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hlrc / server / include / ROS / AnimationCallbackWrapperROS.h @ 2cf3c285

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "hlrc_server/animationAction.h"
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#include "CallbackWrapperROS.h"
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//callback handler incoming gaze requests:
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class AnimationCallbackWrapper : CallbackWrapper<hlrc_server::animationAction>{
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protected:
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    hlrc_server::animationFeedback feedback;
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    hlrc_server::animationResult result;
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public:
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    AnimationCallbackWrapper(Middleware *mw, std::string scope, std::string name) : CallbackWrapper<hlrc_server::animationAction>(mw, scope, name, boost::bind(&AnimationCallbackWrapper::call, this, _1)){
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        //
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    };
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    void call(const GoalConstPtr &goal){
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        hlrc_server::animationGoalConstPtr request = goal;
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        printf("> incoming animation (%d)\n", (int)request->target);
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        boost::shared_ptr<Animation> ani(new Animation());
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        //everything is ok, will be cleared on failures
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        feedback.result = 1;
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        switch ((int) request->target){
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            case(hlrc_server::animationGoal::IDLE):          ani->target = Animation::IDLE; break;
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            case(hlrc_server::animationGoal::HEAD_NOD):      ani->target = Animation::HEAD_NOD; break;
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            case(hlrc_server::animationGoal::HEAD_SHAKE):    ani->target = Animation::HEAD_SHAKE; break;
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            case(hlrc_server::animationGoal::EYEBLINK_L):    ani->target = Animation::EYEBLINK_L; break;
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            case(hlrc_server::animationGoal::EYEBLINK_R):    ani->target = Animation::EYEBLINK_R; break;
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            case(hlrc_server::animationGoal::EYEBLINK_BOTH): ani->target = Animation::EYEBLINK_BOTH; break;
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            case(hlrc_server::animationGoal::EYEBROWS_RAISE):ani->target = Animation::EYEBROWS_RAISE;break;
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            case(hlrc_server::animationGoal::EYEBROWS_LOWER):ani->target = Animation::EYEBROWS_LOWER;break;
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            default:
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                ani->target = Animation::IDLE;
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                printf("> unhandled animatin target %d\n",(int)request->target);
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                //throw std::runtime_error("AnimationCallback: invalid animation id");
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                feedback.result = 0;
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        }
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       ani->repetitions   = request->repetitions;
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       ani->duration_each = request->duration_each;
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       ani->scale         = request->scale;
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       printf("> new Animation: %s\n", ani->as_string().c_str());
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       //send to application
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       mw->animation_callback(ani);
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        if (feedback.result){
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            result.result = 1;
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            as_.setSucceeded(result);
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        }else{
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            as_.setAborted(result);
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        }
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    }
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};
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