hlrc / server / src / Animation.cpp @ e95c8376
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#include "Animation.h" |
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#include <stdexcept> |
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using namespace std; |
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Animation::Animation() { |
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active = false;
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repetitions = 1;
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duration_each = 1000.0; // in ms |
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scale = 1.0; |
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} |
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Animation::~Animation() { |
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} |
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void Animation::start() {
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if (active) {
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printf("> Animation already active. ignored play() call\n");
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return;
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} |
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active = true;
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repetition_now = 0;
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// Set up end time
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int duration = duration_each * repetitions;
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start_time = std::chrono::steady_clock::now(); |
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end_time = start_time + std::chrono::milliseconds(duration); |
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} |
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bool Animation::is_active() {
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return active;
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} |
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//! calculate motion profile based on constant acceleration
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//! \param tn time now (normalized to [0...1[)
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//! \return value [0...1], f[tn=0] = 0
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float Animation::apply_motion_profile_positive(float tn) { |
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float result = 0.0; |
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if ((tn < 0.0) || (tn > 1.0)) { |
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printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n", tn);
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return 0.0; |
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} |
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if (tn <= 0.5) { |
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// accelerated motion
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result = (2.0 * pow(tn, 2)); |
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} |
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else if (tn <= 1.0) { |
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// deaccelerate
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result = (1.0 - 2.0 * pow(1.0 - tn, 2)); |
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} |
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return result;
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} |
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// start from 0, go to +1, go to -1, ... , -1 to 0
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float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep) { |
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unsigned int phases = 2 * rep + 1; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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if (tn > 1.0) { |
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printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n", tn, rep);
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exit(1);
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} |
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else if (tn <= fstep) { |
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// first slow advance to +1.0
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result = apply_motion_profile_positive(tn / (fstep)); |
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} |
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else if (tn >= 1.0 - fstep) { |
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// last slow return from -1 to 0
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result = -1.0 + apply_motion_profile_positive((tn - (1.0 - fstep)) / (fstep)); |
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} |
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else {
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// motion in between, alternating between +1,-1,+1,...,-1
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// convert to ]0,phases-fstep]
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float tnn = tn - fstep;
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// convert to (multiples) ]0,fstep]
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tnn = fmod(tnn, 2 * fstep);
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// result has to be from+1 to -1
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if (tnn <= fstep) {
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//+1 -> -1
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result = 1.0 - 2.0 * apply_motion_profile_positive(tnn / fstep); |
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} |
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else {
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//-1 -> +1
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result = -1.0 + 2.0 * apply_motion_profile_positive((tnn - fstep) / fstep); |
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} |
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} |
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return result;
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} |
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// start from 0, go to +1, goto 0, ... , +1 to 0
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float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep) { |
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unsigned int phases = 2 * rep; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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// motion in between, alternating between 0,1,0,1...
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// convert to (multiples) ]0,2*fstep]
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float tnn = fmod(tn, 2 * fstep); |
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// result has to be from+1 to -1
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if (tnn <= fstep) {
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// 0->1
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result = apply_motion_profile_positive(tnn / fstep); |
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} |
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else {
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// 1->0
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result = 1.0 - apply_motion_profile_positive((tnn - fstep) / fstep); |
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} |
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return result;
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} |
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void Animation::apply_on_gazestate(humotion::GazeState* gaze) {
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// first check: active?
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if (!active) {
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return;
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} |
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// now check if this animation ended:
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std::chrono::time_point<std::chrono::steady_clock> now = std::chrono::steady_clock::now(); |
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if (now > end_time) {
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active = false;
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return;
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} |
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// milliseconds from the beginning of this ani:
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float elapsed_ms = std::chrono::duration<float, milli>(now - start_time).count(); |
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// printf("milli %f\n",elapsed_ms);
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float max_elongation = 0.0; |
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float profile = 0.0; |
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// TODO: animation subclasses instead of switch() !!!
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switch ((int)target) { |
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case (IDLE):
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// nothing to do!
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break;
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case (HEAD_SHAKE):
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max_elongation = scale * 15.0; |
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profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->pan_offset = 0.5 * max_elongation * profile; |
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// printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
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break;
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case (HEAD_NOD):
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max_elongation = scale * 10.0; |
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profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->tilt_offset = -max_elongation * profile; |
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break;
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case (EYEBLINK_L):
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if (elapsed_ms >= repetition_now * duration_each) {
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// NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;)
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// scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open
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gaze->eyeblink_request_left = scale * duration_each / 2;
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repetition_now++; |
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} |
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break;
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case (EYEBLINK_R):
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if (elapsed_ms >= repetition_now * duration_each) {
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// NOTE: see EYEBLINK_L for formula description
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gaze->eyeblink_request_right = scale * duration_each / 2;
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repetition_now++; |
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} |
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break;
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case (EYEBLINK_BOTH):
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if (elapsed_ms >= repetition_now * duration_each) {
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// NOTE: see EYEBLINK_L for formula description
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gaze->eyeblink_request_left = scale * duration_each / 2;
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gaze->eyeblink_request_right = scale * duration_each / 2;
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repetition_now++; |
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} |
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break;
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case (ENGAGEMENT_LEFT):
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// TODO: use smooth animation instead of step like change
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gaze->pan_offset = scale * -10.0; |
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break;
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case (ENGAGEMENT_RIGHT):
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// TODO: use smooth animation instead of step like change
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gaze->pan_offset = scale * 10.0; |
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break;
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case (EYEBROWS_RAISE):
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profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->eyebrow_left += -profile; |
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gaze->eyebrow_right += profile; |
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break;
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case (EYEBROWS_LOWER):
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profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->eyebrow_left += profile; |
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gaze->eyebrow_right += -profile; |
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break;
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default:
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printf("> invalid animation target id (%d)\n", (int)target); |
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active = false;
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throw runtime_error("unsupported animation id requested"); |
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break;
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} |
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// ok, currently active. overwrite values:
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// gaze->tilt_offset = 20;
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// gaze->roll_offset = 20;
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} |
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bool Animation::collides_with(Animation* ani) {
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// same type -> always bad
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if (ani->target == target)
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return true; |
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switch ((int)target) { |
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case (IDLE):
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break;
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default:
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throw runtime_error("missing collides_with() case for animation"); |
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break;
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case (HEAD_SHAKE):
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break;
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case (HEAD_NOD):
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break;
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case (EYEBLINK_L):
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if (ani->target == EYEBLINK_BOTH)
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return true; |
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break;
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case (EYEBLINK_R):
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if (ani->target == EYEBLINK_BOTH)
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return true; |
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break;
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case (EYEBLINK_BOTH):
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if (ani->target == EYEBLINK_L)
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return true; |
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if (ani->target == EYEBLINK_R)
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return true; |
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break;
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case (EYEBROWS_RAISE):
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break;
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case (EYEBROWS_LOWER):
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break;
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} |
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// fine
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return false; |
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} |