Statistics
| Branch: | Tag: | Revision:

hlrc / server / include / ROS / EmotionCallbackWrapperROS.h @ 8192a820

History | View | Annotate | Download (3.36 KB)

1
/*
2
* This file is part of hlrc_server
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/hlrc_server
6
*
7
* This file may be licensed under the terms of the
8
* GNU General Public License Version 3 (the ``GPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the GPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the GPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/gpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*
27
*/
28

    
29
#pragma once
30
#include "hlrc_server/emotionstateAction.h"
31
#include "CallbackWrapperROS.h"
32

    
33
//callback handler incoming gaze requests:
34
class EmotionCallbackWrapper : CallbackWrapper<hlrc_server::emotionstateAction>{
35
protected:
36
    hlrc_server::emotionstateFeedback feedback;
37
    hlrc_server::emotionstateResult result;
38

    
39

    
40
public:
41

    
42
    EmotionCallbackWrapper(Middleware *mw, std::string scope, std::string name) : CallbackWrapper<hlrc_server::emotionstateAction>(mw, scope, name, boost::bind(&EmotionCallbackWrapper::call, this, _1)){
43
        //
44
    };
45

    
46
    void call(const GoalConstPtr &goal){
47
        hlrc_server::emotionstateGoalConstPtr request = goal;
48
        printf("> incoming emotion (%s = %d)\n", name.c_str(), (int)request->value);
49
        feedback.result = 1;
50

    
51
        EmotionState emotion_state;
52

    
53
        //extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
54
        switch ((int)request->value){
55
            case(hlrc_server::emotionstateGoal::NEUTRAL):   emotion_state.value = EmotionConfig::NEUTRAL; break;
56
            case(hlrc_server::emotionstateGoal::HAPPY):     emotion_state.value = EmotionConfig::HAPPY; break;
57
            case(hlrc_server::emotionstateGoal::SAD):       emotion_state.value = EmotionConfig::SAD; break;
58
            case(hlrc_server::emotionstateGoal::ANGRY):     emotion_state.value = EmotionConfig::ANGRY; break;
59
            case(hlrc_server::emotionstateGoal::SURPRISED): emotion_state.value = EmotionConfig::SURPRISED; break;
60
            case(hlrc_server::emotionstateGoal::FEAR):      emotion_state.value = EmotionConfig::FEAR; break;
61
            default:
62
                printf("> invalid EmotionState value. exiting\n");
63
                feedback.result = 0;
64
                return;
65
        }
66

    
67
        emotion_state.duration = request->duration;
68

    
69
        //send to application
70
        if (name == "defaultEmotion"){
71
            //set default emotion:
72
            mw->default_emotion_callback(emotion_state);
73
        }else if (name == "currentEmotion"){
74
            //set current emotion:
75
            mw->current_emotion_callback(emotion_state);
76
        }else{
77
            printf("> invalid method called '%s'\n",name.c_str());
78
            return;
79
        }
80

    
81
        if (feedback.result){
82
            result.result = 1;
83
            as_.setSucceeded(result);
84
        }else{
85
            as_.setAborted(result);
86
        }
87

    
88
    }
89
};
90

    
91