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hlrc / server / src / EmotionConfig.cpp @ c72977ba

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#include "EmotionConfig.h"
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using namespace boost;
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EmotionConfig::EmotionConfig(){
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    select_config(NEUTRAL);
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}
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EmotionConfig::EmotionConfig(EmotionType e){
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    select_config(e);
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}
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EmotionConfig::~EmotionConfig(){
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}
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bool EmotionConfig::is_active(){
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    if (get_system_time() >= end_time){
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        return false;
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    }
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    return true;
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}
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void EmotionConfig::set_duration(unsigned long ms){
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    //set a timeout:
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    end_time = get_system_time() + posix_time::milliseconds(ms);
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}
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void EmotionConfig::select_config(EmotionType e){
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    // default overblend time
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    overblend_time_ms = 500;
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    switch((int) e){
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        default:
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        case(NEUTRAL): init_neutral(); break;
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        case(HAPPY  ): init_happy(); break;
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        case(SAD    ): init_sad(); break;
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        case(ANGRY  ): init_angry(); break;
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        case(SURPRISED): init_surprised(); break;
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        case(FEAR):      init_fear(); break;
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    }
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}
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void EmotionConfig::init_neutral(){
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    //neutral = look straight
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    gaze_override.pan_offset = 0.0;
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    gaze_override.tilt_offset = 0.0;
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    gaze_override.roll_offset = 0.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; //GAZETYPE_OVERRIDE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    gaze_override.eyelid_opening_upper = 25.0;
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    gaze_override.eyelid_opening_lower = 30.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left = -3.0;
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    gaze_override.eyebrow_right = 3.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = 0;
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    gaze_override.eyeblink_request_right = 0;
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    //mouth:
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 5.0;
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    mouth_override.opening_center  = 3.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}
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void EmotionConfig::init_happy(){
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    //neutral = look straight
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    gaze_override.pan_offset = 0.0;
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    gaze_override.tilt_offset = 0.0;
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    gaze_override.roll_offset = 0.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; //GAZETYPE_OVERRIDE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    gaze_override.eyelid_opening_upper = 30.0;
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    gaze_override.eyelid_opening_lower = 30.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left = -1.0;
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    gaze_override.eyebrow_right = 1.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    gaze_override.eyeblink_request_right = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    //mouth:
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    //left lower 0.0313
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    //left upper: 0.0175
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    //left middle: 24.4
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    //left opening: 13.8
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    //center lower: 0.0388
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    //center upper: 0.0205
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    //center middle: 29.7
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    //center opening: 18.3
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    //right lower: 0.0303
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    //right upper: 0.0177
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    //right middle: 24.0
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    //right opening: 12.6
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 15.0;
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    mouth_override.opening_center  = 15.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}
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void EmotionConfig::init_sad(){
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    gaze_override.pan_offset = 0.0;
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    gaze_override.tilt_offset = -3.0;
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    gaze_override.roll_offset = -3.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; //GAZETYPE_OVERRIDE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    gaze_override.eyelid_opening_upper = 15.0;
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    gaze_override.eyelid_opening_lower = 40.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left = -20.0;
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    gaze_override.eyebrow_right = 20.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = 3 * humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    gaze_override.eyeblink_request_right = 3 * humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    //mouth:
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 15.0;
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    mouth_override.opening_center  = 3.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}
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void EmotionConfig::init_angry(){
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    gaze_override.pan_offset = 0.0;
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    gaze_override.tilt_offset = -5.0;
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    gaze_override.roll_offset = 0.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; //GAZETYPE_OVERRIDE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    gaze_override.eyelid_opening_upper = 18.0;
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    gaze_override.eyelid_opening_lower = 18.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left =  21.0;
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    gaze_override.eyebrow_right = -21.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = 0;
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    gaze_override.eyeblink_request_right = 0;
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    //mouth:
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 5.0;
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    mouth_override.opening_center  = 10.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}
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void EmotionConfig::init_surprised(){
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    gaze_override.pan_offset  = 0.0;
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    gaze_override.tilt_offset = 8.0;
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    gaze_override.roll_offset = 0.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; //GAZETYPE_OVERRIDE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    //eyelids
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    gaze_override.eyelid_opening_upper = 60.0;
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    gaze_override.eyelid_opening_lower = 60.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left =  -2.0;
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    gaze_override.eyebrow_right =  2.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    gaze_override.eyeblink_request_right = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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    //mouth:
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 5.0;
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    mouth_override.opening_center  = 15.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}
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void EmotionConfig::init_fear(){
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    gaze_override.pan_offset  = 5.0;
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    gaze_override.tilt_offset = 0.0;
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    gaze_override.roll_offset = 0.0;
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    gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE;
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    //not setable right now
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    gaze_override.vergence = 0.0;
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    gaze_override.eyelid_opening_upper = 50.0;
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    gaze_override.eyelid_opening_lower = 50.0;
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    //eyebrow angles
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    gaze_override.eyebrow_left =  -23.0;
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    gaze_override.eyebrow_right =  23.0;
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    //eyeblink request
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    gaze_override.eyeblink_request_left  = 0;
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    gaze_override.eyeblink_request_right = 0;
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    //mouth:
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    mouth_override.position_left   = 0.0;
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    mouth_override.opening_left    = 3.0;
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    mouth_override.position_center = 5.0;
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    mouth_override.opening_center  = 20.0;
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    mouth_override.position_right  = 0.0;
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    mouth_override.opening_right   = 3.0;
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}