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hlrc / server / include / RSB / EmotionCallbackWrapper.h @ 964ddd88

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "CallbackWrapper.h"
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//callback handler incoming emotion requests:
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class EmotionCallbackWrapper : public CallbackWrapper<rst::animation::EmotionExpression>{
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    public:
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       EmotionCallbackWrapper(Middleware *mw) : CallbackWrapper(mw){}
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       void call(const std::string& method_name, std::shared_ptr<rst::animation::EmotionExpression> input){
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           printf("> incoming emotion (%s = %d)\n", method_name.c_str(),(int)input->emotion());
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           EmotionState emotion_state;
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           rst::animation::EmotionExpression *emotion = input.get();
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           //extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
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           switch ((int)emotion->emotion()){
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               case(rst::animation::EmotionExpression_Emotion_NEUTRAL):   emotion_state.value = EmotionConfig::NEUTRAL; break;
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               case(rst::animation::EmotionExpression_Emotion_HAPPY):     emotion_state.value = EmotionConfig::HAPPY; break;
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               case(rst::animation::EmotionExpression_Emotion_SAD):       emotion_state.value = EmotionConfig::SAD; break;
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               case(rst::animation::EmotionExpression_Emotion_ANGRY):     emotion_state.value = EmotionConfig::ANGRY; break;
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               case(rst::animation::EmotionExpression_Emotion_SURPRISED): emotion_state.value = EmotionConfig::SURPRISED; break;
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               case(rst::animation::EmotionExpression_Emotion_FEAR):      emotion_state.value = EmotionConfig::FEAR; break;
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               default:
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               printf("> invalid EmotionExpression emotion value. exiting\n"); exit(EXIT_FAILURE);
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           }
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           emotion_state.duration = emotion->duration();
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           //send to application
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           if (method_name == "defaultEmotion"){
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               //set default emotion:
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               mw->default_emotion_callback(emotion_state);
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           }else if (method_name == "currentEmotion"){
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               //set current emotion:
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               mw->current_emotion_callback(emotion_state);
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           }else{
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               printf("> invalid method called '%s'\n",method_name.c_str());
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               exit(EXIT_FAILURE);
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           }
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        }
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};