hlrc / server / include / RSB / EmotionCallbackWrapper.h @ 8b670e17
History | View | Annotate | Download (2.911 KB)
1 |
/*
|
---|---|
2 |
* This file is part of hlrc_server
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/hlrc_server
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU General Public License Version 3 (the ``GPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the GPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the GPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/gpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*
|
27 |
*/
|
28 |
|
29 |
#pragma once
|
30 |
#include "CallbackWrapper.h" |
31 |
|
32 |
// callback handler incoming emotion requests:
|
33 |
class EmotionCallbackWrapper : public CallbackWrapper<rst::animation::EmotionExpression> { |
34 |
public:
|
35 |
EmotionCallbackWrapper(Middleware* mw) : CallbackWrapper(mw) { |
36 |
} |
37 |
|
38 |
void call(const std::string& method_name, std::shared_ptr<rst::animation::EmotionExpression> input) { |
39 |
printf("> incoming emotion (%s = %d)\n", method_name.c_str(), (int)input->emotion()); |
40 |
|
41 |
EmotionState emotion_state; |
42 |
rst::animation::EmotionExpression* emotion = input.get(); |
43 |
|
44 |
// extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
|
45 |
switch ((int)emotion->emotion()) { |
46 |
case (rst::animation::EmotionExpression_Emotion_NEUTRAL):
|
47 |
emotion_state.value = EmotionConfig::NEUTRAL; |
48 |
break;
|
49 |
case (rst::animation::EmotionExpression_Emotion_HAPPY):
|
50 |
emotion_state.value = EmotionConfig::HAPPY; |
51 |
break;
|
52 |
case (rst::animation::EmotionExpression_Emotion_SAD):
|
53 |
emotion_state.value = EmotionConfig::SAD; |
54 |
break;
|
55 |
case (rst::animation::EmotionExpression_Emotion_ANGRY):
|
56 |
emotion_state.value = EmotionConfig::ANGRY; |
57 |
break;
|
58 |
case (rst::animation::EmotionExpression_Emotion_SURPRISED):
|
59 |
emotion_state.value = EmotionConfig::SURPRISED; |
60 |
break;
|
61 |
case (rst::animation::EmotionExpression_Emotion_FEAR):
|
62 |
emotion_state.value = EmotionConfig::FEAR; |
63 |
break;
|
64 |
default:
|
65 |
printf("> invalid EmotionExpression emotion value. exiting\n");
|
66 |
exit(EXIT_FAILURE); |
67 |
} |
68 |
|
69 |
emotion_state.duration = emotion->duration(); |
70 |
|
71 |
// send to application
|
72 |
if (method_name == "defaultEmotion") { |
73 |
// set default emotion:
|
74 |
mw->default_emotion_callback(emotion_state); |
75 |
} |
76 |
else if (method_name == "currentEmotion") { |
77 |
// set current emotion:
|
78 |
mw->current_emotion_callback(emotion_state); |
79 |
} |
80 |
else {
|
81 |
printf("> invalid method called '%s'\n", method_name.c_str());
|
82 |
exit(EXIT_FAILURE); |
83 |
} |
84 |
} |
85 |
}; |