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hlrc / server / include / Utterance.h @ 90fa4b4e

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include <string>
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#include <vector>
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#include <chrono>
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#include <boost/shared_ptr.hpp>
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#include "AudioData.h"
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class Utterance {
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public:
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        typedef std::pair<std::string, unsigned int> symbol_duration_pair_t;
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        typedef std::vector<symbol_duration_pair_t> phonemes_vector_t;
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        Utterance();
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        ~Utterance();
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        void set_phoneme_vector(phonemes_vector_t p);
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        void set_text(std::string t);
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        void set_audio_data(boost::shared_ptr<AudioData> a);
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        void start_playback();
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        bool is_playing();
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        std::string currently_active_phoneme();
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        boost::shared_ptr<AudioData> get_audio_data();
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        std::string get_text();
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protected:
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        boost::shared_ptr<AudioData> audio_data;
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        std::string text;
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        phonemes_vector_t phonemes_vector;
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private:
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        phonemes_vector_t::iterator phonemes_vector_iterator;
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        std::chrono::time_point<std::chrono::steady_clock> symbol_end_time;
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        bool playing;
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};