Revision f150aab5 server/include/Animation.h

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server/include/Animation.h
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include <humotion/gaze_state.h>
......
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#include <boost/thread/thread_time.hpp>
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#include <boost/thread/thread.hpp>
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class Animation{
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class Animation {
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public:
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    Animation();
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    ~Animation();
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	Animation();
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	~Animation();
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    void apply_on_gazestate(humotion::GazeState *gaze);
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    void start();
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    bool is_active();
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    bool collides_with(Animation *ani);
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	void apply_on_gazestate(humotion::GazeState* gaze);
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	void start();
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	bool is_active();
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	bool collides_with(Animation* ani);
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	typedef enum
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	{
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		IDLE = 0,
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		HEAD_NOD,
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		HEAD_SHAKE,
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		EYEBLINK_L,
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		EYEBLINK_R,
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		EYEBLINK_BOTH,
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		EYEBROWS_RAISE,
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		EYEBROWS_LOWER,
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		ENGAGEMENT_LEFT,
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		ENGAGEMENT_RIGHT
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	} AnimationType_t;
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    typedef enum {
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        IDLE  = 0,
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        HEAD_NOD,
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        HEAD_SHAKE,
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        EYEBLINK_L,
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        EYEBLINK_R,
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        EYEBLINK_BOTH,
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        EYEBROWS_RAISE,
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        EYEBROWS_LOWER,
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        ENGAGEMENT_LEFT,
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        ENGAGEMENT_RIGHT
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    } AnimationType_t;
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	AnimationType_t target;
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	unsigned int repetitions;
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	unsigned int duration_each; // in ms
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	float scale;
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    AnimationType_t target;
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    unsigned int repetitions;
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    unsigned int duration_each; //in ms
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    float  scale;
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	std::string type_as_string() {
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		switch ((int)target) {
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			case (IDLE):
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				return "IDLE";
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			case (HEAD_NOD):
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				return "HEAD_NOD";
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			case (HEAD_SHAKE):
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				return "HEAD_SHAKE";
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			case (EYEBLINK_L):
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				return "EYEBLINK_L";
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			case (EYEBLINK_R):
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				return "EYEBLINK_R";
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			case (EYEBLINK_BOTH):
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				return "EYEBLINK_BOTH";
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			case (EYEBROWS_RAISE):
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				return "EYEBROWS_RAISE";
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			case (EYEBROWS_LOWER):
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				return "EYEBROWS_LOWER";
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			case (ENGAGEMENT_LEFT):
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				return "ENGAGEMENT_LEFT";
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			case (ENGAGEMENT_RIGHT):
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				return "ENGAGEMENT_RIGHT";
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			default:
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				return "INVALID ID!";
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		}
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	}
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    std::string type_as_string(){
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        switch ((int)target){
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            case(IDLE):        return "IDLE";
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            case(HEAD_NOD):    return "HEAD_NOD";
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            case(HEAD_SHAKE):  return "HEAD_SHAKE";
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            case(EYEBLINK_L):  return "EYEBLINK_L";
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            case(EYEBLINK_R):  return "EYEBLINK_R";
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            case(EYEBLINK_BOTH): return "EYEBLINK_BOTH";
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            case(EYEBROWS_RAISE): return "EYEBROWS_RAISE";
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            case(EYEBROWS_LOWER): return "EYEBROWS_LOWER";
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            case(ENGAGEMENT_LEFT): return "ENGAGEMENT_LEFT";
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            case(ENGAGEMENT_RIGHT): return "ENGAGEMENT_RIGHT";
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            default: return "INVALID ID!";
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        }
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    }
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    std::string as_string(){
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        char buf[256];
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        snprintf(buf, 255, "Animation: %d times %s (duration each = %dms)", repetitions, type_as_string().c_str(), duration_each);
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        return buf;
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    }
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	std::string as_string() {
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		char buf[256];
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		snprintf(buf, 255, "Animation: %d times %s (duration each = %dms)", repetitions, type_as_string().c_str(),
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		         duration_each);
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		return buf;
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	}
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private:
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    float apply_motion_profile_positive(float tn);
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    float apply_motion_profile_symmetric(float tn, unsigned int rep);
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    float apply_motion_profile_asymmetric(float tn, unsigned int rep);
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	float apply_motion_profile_positive(float tn);
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	float apply_motion_profile_symmetric(float tn, unsigned int rep);
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	float apply_motion_profile_asymmetric(float tn, unsigned int rep);
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    bool active;
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    unsigned int repetition_now;
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    boost::system_time end_time;
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    boost::system_time start_time;
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	bool active;
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	unsigned int repetition_now;
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	boost::system_time end_time;
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	boost::system_time start_time;
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};
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