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hlrc / server / src / AudioPlayerRSB.cpp @ 979b68d7

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#include "AudioPlayerRSB.h"
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#ifdef RSB_SUPPORT
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#include <rsb/converter/Repository.h>
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#include <rsb/converter/ProtocolBufferConverter.h>
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#include <rsb/Factory.h>
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#include <boost/make_shared.hpp>
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using namespace std;
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using namespace rsb;
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using namespace boost;
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//new audio player with gievn device type (default is pulse)
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AudioPlayerRSB::AudioPlayerRSB(string driver): AudioPlayer(driver){
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    assert(driver.length() > 3);
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    string scope = driver.substr(3);
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    printf("> using rsb for playback, scope = '%s'\n", scope.c_str());
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    printf("> registering converters\n");
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    rsb::converter::Converter<string>::Ptr soundChunkConverter(new rsb::converter::ProtocolBufferConverter<rst::audition::SoundChunk>());
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    rsb::converter::converterRepository<string>()->registerConverter(soundChunkConverter);
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    //first get a factory instance that is used to create RSB domain objects
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    Factory &factory = getFactory();
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    //create informer
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    informer = factory.createInformer<rst::audition::SoundChunk> (scope);
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    //start audio playback thread:
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    playback_thread_ptr = new boost::thread(boost::bind(&AudioPlayerRSB::playback_thread, this));
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}
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//this will return once we start playing
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void AudioPlayerRSB::play(boost::shared_ptr<AudioData> _audio_data){
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    audio_data = _audio_data;
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    printf("> AudioPlayerRSB: play() %d samples requested\n",(int)audio_data->samples.size());
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    //check if we can play this file:
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    while(playback_state != IDLE){
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        printf("> player not ready yet, waiting for 10ms\n");
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        usleep(10*1000);
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    }
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    //ok, we can play the audio. copy/setup data:
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    //audio_data_ptr = boost::shared_ptr<rst::audition::SoundChunk>(boost::make_shared<rst::audition::SoundChunk>(*audio_chunk));
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    playback_requested = true;
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}
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void AudioPlayerRSB::playback_thread(){
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    printf("> playback thread started\n");
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    playback_state = IDLE;
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    while(playback_state != EXITING){
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        switch (playback_state){
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            default:
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            case(INITIALIZING):
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                //waiting to be ready
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                break;
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            case(IDLE):
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                //nothing to do, wait here until we are triggered to play!
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                if (playback_requested){
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                    printf("> AudioPlayerRSB: loading\n");
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                    playback_state = LOADING;
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                }
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                break;
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            case(LOADING):{
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                //send the data
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                try{
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                    publish_audio_data();
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                }catch (std::exception e) {
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                        printf("> AudioPlayerRSB: WARNING: failed to call informer. audio playback probably failed\n> error message = %s",e.what());
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                        playback_active = false;
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                        playback_requested = false;
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                        playback_state = IDLE;
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                        break;
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                }
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                //add some delay to meet the delay until playback starts (FIXME: this should be determined!)
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                //usleep(100*1000); //100ms
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                //ok we can now play the data
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                printf("> AudioPlayer: playback started\n");
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                //mark request as beeing processed
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                playback_requested = false;
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                //enter actual playing state
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                playback_state = PLAYING;
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                playback_active = true;
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                //now we have to wait until the audio playback finished....
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                long sample_count = audio_data_ptr->sample_count();
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                int sampling_rate  = audio_data_ptr->rate();
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                double playback_time = (double)sample_count / (double)sampling_rate;
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                printf("> AudioPlayerRSB estimated playbacktime to %5.3lf seconds. will wait now...",playback_time);
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                boost::this_thread::sleep(boost::posix_time::milliseconds(1000.0 * playback_time));
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                printf("> AudioPlayerRSB finished waiting...\n");
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                break;
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            }
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            case(PLAYING):
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                //when we reach this case, the playback finshed
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                playback_state = IDLE;
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                playback_active = false;
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                printf("> AudioPlayerRSB: finished playback");
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                break;
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            case(ERROR):
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                printf("> AudioPlayerRSB ERROR! exiting\n");
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                exit(EXIT_FAILURE);
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                break;
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        }
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        //1ms delay to safe cpu time
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        usleep(1000);
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    }
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    //done
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    playback_state = CLOSED;
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}
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void AudioPlayerRSB::publish_audio_data(){
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    boost::shared_ptr<rst::audition::SoundChunk> request(new rst::audition::SoundChunk());
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    request->set_channels(audio_data->sample_channels);
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    request->set_data(audio_data->samples.data(),audio_data->samples.size());
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    if (audio_data->sample_big_endian){
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        request->set_endianness(rst::audition::SoundChunk_EndianNess_ENDIAN_BIG);
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    }else{
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        request->set_endianness(rst::audition::SoundChunk_EndianNess_ENDIAN_LITTLE);
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    }
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    request->set_rate(audio_data->sample_rate);
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    request->set_sample_count(audio_data->samples.size() / audio_data->sample_channels / (audio_data->sample_bit/8));
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    switch (audio_data->sample_bit){
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        case(8):
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            request->set_sample_type(audio_data->sample_signed?(rst::audition::SoundChunk::SAMPLE_S8):(rst::audition::SoundChunk::SAMPLE_U8));
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            break;
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        case(16):
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            request->set_sample_type(audio_data->sample_signed?(rst::audition::SoundChunk::SAMPLE_S16):(rst::audition::SoundChunk::SAMPLE_U16));
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            break;
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        case(24):
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            request->set_sample_type(audio_data->sample_signed?(rst::audition::SoundChunk::SAMPLE_S24):(rst::audition::SoundChunk::SAMPLE_U24));
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            break;
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        default:
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            throw runtime_error("AudioPlayerRSB::publish_audio_data() unsupported sample type bit width");
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    }
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    audio_data_ptr = request;
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    informer->publish(request);
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}
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AudioPlayerRSB::~AudioPlayerRSB(){
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}
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#endif