hlrc / server / include / ROS / EmotionCallbackWrapperROS.h @ 90fa4b4e
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "hlrc_server/emotionstateAction.h" |
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#include "CallbackWrapperROS.h" |
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// callback handler incoming gaze requests:
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class EmotionCallbackWrapper : CallbackWrapper<hlrc_server::emotionstateAction> { |
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protected:
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hlrc_server::emotionstateFeedback feedback; |
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hlrc_server::emotionstateResult result; |
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public:
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EmotionCallbackWrapper(Middleware* mw, std::string scope, std::string name) |
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: CallbackWrapper<hlrc_server::emotionstateAction>(mw, scope, name, |
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boost::bind(&EmotionCallbackWrapper::call, this, _1)){ |
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//
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}; |
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void call(const GoalConstPtr& goal) { |
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hlrc_server::emotionstateGoalConstPtr request = goal; |
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printf("> incoming emotion (%s = %d)\n", name.c_str(), (int)request->value); |
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feedback.result = 1;
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EmotionState emotion_state; |
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// extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
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switch ((int)request->value) { |
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case (hlrc_server::emotionstateGoal::NEUTRAL):
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emotion_state.value = EmotionConfig::NEUTRAL; |
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break;
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case (hlrc_server::emotionstateGoal::HAPPY):
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emotion_state.value = EmotionConfig::HAPPY; |
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break;
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case (hlrc_server::emotionstateGoal::SAD):
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emotion_state.value = EmotionConfig::SAD; |
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break;
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case (hlrc_server::emotionstateGoal::ANGRY):
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emotion_state.value = EmotionConfig::ANGRY; |
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break;
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case (hlrc_server::emotionstateGoal::SURPRISED):
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emotion_state.value = EmotionConfig::SURPRISED; |
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break;
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case (hlrc_server::emotionstateGoal::FEAR):
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emotion_state.value = EmotionConfig::FEAR; |
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break;
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default:
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printf("> invalid EmotionState value. exiting\n");
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feedback.result = 0;
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return;
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} |
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emotion_state.duration = request->duration; |
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// send to application
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if (name == "defaultEmotion") { |
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// set default emotion:
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mw->default_emotion_callback(emotion_state); |
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} |
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else if (name == "currentEmotion") { |
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// set current emotion:
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mw->current_emotion_callback(emotion_state); |
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} |
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else {
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printf("> invalid method called '%s'\n", name.c_str());
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return;
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} |
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if (feedback.result) {
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result.result = 1;
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as_.setSucceeded(result); |
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} |
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else {
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as_.setAborted(result); |
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} |
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} |
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}; |