Revision 87c0fad1
server/include/ROS/LookatCallbackWrapperROS.h | ||
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hlrc_server::lookattargetResult result; |
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const tf2_ros::Buffer& tfBuffer; |
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const std::string FLOBI_BASE_LINK="BASE_LINK"; |
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Eigen::Affine3d eig_base_to_eyes; // base to center of eyes |
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// pan/tilt will be computed w.r.t. to virtual frame at height of eyes |
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Eigen::Affine3d eig_eyes_to_base; |
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double eye_distance; // distance from center of eyes to eye frame |
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public: |
... | ... | |
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: CallbackWrapper<hlrc_server::lookattargetAction>(mw, scope, name, boost::bind(&LookatCallbackWrapper::call, this, _1)) |
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, tfBuffer(tfBuffer) |
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{ |
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eye_distance = 0.15 / 2; |
|
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// eyes frame has z-axis pointing along view dir (90° rotation w.r.t. base) |
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// and z-position is shifted to height of eyes |
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eig_eyes_to_base = (Eigen::Translation3d(0.070621, 0, 0.2006) |
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* Eigen::AngleAxisd(angles::from_degrees(90), Eigen::Vector3d::UnitY()) |
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* Eigen::AngleAxisd(angles::from_degrees(180), Eigen::Vector3d::UnitZ())).inverse(); |
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eye_distance = 0.143 / 2; |
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} |
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void call(const GoalConstPtr &goal){ |
... | ... | |
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Eigen::Vector3d target(p.x, p.y, p.z); |
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try { |
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if (!request->header.frame_id.empty()) { // only consider tf, when frame_id is non-empty |
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geometry_msgs::TransformStamped source_to_base =
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geometry_msgs::TransformStamped base_to_source =
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// lookupTransform can throw |
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tfBuffer.lookupTransform(FLOBI_BASE_LINK, request->header.frame_id, |
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request->header.stamp, ros::Duration(0.01));
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request->header.stamp, ros::Duration(0.1)); |
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Eigen::Affine3d eig_source_to_eyes; |
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eig_source_to_eyes = tf2::transformToEigen(source_to_base) * eig_base_to_eyes; |
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target = eig_source_to_eyes * target; |
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target = eig_eyes_to_base * (tf2::transformToEigen(base_to_source) * target); |
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} else { |
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// otherwise we interpret target directly w.r.t. eye center |
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} |
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} catch (const std::exception &e) { |
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// Failed to resolve tf? |
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// Failed to resolve tf |
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ROS_WARN_STREAM_THROTTLE(2, e.what()); |
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result.result = 0; |
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as_.setAborted(result, e.what()); |
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return; |
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} |
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|
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// compute pan + tilt: let point z-axis of eyes frames towards target |
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// alternatively, compute inverse kinematics of pan-tilt chain |
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// as here: https://github.com/pal-robotics/head_action |
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humotion::GazeState gaze_state; |
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double distance = target.norm(); |
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if (distance > 1e-3) { |
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// normalize vector from eyes-center to target |
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target /= distance; |
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|
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// pan = rotation about x-axis: angle of projection of target onto yz-plane to z-axis |
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gaze_state.pan = 90-angles::to_degrees(atan2(target.z(), target.y()));
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gaze_state.pan = 90 - angles::to_degrees(atan2(target.z(), target.y()));
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// tilt = rotation about y-axis: angle between target and yz-plane |
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Eigen::Vector2d projection(target.y(), target.z()); |
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gaze_state.tilt = angles::to_degrees(atan2(target.x(), projection.norm())); |
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