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hlrc / server / src / EmotionConfig.cpp @ f150aab5

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#include "EmotionConfig.h"
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using namespace boost;
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EmotionConfig::EmotionConfig() {
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        select_config(NEUTRAL);
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}
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EmotionConfig::EmotionConfig(EmotionType e) {
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        select_config(e);
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}
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EmotionConfig::~EmotionConfig() {
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}
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bool EmotionConfig::is_active() {
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        if (get_system_time() >= end_time) {
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                return false;
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        }
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        return true;
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}
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void EmotionConfig::set_duration(unsigned long ms) {
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        // set a timeout:
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        end_time = get_system_time() + posix_time::milliseconds(ms);
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}
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void EmotionConfig::select_config(EmotionType e) {
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        // default overblend time
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        overblend_time_ms = 500;
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        switch ((int)e) {
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                default:
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                case (NEUTRAL):
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                        init_neutral();
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                        break;
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                case (HAPPY):
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                        init_happy();
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                        break;
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                case (SAD):
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                        init_sad();
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                        break;
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                case (ANGRY):
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                        init_angry();
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                        break;
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                case (SURPRISED):
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                        init_surprised();
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                        break;
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                case (FEAR):
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                        init_fear();
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                        break;
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        }
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}
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void EmotionConfig::init_neutral() {
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        // neutral = look straight
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        gaze_override.pan_offset = 0.0;
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        gaze_override.tilt_offset = 0.0;
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        gaze_override.roll_offset = 0.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; // GAZETYPE_OVERRIDE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        gaze_override.eyelid_opening_upper = 25.0;
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        gaze_override.eyelid_opening_lower = 30.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = -3.0;
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        gaze_override.eyebrow_right = 3.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = 0;
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        gaze_override.eyeblink_request_right = 0;
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        // mouth:
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        /*mouth_override.position_left   = 14.7;
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        mouth_override.opening_left    = 0.0;
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        mouth_override.position_center = 16.0;
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        mouth_override.opening_center  = 1.0;
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        mouth_override.position_right  = 14.7;
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        mouth_override.opening_right   = 0.0;*/
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        /*mouth_override.position_left   = 11.54200000000000000000;
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        mouth_override.opening_left    = 0; //2.412000;
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        mouth_override.position_center = 12.50000000000000000;
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        mouth_override.opening_center  = 0; //1.737000;
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        mouth_override.position_right  = 11.5250000000000000000;
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        mouth_override.opening_right   = 0;//2.412000;
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        */
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        mouth_override.position_left = 20;
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        mouth_override.opening_left = 0.0;
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        mouth_override.position_center = 22;
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        mouth_override.opening_center = 2.0;
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        mouth_override.position_right = 20 - 2;
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        mouth_override.opening_right = 0.0;
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}
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void EmotionConfig::init_happy() {
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        // neutral = look straight
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        gaze_override.pan_offset = 0.0;
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        gaze_override.tilt_offset = 0.0;
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        gaze_override.roll_offset = 0.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; // GAZETYPE_OVERRIDE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        gaze_override.eyelid_opening_upper = 30.0;
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        gaze_override.eyelid_opening_lower = 30.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = -1.0;
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        gaze_override.eyebrow_right = 1.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        gaze_override.eyeblink_request_right = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        /*
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            mouth_override.position_left   = -1+9.5;
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            mouth_override.opening_left    = 0.0;
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            mouth_override.position_center = 24.3;
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            mouth_override.opening_center  = 7.0;
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            mouth_override.position_right  = -1+10.5;
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            mouth_override.opening_right   = 0.0;*/
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        mouth_override.position_left = 18;   // 13.56850000000000000000;
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        mouth_override.opening_left = 0;     //.791000;
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        mouth_override.position_center = 26; // 14.18400000000000000000;
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        mouth_override.opening_center = 5;
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        mouth_override.position_right = 18; // 15.31800000000000000000;
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        mouth_override.opening_right = 0;   // 2.791000;
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}
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void EmotionConfig::init_sad() {
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        gaze_override.pan_offset = 0.0;
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        gaze_override.tilt_offset = -3.0;
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        gaze_override.roll_offset = -3.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; // GAZETYPE_OVERRIDE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        gaze_override.eyelid_opening_upper = 15.0;
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        gaze_override.eyelid_opening_lower = 40.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = -20.0;
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        gaze_override.eyebrow_right = 20.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = 3 * humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        gaze_override.eyeblink_request_right = 3 * humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        // mouth:
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        mouth_override.position_left = 21.0;
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        mouth_override.opening_left = 0.0;
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        mouth_override.position_center = 16.0;
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        mouth_override.opening_center = 0.0;
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        mouth_override.position_right = 21.0;
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        mouth_override.opening_right = 0.0;
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}
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void EmotionConfig::init_angry() {
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        gaze_override.pan_offset = 0.0;
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        gaze_override.tilt_offset = -5.0;
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        gaze_override.roll_offset = 0.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; // GAZETYPE_OVERRIDE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        gaze_override.eyelid_opening_upper = 18.0;
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        gaze_override.eyelid_opening_lower = 18.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = 21.0;
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        gaze_override.eyebrow_right = -21.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = 0;
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        gaze_override.eyeblink_request_right = 0;
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        // mouth:
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        mouth_override.position_left = 21;
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        mouth_override.opening_left = 6.0;
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        mouth_override.position_center = 22.3;
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        mouth_override.opening_center = 0.0;
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        mouth_override.position_right = 21;
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        mouth_override.opening_right = 6.0;
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}
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void EmotionConfig::init_surprised() {
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        gaze_override.pan_offset = 0.0;
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        gaze_override.tilt_offset = 8.0;
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        gaze_override.roll_offset = 0.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE; // GAZETYPE_OVERRIDE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        // eyelids
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        gaze_override.eyelid_opening_upper = 60.0;
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        gaze_override.eyelid_opening_lower = 60.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = -2.0;
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        gaze_override.eyebrow_right = 2.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        gaze_override.eyeblink_request_right = humotion::GazeState::EYEBLINK_TIME_DEFAULT;
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        // mouth:
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        mouth_override.position_left = 22;
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        mouth_override.opening_left = 0.0;
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        mouth_override.position_center = 26.0;
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        mouth_override.opening_center = 10.0;
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        mouth_override.position_right = 22.0;
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        mouth_override.opening_right = 0.0;
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}
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void EmotionConfig::init_fear() {
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        gaze_override.pan_offset = 5.0;
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        gaze_override.tilt_offset = 0.0;
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        gaze_override.roll_offset = 0.0;
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        gaze_override.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE;
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        // not setable right now
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        gaze_override.vergence = 0.0;
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        gaze_override.eyelid_opening_upper = 50.0;
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        gaze_override.eyelid_opening_lower = 50.0;
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        // eyebrow angles
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        gaze_override.eyebrow_left = -23.0;
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        gaze_override.eyebrow_right = 23.0;
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        // eyeblink request
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        gaze_override.eyeblink_request_left = 0;
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        gaze_override.eyeblink_request_right = 0;
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        // mouth:
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        mouth_override.position_left = 14;
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        mouth_override.opening_left = 0.0;
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        mouth_override.position_center = 21;
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        mouth_override.opening_center = 5;
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        mouth_override.position_right = 35.9;
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        mouth_override.opening_right = 0.0;
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}