hlrc / client / cpp / examples / random_gaze / main.cpp @ 8eb31bd3
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/*
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* This file is part of hlrc_client
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#include "RobotController.h" |
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#include "RobotGaze.h" |
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#include <unistd.h> |
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float rand_float(float min, float max){ |
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float f = (float)rand() / RAND_MAX; |
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return min + f * (max - min);
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} |
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int main (int argc, char **argv){ |
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if (argc != 3){ |
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printf("usage: %s <middleware> <robot scope>\n", argv[0]); |
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printf(" <middleware> is either ROS or RSB\n");
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printf(" <robot scope> e.g. /flobi or /icub\n\n");
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exit(EXIT_FAILURE); |
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} |
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RobotController *robot_controller = new RobotController(argv[1], argv[2]); //"/flobi"); |
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//robot_controller->set_current_emotion(RobotEmotion(RobotEmotion::NEUTRAL));
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RobotGaze gaze; |
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int count=0; |
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while(1){ |
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if (count++ >= 50){ |
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//a new target every second:
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gaze.pan = rand_float(-20.0, 20.0); |
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gaze.tilt = rand_float(-20.0, 20.0); |
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gaze.roll = 0.0; |
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gaze.vergence = 0.0; |
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//absolute mode
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gaze.gaze_type = RobotGaze::ABSOLUTE; |
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gaze.gaze_timestamp = RobotTimestamp::now(); |
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//robot_controller->set_current_emotion(RobotEmotion(RobotEmotion::ANGRY));
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//reset counter
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count = 0;
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} |
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robot_controller->set_gaze_target(gaze); |
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usleep(1000/50 * 1000 ); |
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} |
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} |