
81 | if (feedback.result){
|
||
82 | result.result = 1;
|
||
83 | as_.setSucceeded(result); |
||
84 | }else{
|
||
85 | as_.setAborted(result); |
||
86 | } |
||
87 | |||
88 | } |
||
89 | }; |
||
90 |