hlrc / server / src / Animation.cpp @ d5bd7bdc
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1 | 0c286af0 | Simon Schulz | /*
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2 | * This file is part of hlrc_server
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3 | *
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4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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5 | * http://opensource.cit-ec.de/projects/hlrc_server
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6 | *
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7 | * This file may be licensed under the terms of the
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8 | * GNU General Public License Version 3 (the ``GPL''),
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9 | * or (at your option) any later version.
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10 | *
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11 | * Software distributed under the License is distributed
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12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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13 | * express or implied. See the GPL for the specific language
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14 | * governing rights and limitations.
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15 | *
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16 | * You should have received a copy of the GPL along with this
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17 | * program. If not, go to http://www.gnu.org/licenses/gpl.html
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18 | * or write to the Free Software Foundation, Inc.,
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19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | * The development of this software was supported by the
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22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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24 | * Forschungsgemeinschaft (DFG) in the context of the German
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25 | * Excellence Initiative.
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26 | *
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27 | */
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28 | |||
29 | #include "Animation.h" |
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30 | using namespace std; |
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31 | using namespace boost; |
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32 | |||
33 | Animation::Animation(){ |
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34 | active = false;
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35 | repetitions = 1;
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36 | duration_each = 1000.0; //in ms |
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37 | scale = 1.0; |
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38 | } |
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39 | |||
40 | Animation::~Animation(){ |
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41 | } |
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42 | |||
43 | void Animation::start(){
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44 | if (active){
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45 | printf("> Animation already active. ignored play() call\n");
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46 | return;
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47 | } |
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48 | |||
49 | active = true;
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50 | repetition_now = 0;
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51 | |||
52 | //Set up end time
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53 | int duration = duration_each * repetitions;
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54 | start_time = get_system_time(); //posix_time::microsec_clock::local_time();
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55 | end_time = start_time + boost::posix_time::milliseconds(duration); |
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56 | } |
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57 | |||
58 | bool Animation::is_active(){
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59 | return active;
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60 | } |
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61 | |||
62 | //! calculate motion profile based on constant acceleration
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63 | //! \param tn time now (normalized to [0...1[)
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64 | //! \return value [0...1], f[tn=0] = 0
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65 | float Animation::apply_motion_profile_positive(float tn){ |
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66 | 7ed04e6e | Simon Schulz | float result = 0.0; |
67 | 0c286af0 | Simon Schulz | |
68 | if ((tn < 0.0) || (tn > 1.0)){ |
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69 | printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n",tn);
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70 | return 0.0; |
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71 | } |
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72 | |||
73 | if (tn <= 0.5){ |
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74 | //accelerated motion
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75 | result = (2.0 * pow(tn, 2)); |
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76 | }else if (tn <= 1.0){ |
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77 | //deaccelerate
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78 | result = (1.0 - 2.0 * pow(1.0 - tn, 2)); |
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79 | } |
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80 | return result;
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81 | } |
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82 | |||
83 | //start from 0, go to +1, go to -1, ... , -1 to 0
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84 | float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep){ |
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85 | unsigned int phases = 2*rep + 1; |
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86 | float fstep = 1.0 / phases; |
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87 | float result = 0.0; |
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88 | |||
89 | if (tn > 1.0){ |
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90 | printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n",tn,rep);
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91 | exit(1);
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92 | }else if (tn <= fstep){ |
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93 | //first slow advance to +1.0
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94 | result = apply_motion_profile_positive(tn / (fstep)); |
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95 | }else if (tn >= 1.0-fstep){ |
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96 | //last slow return from -1 to 0
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97 | result = -1.0 + apply_motion_profile_positive((tn-(1.0-fstep)) / (fstep)); |
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98 | }else{
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99 | //motion in between, alternating between +1,-1,+1,...,-1
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100 | //convert to ]0,phases-fstep]
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101 | float tnn = tn - fstep;
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102 | //convert to (multiples) ]0,fstep]
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103 | tnn = fmod(tnn, 2*fstep);
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104 | //result has to be from+1 to -1
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105 | if (tnn <= fstep){
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106 | //+1 -> -1
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107 | result = 1.0 - 2.0 * apply_motion_profile_positive(tnn/fstep); |
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108 | }else{
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109 | //-1 -> +1
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110 | result = -1.0 + 2.0 * apply_motion_profile_positive((tnn-fstep)/fstep); |
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111 | } |
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112 | } |
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113 | return result;
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114 | } |
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115 | |||
116 | //start from 0, go to +1, goto 0, ... , +1 to 0
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117 | float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep){ |
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118 | unsigned int phases = 2*rep; |
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119 | float fstep = 1.0 / phases; |
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120 | float result = 0.0; |
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121 | |||
122 | //motion in between, alternating between 0,1,0,1...
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123 | //convert to (multiples) ]0,2*fstep]
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124 | float tnn = fmod(tn, 2*fstep); |
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125 | |||
126 | //result has to be from+1 to -1
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127 | if (tnn <= fstep){
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128 | //0->1
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129 | result = apply_motion_profile_positive(tnn/fstep); |
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130 | }else{
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131 | //1->0
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132 | result = 1.0 - apply_motion_profile_positive((tnn-fstep)/fstep); |
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133 | } |
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134 | return result;
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135 | } |
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136 | |||
137 | void Animation::apply_on_gazestate(humotion::GazeState *gaze){
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138 | //first check: active?
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139 | if (!active){
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140 | return;
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141 | } |
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142 | |||
143 | //now check if this animation ended:
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144 | system_time now = get_system_time(); //posix_time::microsec_clock::local_time();
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145 | if (now > end_time){
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146 | active = false;
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147 | return;
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148 | } |
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149 | |||
150 | //milliseconds from the beginning of this ani:
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151 | posix_time::time_duration diff = now - start_time; |
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152 | float elapsed_ms = diff.total_milliseconds();
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153 | //printf("mili %f\n",elapsed_ms);
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154 | |||
155 | float max_elongation = 0.0; |
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156 | float profile = 0.0; |
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157 | |||
158 | |||
159 | //TODO: animation subclasses instead of switch() !!!
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160 | switch((int)target){ |
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161 | case(IDLE):
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162 | //nothing to do!
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163 | break;
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164 | |||
165 | case(HEAD_SHAKE):
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166 | max_elongation = scale * 15.0; |
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167 | profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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168 | gaze->pan_offset = 0.5 * max_elongation * profile; |
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169 | //printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
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170 | break;
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171 | |||
172 | |||
173 | case(HEAD_NOD):
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174 | max_elongation = scale * 10.0; |
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175 | profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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176 | gaze->tilt_offset = - max_elongation * profile; |
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177 | break;
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178 | |||
179 | case(EYEBLINK_L):
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180 | if(elapsed_ms >= repetition_now*duration_each){
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181 | //NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;)
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182 | // scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open
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183 | gaze->eyeblink_request_left = scale * duration_each/2;
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184 | repetition_now++; |
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185 | } |
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186 | break;
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187 | |||
188 | case(EYEBLINK_R):
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189 | if(elapsed_ms >= repetition_now*duration_each){
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190 | //NOTE: see EYEBLINK_L for formula description
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191 | gaze->eyeblink_request_right = scale * duration_each/2;
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192 | repetition_now++; |
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193 | } |
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194 | break;
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195 | |||
196 | case(EYEBLINK_BOTH):
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197 | if(elapsed_ms >= repetition_now*duration_each){
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198 | //NOTE: see EYEBLINK_L for formula description
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199 | gaze->eyeblink_request_left = scale * duration_each/2;
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200 | gaze->eyeblink_request_right = scale * duration_each/2;
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201 | repetition_now++; |
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202 | } |
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203 | break;
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204 | |||
205 | case(ENGAGEMENT_LEFT):
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206 | //TODO: use smooth animation instead of step like change
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207 | gaze->pan_offset = scale * -10.0; |
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208 | break;
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209 | |||
210 | case(ENGAGEMENT_RIGHT):
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211 | //TODO: use smooth animation instead of step like change
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212 | gaze->pan_offset = scale * 10.0; |
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213 | break;
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214 | |||
215 | case(EYEBROWS_RAISE):
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216 | profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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217 | gaze->eyebrow_left += -profile; |
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218 | gaze->eyebrow_right += profile; |
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219 | break;
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220 | |||
221 | case(EYEBROWS_LOWER):
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222 | profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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223 | gaze->eyebrow_left += profile; |
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224 | gaze->eyebrow_right += -profile; |
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225 | break;
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226 | |||
227 | |||
228 | |||
229 | default:
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230 | printf("> invalid animation target id (%d)\n",(int)target); |
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231 | active = false;
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232 | throw runtime_error("unsupported animation id requested"); |
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233 | break;
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234 | } |
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235 | |||
236 | |||
237 | //ok, currently active. overwrite values:
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238 | //gaze->tilt_offset = 20;
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239 | //gaze->roll_offset = 20;
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240 | |||
241 | } |
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242 | |||
243 | |||
244 | bool Animation::collides_with(Animation *ani){
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245 | //same type -> always bad
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246 | if (ani->target == target) return true; |
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247 | |||
248 | switch((int)target){ |
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249 | case(IDLE):
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250 | break;
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251 | |||
252 | default:
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253 | throw runtime_error("missing collides_with() case for animation"); |
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254 | break;
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255 | |||
256 | case(HEAD_SHAKE):
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257 | break;
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258 | |||
259 | |||
260 | case(HEAD_NOD):
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261 | break;
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262 | |||
263 | case(EYEBLINK_L):
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264 | if (ani->target == EYEBLINK_BOTH) return true; |
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265 | break;
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266 | |||
267 | case(EYEBLINK_R):
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268 | if (ani->target == EYEBLINK_BOTH) return true; |
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269 | break;
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270 | |||
271 | case(EYEBLINK_BOTH):
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272 | if (ani->target == EYEBLINK_L) return true; |
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273 | if (ani->target == EYEBLINK_R) return true; |
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274 | break;
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275 | |||
276 | case(EYEBROWS_RAISE):
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277 | break;
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278 | |||
279 | case(EYEBROWS_LOWER):
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280 | break;
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281 | } |
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282 | |||
283 | //fine
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284 | return false; |
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285 | |||
286 | } |