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hlrc / client / cpp / src / MiddlewareRSB.cpp @ 90fa4b4e

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/*
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 * This file is part of hlrc
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#ifdef RSB_SUPPORT
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#include "MiddlewareRSB.h"
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#include <rsb/converter/Repository.h>
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#include <rsb/converter/ProtocolBufferConverter.h>
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#include <rst/animation/EmotionExpression.pb.h>
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#include <rst/animation/BinocularHeadGaze.pb.h>
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#include <rst/animation/HeadAnimation.pb.h>
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#include <rst/audition/Utterance.pb.h>
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#include <rst/audition/SoundChunk.pb.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/range/algorithm_ext/erase.hpp>
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using namespace std;
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using namespace rsb;
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using namespace rsb::patterns;
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MiddlewareRSB::MiddlewareRSB(string scope) : Middleware(scope) {
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        printf("> new MiddlewareRSB() on base scope '%s'\n", base_scope.c_str());
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        init();
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}
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void MiddlewareRSB::init(void) {
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        printf("> MiddlewareRSB::init() registering converters\n");
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        try {
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                // converter for EmotionState
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                rsb::converter::Converter<string>::Ptr emotionStateConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::EmotionExpression>());
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                rsb::converter::converterRepository<string>()->registerConverter(emotionStateConverter);
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                // converter for Utterance
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                // rsb::converter::Converter<string>::Ptr UtteranceConverter(new
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                // rsb::converter::ProtocolBufferConverter<rst::audition::Utterance>());
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                // rsb::converter::converterRepository<string>()->registerConverter(UtteranceConverter);
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                // converter for GazeTarget
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                rsb::converter::Converter<string>::Ptr gazeTargetConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::BinocularHeadGaze>());
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                rsb::converter::converterRepository<string>()->registerConverter(gazeTargetConverter);
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                // converter for MouthTarget
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                /// rsb::converter::Converter<string>::Ptr mouthTargetConverter(new
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                /// rsb::converter::ProtocolBufferConverter<rst::robot::MouthTarget>());
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                /// rsb::converter::converterRepository<string>()->registerConverter(mouthTargetConverter);
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                // converter for Animation
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                rsb::converter::Converter<string>::Ptr animationConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::HeadAnimation>());
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                rsb::converter::converterRepository<string>()->registerConverter(animationConverter);
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        }
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        catch (std::invalid_argument e) {
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                printf("> converters already registered\n");
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        }
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        // first get a factory instance that is used to create RSB domain objects
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        Factory& factory = getFactory();
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        // get server
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        string scope = base_scope + "/set/";
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        hlrc_server = factory.createRemoteServer(scope);
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        printf("> init done\n");
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}
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void MiddlewareRSB::publish_emotion(string scope_target, RobotEmotion e, bool blocking) {
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        boost::shared_ptr<rst::animation::EmotionExpression> request(new rst::animation::EmotionExpression());
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        switch (e.value) {
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                default:
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                        printf("> WANRING: invalid emotion id %d. defaulting to NEUTRAL\n", e.value);
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                        // fall through:
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                case (RobotEmotion::NEUTRAL):
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                        request->set_emotion(rst::animation::EmotionExpression::NEUTRAL);
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                        break;
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                case (RobotEmotion::HAPPY):
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                        request->set_emotion(rst::animation::EmotionExpression::HAPPY);
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                        break;
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                case (RobotEmotion::SAD):
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                        request->set_emotion(rst::animation::EmotionExpression::SAD);
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                        break;
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                case (RobotEmotion::ANGRY):
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                        request->set_emotion(rst::animation::EmotionExpression::ANGRY);
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                        break;
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                case (RobotEmotion::SURPRISED):
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                        request->set_emotion(rst::animation::EmotionExpression::SURPRISED);
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                        break;
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                case (RobotEmotion::FEAR):
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                        request->set_emotion(rst::animation::EmotionExpression::FEAR);
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                        break;
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        }
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        request->set_duration(e.time_ms);
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        if (blocking) {
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                hlrc_server->call<rst::animation::EmotionExpression>(scope_target, request);
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        }
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        else {
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                hlrc_server->callAsync<rst::animation::EmotionExpression>(scope_target, request);
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        }
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}
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void MiddlewareRSB::publish_current_emotion(RobotEmotion e, bool blocking) {
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        publish_emotion("currentEmotion", e, blocking);
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}
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void MiddlewareRSB::publish_default_emotion(RobotEmotion e, bool blocking) {
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        publish_emotion("defaultEmotion", e, blocking);
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}
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void MiddlewareRSB::publish_gaze_target(RobotGaze incoming_target, bool blocking) {
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        boost::shared_ptr<rst::animation::BinocularHeadGaze> request(new rst::animation::BinocularHeadGaze());
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        boost::shared_ptr<rst::geometry::SphericalDirectionFloat> target(new rst::geometry::SphericalDirectionFloat());
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        target->set_azimuth(incoming_target.pan);
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        target->set_elevation(incoming_target.tilt);
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        request->set_allocated_target(target.get());
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        request->set_eye_vergence(incoming_target.vergence);
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        boost::shared_ptr<rst::geometry::SphericalDirectionFloat> offset(new rst::geometry::SphericalDirectionFloat());
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        offset->set_azimuth(incoming_target.pan_offset);
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        offset->set_elevation(incoming_target.tilt_offset);
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        request->set_allocated_offset(offset.get());
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        if (blocking) {
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                hlrc_server->call<rst::animation::BinocularHeadGaze>("gaze", request);
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        }
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        else {
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                hlrc_server->callAsync<rst::animation::BinocularHeadGaze>("gaze", request);
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        }
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}
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void MiddlewareRSB::publish_lookat_target(float x, float y, float z, const std::string frame_id, bool blocking, float roll) {
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        std::cerr << "not yet implemented" << std::endl;
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}
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void MiddlewareRSB::publish_mouth_target(RobotMouth target, bool blocking) {
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        /*
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            boost::shared_ptr<rst::robot::MouthTarget> request(new rst::robot::MouthTarget());
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            request->set_position_left(  target.position_left);
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            request->set_position_center(target.position_center);
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            request->set_position_right( target.position_right);
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            request->set_opening_left(  target.opening_left);
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            request->set_opening_center(target.opening_center);
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            request->set_opening_right( target.opening_right);
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            if (blocking){
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                hlrc_server->call<rst::robot::MouthTarget>("mouth", request);
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            }else{
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                hlrc_server->callAsync<rst::robot::MouthTarget>("mouth", request);
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            }
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        */
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        printf("> ERROR: mouth targets not yet implemented in RSB middleware!\n");
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}
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void MiddlewareRSB::publish_head_animation(RobotHeadAnimation a, bool blocking) {
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        boost::shared_ptr<rst::animation::HeadAnimation> request(new rst::animation::HeadAnimation());
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        switch (a.value) {
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                default:
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                        printf("> WANRING: invalid animation id %d. defaulting to IDLE", a.value);
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                        // fall through:
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                case (RobotHeadAnimation::IDLE):
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                        request->set_animation(rst::animation::HeadAnimation::IDLE);
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                        break;
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                case (RobotHeadAnimation::HEAD_NOD):
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                        request->set_animation(rst::animation::HeadAnimation::HEAD_NOD);
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                        break;
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                case (RobotHeadAnimation::HEAD_SHAKE):
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                        request->set_animation(rst::animation::HeadAnimation::HEAD_SHAKE);
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                        break;
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                case (RobotHeadAnimation::EYEBLINK_L):
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                        request->set_animation(rst::animation::HeadAnimation::EYEBLINK_LEFT);
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                        break;
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                case (RobotHeadAnimation::EYEBLINK_R):
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                        request->set_animation(rst::animation::HeadAnimation::EYEBLINK_RIGHT);
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                        break;
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                case (RobotHeadAnimation::EYEBLINK_BOTH):
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                        request->set_animation(rst::animation::HeadAnimation::EYEBLINK_BOTH);
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                        break;
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                case (RobotHeadAnimation::EYEBROWS_RAISE):
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                        request->set_animation(rst::animation::HeadAnimation::EYEBROWS_RAISE);
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                        break;
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                case (RobotHeadAnimation::EYEBROWS_LOWER):
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                        request->set_animation(rst::animation::HeadAnimation::EYEBROWS_LOWER);
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                        break;
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                case (RobotHeadAnimation::ENGAGEMENT_LEFT):
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                        request->set_animation(rst::animation::HeadAnimation::ENGAGEMENT_LEFT);
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                        break;
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                case (RobotHeadAnimation::ENGAGEMENT_RIGHT):
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                        request->set_animation(rst::animation::HeadAnimation::ENGAGEMENT_RIGHT);
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                        break;
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        }
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        request->set_repetitions(a.repetitions);
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        request->set_emphasis_scale(a.scale);
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        request->set_duration_each(a.time_ms);
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        if (blocking) {
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                hlrc_server->call<rst::animation::HeadAnimation>("animation", request);
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        }
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        else {
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                hlrc_server->callAsync<rst::animation::HeadAnimation>("animation", request);
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        }
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}
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void MiddlewareRSB::publish_speech(string text, bool blocking) {
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        // say it
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        boost::shared_ptr<std::string> request(new string(text));
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        if (blocking) {
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                hlrc_server->call<std::string>("speech", request);
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        }
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        else {
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                hlrc_server->callAsync<std::string>("speech", request);
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        }
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}
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#endif