hlrc / server / include / RSB / EmotionCallbackWrapper.h @ ebcb799f
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "CallbackWrapper.h" |
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// callback handler incoming emotion requests:
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class EmotionCallbackWrapper : public CallbackWrapper<rst::animation::EmotionExpression> { |
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public:
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EmotionCallbackWrapper(Middleware* mw) : CallbackWrapper(mw) { |
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} |
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void call(const std::string& method_name, std::shared_ptr<rst::animation::EmotionExpression> input) { |
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printf("> incoming emotion (%s = %d)\n", method_name.c_str(), (int)input->emotion()); |
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EmotionState emotion_state; |
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rst::animation::EmotionExpression* emotion = input.get(); |
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// extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
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switch ((int)emotion->emotion()) { |
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case (rst::animation::EmotionExpression_Emotion_NEUTRAL):
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emotion_state.value = EmotionConfig::NEUTRAL; |
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break;
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case (rst::animation::EmotionExpression_Emotion_HAPPY):
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emotion_state.value = EmotionConfig::HAPPY; |
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break;
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case (rst::animation::EmotionExpression_Emotion_SAD):
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emotion_state.value = EmotionConfig::SAD; |
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break;
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case (rst::animation::EmotionExpression_Emotion_ANGRY):
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emotion_state.value = EmotionConfig::ANGRY; |
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break;
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case (rst::animation::EmotionExpression_Emotion_SURPRISED):
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emotion_state.value = EmotionConfig::SURPRISED; |
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break;
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case (rst::animation::EmotionExpression_Emotion_FEAR):
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emotion_state.value = EmotionConfig::FEAR; |
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break;
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default:
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printf("> invalid EmotionExpression emotion value. exiting\n");
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exit(EXIT_FAILURE); |
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} |
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emotion_state.duration = emotion->duration(); |
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// send to application
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if (method_name == "defaultEmotion") { |
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// set default emotion:
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mw->default_emotion_callback(emotion_state); |
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} |
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else if (method_name == "currentEmotion") { |
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// set current emotion:
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mw->current_emotion_callback(emotion_state); |
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} |
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else {
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printf("> invalid method called '%s'\n", method_name.c_str());
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exit(EXIT_FAILURE); |
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} |
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} |
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}; |