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hlrc / client / python / hlrc_client / MiddlewareRSB.py @ bbd41216

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"""
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This file is part of hlrc
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Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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http://opensource.cit-ec.de/projects/hlrc
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This file may be licensed under the terms of the
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GNU General Public License Version 3 (the ``GPL''),
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or (at your option) any later version.
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Software distributed under the License is distributed
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on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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express or implied. See the GPL for the specific language
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governing rights and limitations.
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You should have received a copy of the GPL along with this
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program. If not, go to http://www.gnu.org/licenses/gpl.html
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or write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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The development of this software was supported by the
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Excellence Cluster EXC 277 Cognitive Interaction Technology.
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The Excellence Cluster EXC 277 is a grant of the Deutsche
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Forschungsgemeinschaft (DFG) in the context of the German
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Excellence Initiative.
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"""
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from Middleware import *
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import errno
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import rsb
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import rsb.converter
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# import rst
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from rstsandbox.animation.EmotionExpression_pb2 import EmotionExpression
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from rstsandbox.animation.HeadAnimation_pb2 import HeadAnimation
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from rstsandbox.animation.BinocularHeadGaze_pb2 import BinocularHeadGaze
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from rstsandbox.geometry.SphericalDirectionFloat_pb2 import SphericalDirectionFloat
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class MiddlewareRSB(Middleware):
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    #######################################################################
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    def __init__(self, scope, loglevel=logging.WARNING):
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        """initialise
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        :param scope: base scope we want to listen on
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        """
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        # init base settings
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        Middleware.__init__(self, scope, loglevel)
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        self.EmotionExpression_converter = None
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        self.HeadAnimation_converter = None
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        self.BinocularHeadGaze_converter = None
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        #call mw init
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        self.server = None
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        self.init_middleware()
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    def __del__(self):
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        """destructor
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        """
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        self.logger.debug("destructor of MiddlewareROS called")
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    #######################################################################
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    def init_middleware(self):
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        """initialise middleware
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        """
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        # mute rsb logging:
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        logging.getLogger("rsb").setLevel(logging.ERROR)
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        #initialise RSB stuff
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        self.logger.info(
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            "initialising RSB middleware connection on scope %s, registering rst converters..." % (self.base_scope))
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        self.EmotionExpression_converter = rsb.converter.ProtocolBufferConverter(messageClass=EmotionExpression)
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        rsb.converter.registerGlobalConverter(self.EmotionExpression_converter)
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        self.HeadAnimation_converter = rsb.converter.ProtocolBufferConverter(messageClass=HeadAnimation)
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        rsb.converter.registerGlobalConverter(self.HeadAnimation_converter)
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        self.BinocularHeadGaze_converter = rsb.converter.ProtocolBufferConverter(messageClass=BinocularHeadGaze)
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        rsb.converter.registerGlobalConverter(self.BinocularHeadGaze_converter)
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        try:
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            self.server = rsb.createRemoteServer(self.base_scope + '/set')
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        except ValueError:
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            self.logger.error("ERROR: invalid scope given. server deactivated")
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            self.server.deactivate()
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            sys.exit(errno.EINVAL)
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    #######################################################################
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    def publish_emotion(self, em_type, emotion, blocking):
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        """publish an emotion via mw
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        :param em_type: type of emotion (RobotEmotion::TYPE_DEFAULT or RobotEmotion::TYPE_CURRENT)
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        :param emotion: emotion to set
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        :param blocking: True if this call should block until execution finished on robot
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        """
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        # create emotion & fill it with values:
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        rsb_em = EmotionExpression()
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        rsb_em.emotion = self.convert_emotiontype_to_rsbval(emotion.value)
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        rsb_em.duration = int(emotion.time_ms)
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        with rsb.createRemoteServer(self.base_scope + '/set') as server:
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            self.logger.debug("calling the emotion rpc (%s)..." % ("BLOCKING" if blocking else "NON-BLOCKING"))
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            if (blocking):
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                #blocking rpc call:
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                if (em_type == EmotionExpression.TYPE_DEFAULT):
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                    result = server.defaultEmotion(rsb_em)
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                else:
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                    result = server.currentEmotion(rsb_em)
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                self.logger.debug("server reply: '%s'" % result)
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            else:
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                if (em_type == EmotionExpression.TYPE_DEFAULT):
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                    future = server.defaultEmotion.async(rsb_em)
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                else:
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                    future = server.currentEmotion.async(rsb_em)
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                    #we could block here for a incoming result with a timeout in s
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                    #print '> server reply: "%s"' % future.get(timeout = 10);
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            self.logger.debug("emotion rpc done")
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    def publish_head_HeadAnimation(self, HeadAnimation, blocking):
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        """publish an head HeadAnimation via mw
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        :param HeadAnimation: HeadAnimation to set
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        :param blocking: True if this call should block until execution finished on robot
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        """
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        self.logger.debug("calling the HeadAnimation rpc (%s)..." % ("BLOCKING" if blocking else "NON-BLOCKING"))
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        # create HeadAnimation & fill it with values:
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        rsb_ani = HeadAnimation()
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        #select ani
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        rsb_ani.target = self.convert_HeadAnimationtype_to_rsbval(HeadAnimation.value)
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        rsb_ani.repetitions = HeadAnimation.repetitions
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        rsb_ani.duration_each = HeadAnimation.time_ms
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        rsb_ani.scale = HeadAnimation.scale
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        if blocking:
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            #blocking:
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            result = self.server.HeadAnimation(rsb_ani)
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            self.logger.debug("server reply: '%s'" % result)
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        else:
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            future = self.server.HeadAnimation.async(rsb_ani)
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            #we can block here for a incoming result with a timeout in s
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            #print '> server reply: "%s"' % future.get(timeout = 10);
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        self.logger.debug("HeadAnimation rpc done")
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    def publish_default_emotion(self, emotion, blocking):
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        self.publish_emotion(RobotEmotion.TYPE_DEFAULT, emotion, blocking)
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    def publish_current_emotion(self, emotion, blocking):
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        self.publish_emotion(RobotEmotion.TYPE_CURRENT, emotion, blocking)
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    def publish_gaze_target(self, gaze, blocking):
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        """publish a gaze target via mw
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        :param gaze: gaze to set
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        :param blocking: True if this call should block until execution finished on robot
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        """
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        self.logger.debug("calling the gaze rpc (%s)..." % ("BLOCKING" if blocking else "NON-BLOCKING"))
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        # create gaze target & fill it with values:
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        hg = BinocularHeadGaze()
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        hg.target.elevation = gaze.tilt
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        hg.target.azimuth = gaze.pan
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        hg.eye_vergence = gaze.vergence
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        hg.offset.elevation = gaze.tilt_offset
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        hg.offset.azimuth = gaze.pan_offset
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        if blocking:
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            # blocking:
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            result = self.server.gaze(hg)
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            self.logger.debug("server reply blocking: '%s'" % result)
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        else:
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            future = self.server.gaze.async(hg)
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            self.logger.debug("server reply non-blocking: '%s'" % future)
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            # we can block here for a incoming result with a timeout in s
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            #print '> server reply: "%s"' % future.get(timeout = 10);
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        self.logger.debug("gaze rpc done")
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    def publish_speech(self, text, blocking):
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        """publish a tts request via mw
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        :param text: text to synthesize and speak
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        :param blocking: True if this call should block until execution finished on robot
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        """
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        self.logger.debug("calling the speech rpc (%s)..." % ("BLOCKING" if blocking else "NON-BLOCKING"))
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        if (blocking):
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            # blocking:
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            result = self.server.speech(text)
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            self.logger.debug("server reply: '%s'" % result)
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        else:
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            future = self.server.speech.async(text)
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            # we can block here for a incoming result with a timeout in s
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            #print '> server reply: "%s"' % future.get(timeout = 10);
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        self.logger.debug("speech rpc done")
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    #######################################################################
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    def is_running(self):
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        return True
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    #######################################################################
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    # some helpers
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    def convert_HeadAnimationtype_to_rsbval(self, value):
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        """convert RobotHeadAnimation.value to RSB HeadAnimation value
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        :param value: RobotHeadAnimation.* id to convert to rsb id
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        """
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        # NOTE: this convertion is important as the actual integer values of
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        #      thy python api and the protobuf might be different
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        if (value == RobotHeadAnimation.IDLE):
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            return HeadAnimation().IDLE
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        elif (value == RobotHeadAnimation.HEAD_NOD):
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            return HeadAnimation().HEAD_NOD
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        elif (value == RobotHeadAnimation.HEAD_SHAKE):
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            return HeadAnimation().HEAD_SHAKE
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        elif (value == RobotHeadAnimation.EYEBLINK_L):
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            return HeadAnimation().EYEBLINK_L
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        elif (value == RobotHeadAnimation.EYEBLINK_R):
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            return HeadAnimation().EYEBLINK_R
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        elif (value == RobotHeadAnimation.EYEBLINK_BOTH):
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            return HeadAnimation().EYEBLINK_BOTH
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        elif (value == RobotHeadAnimation.EYEBROWS_RAISE):
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            return HeadAnimation().EYEBROWS_RAISE
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        elif (value == RobotHeadAnimation.EYEBROWS_LOWER):
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            return HeadAnimation().EYEBROWS_LOWER
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        else:
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            self.logger.error("invalid HeadAnimation type %d\n" % (value))
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            return HeadAnimation().NEUTRAL
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    def convert_emotiontype_to_rsbval(self, value):
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        """convert RobotEmotion.value to RSB HeadAnimation value
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        :param value: RobotEmotion.* id to convert to rsb id
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        """
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        # NOTE: this convertion is important as the actual integer values of
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        #      thy python api and the protobuf might be different
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        if (value == RobotEmotion.NEUTRAL):
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            return EmotionExpression().NEUTRAL
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        elif (value == RobotEmotion.HAPPY):
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            return EmotionExpression().HAPPY
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        elif (value == RobotEmotion.SAD):
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            return EmotionExpression().SAD
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        elif (value == RobotEmotion.ANGRY):
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            return EmotionExpression().ANGRY
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        elif (value == RobotEmotion.SURPRISED):
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            return EmotionExpression().SURPRISED
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        elif (value == RobotEmotion.FEAR):
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            return EmotionExpression().FEAR
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        else:
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            self.logger.error("invalid emotion type %d\n" % (value))
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            return EmotionExpression().NEUTRAL
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    """
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    def publish_mouth_target(self, mouth, blocking):
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        publish a mouth target via mw
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        :param mouth: mouth value to set
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        :param blocking: True if this call should block until execution finished on robot
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        self.logger.debug("calling the mouth rpc (%s)..." % ("BLOCKING" if blocking else "NON-BLOCKING"))
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        #create mouth state & fill it with values:
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        rsb_mouth = MouthTarget()
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        #fill proto
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        rsb_mouth.opening_left   = mouth.opening_left
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        rsb_mouth.opening_center = mouth.opening_center
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        rsb_mouth.opening_right  = mouth.opening_right
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        rsb_mouth.position_left  = mouth.position_left
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        rsb_mouth.position_center = mouth.position_center
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        rsb_mouth.position_right = mouth.position_right
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        if (blocking):
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            #blocking:
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            result = self.server.mouth(rsb_mouth)
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            self.logger.debug("server reply: '%s'" % result)
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        else:
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            future = self.server.mouth.async(rsb_mouth)
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            #we can block here for a incoming result with a timeout in s
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            #print '> server reply: "%s"' % future.get(timeout = 10);
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        self.logger.debug("mouth rpc done")
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    """