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hlrc / server / include / ROS / LookatCallbackWrapperROS.h @ d81c4f8b

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include "hlrc_server/lookattargetAction.h"
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#include "CallbackWrapperROS.h"
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#include <tf2_ros/buffer.h>
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#include <tf2_eigen/tf2_eigen.h>
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#include <angles/angles.h>
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// callback handler incoming lookat requests:
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class LookatCallbackWrapper : CallbackWrapper<hlrc_server::lookattargetAction> {
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protected:
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        hlrc_server::lookattargetFeedback feedback;
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        hlrc_server::lookattargetResult result;
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        const tf2_ros::Buffer& tfBuffer;
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        const std::string FLOBI_BASE_LINK = "head_base_link";
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        // pan/tilt will be computed w.r.t. to virtual frame at height of eyes
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        Eigen::Affine3d eig_eyes_to_base;
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        double eye_distance; // distance from center of eyes to eye frame
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public:
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        LookatCallbackWrapper(Middleware* mw, std::string scope, std::string name, const tf2_ros::Buffer& tfBuffer)
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           : CallbackWrapper<hlrc_server::lookattargetAction>(mw, scope, name, boost::bind(&LookatCallbackWrapper::call, this, _1))
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           , tfBuffer(tfBuffer) {
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                // eyes frame has z-axis pointing along view dir (90° rotation w.r.t. base)
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                // and z-position is shifted to height of eyes
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                eig_eyes_to_base =
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                   (Eigen::Translation3d(0.0, 0.0, 0.188) * Eigen::AngleAxisd(angles::from_degrees(90), Eigen::Vector3d::UnitY()) *
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                    Eigen::AngleAxisd(angles::from_degrees(180), Eigen::Vector3d::UnitZ()))
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                      .inverse();
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                // eig_eyes_to_base = Eigen::Translation3d(0.070621, 0, 0.2006).inverse();
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                // std::cout << "MATRIX" << eig_eyes_to_base << std::endl;
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                //* Eigen::AngleAxisd(angles::from_degrees(90), Eigen::Vector3d::UnitY())
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                //* Eigen::AngleAxisd(angles::from_degrees(180), Eigen::Vector3d::UnitZ())).inverse();
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                eye_distance = 0.069;
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        }
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        void call(const GoalConstPtr& goal) {
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                feedback.result = 1;
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                hlrc_server::lookattargetGoalConstPtr request = goal;
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                const geometry_msgs::PointStamped& p = request->point;
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                Eigen::Vector3d target(p.point.x, p.point.y, p.point.z);
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                try {
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                        if (!p.header.frame_id.empty()) { // only consider tf, when frame_id is non-empty
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                                geometry_msgs::TransformStamped base_to_source =
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                                   // lookupTransform can throw
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                                   tfBuffer.lookupTransform(FLOBI_BASE_LINK, p.header.frame_id, p.header.stamp, ros::Duration(0.1));
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                                target = eig_eyes_to_base * (tf2::transformToEigen(base_to_source) * target);
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                        }
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                        else {
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                                // otherwise we interpret target directly w.r.t. eye center
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                                ROS_WARN("NO Frame provided with target!");
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                        }
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                }
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                catch (const std::exception& e) {
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                        // Failed to resolve tf
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                        ROS_WARN_STREAM_THROTTLE(2, e.what());
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                        result.result = 0;
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                        as_.setAborted(result, e.what());
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                        return;
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                }
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                // compute pan + tilt: let point z-axis of eyes frames towards target
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                // alternatively, compute inverse kinematics of pan-tilt chain
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                // as here: https://github.com/pal-robotics/head_action
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                humotion::GazeState gaze_state;
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                double distance = target.norm();
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                if (distance > 1e-3) {
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                        // normalize vector from eyes-center to target
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                        target /= distance;
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                        // pan = rotation about x-axis: angle of projection of target onto yz-plane to z-axis
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                        gaze_state.pan = (90 - angles::to_degrees(atan2(target.z(), target.y())));
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                        // tilt = rotation about y-axis: angle between target and yz-plane
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                        Eigen::Vector2d projection(target.y(), target.z());
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                        gaze_state.tilt = angles::to_degrees(atan2(target.x(), projection.norm()));
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                }
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                // fill in rest of gaze_state
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                gaze_state.roll = request->roll;
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                gaze_state.vergence = -angles::to_degrees(atan2(eye_distance, distance));
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                // use timestamp from request
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                gaze_state.timestamp.set(p.header.stamp.sec, p.header.stamp.nsec);
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                gaze_state.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE;
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                // processing
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                as_.publishFeedback(feedback);
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                // send to application:
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                mw->gaze_callback(gaze_state);
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                if (feedback.result) {
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                        result.result = feedback.result;
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                        as_.setSucceeded(result);
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                }
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                else {
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                        as_.setAborted(result);
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                }
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        }
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};