Revision f150aab5 server/src/Animation.cpp
| server/src/Animation.cpp | ||
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/* |
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* This file is part of hlrc_server |
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* |
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de |
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* http://opensource.cit-ec.de/projects/hlrc_server |
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* |
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* This file may be licensed under the terms of the |
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* GNU General Public License Version 3 (the ``GPL''), |
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* or (at your option) any later version. |
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* |
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* Software distributed under the License is distributed |
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either |
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* express or implied. See the GPL for the specific language |
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* governing rights and limitations. |
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* |
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* You should have received a copy of the GPL along with this |
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* program. If not, go to http://www.gnu.org/licenses/gpl.html |
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* or write to the Free Software Foundation, Inc., |
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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* |
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* The development of this software was supported by the |
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* Excellence Cluster EXC 277 Cognitive Interaction Technology. |
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* The Excellence Cluster EXC 277 is a grant of the Deutsche |
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* Forschungsgemeinschaft (DFG) in the context of the German |
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* Excellence Initiative. |
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* |
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*/ |
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
|
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* or (at your option) any later version.
|
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
|
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* governing rights and limitations.
|
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
|
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* or write to the Free Software Foundation, Inc.,
|
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
|
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* Excellence Initiative.
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*
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*/
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#include "Animation.h" |
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using namespace std; |
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using namespace boost; |
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Animation::Animation(){
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active = false;
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repetitions = 1;
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duration_each = 1000.0; //in ms
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scale = 1.0;
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Animation::Animation() {
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active = false;
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repetitions = 1;
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duration_each = 1000.0; // in ms
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scale = 1.0;
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} |
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Animation::~Animation(){
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Animation::~Animation() {
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} |
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void Animation::start(){
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if (active){
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printf("> Animation already active. ignored play() call\n");
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return;
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}
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void Animation::start() {
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if (active) {
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printf("> Animation already active. ignored play() call\n");
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return;
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}
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active = true;
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repetition_now = 0;
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active = true;
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repetition_now = 0;
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//Set up end time
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int duration = duration_each * repetitions;
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start_time = get_system_time(); //posix_time::microsec_clock::local_time();
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end_time = start_time + boost::posix_time::milliseconds(duration);
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// Set up end time
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int duration = duration_each * repetitions;
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start_time = get_system_time(); // posix_time::microsec_clock::local_time();
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end_time = start_time + boost::posix_time::milliseconds(duration);
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} |
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bool Animation::is_active(){
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return active;
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bool Animation::is_active() {
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return active;
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} |
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//! calculate motion profile based on constant acceleration |
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//! \param tn time now (normalized to [0...1[) |
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//! \return value [0...1], f[tn=0] = 0 |
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float Animation::apply_motion_profile_positive(float tn){
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float result = 0.0; |
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if ((tn < 0.0) || (tn > 1.0)){
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printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n",tn);
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return 0.0; |
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} |
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if (tn <= 0.5){
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//accelerated motion |
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result = (2.0 * pow(tn, 2)); |
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}else if (tn <= 1.0){
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//deaccelerate |
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result = (1.0 - 2.0 * pow(1.0 - tn, 2)); |
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} |
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return result; |
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float Animation::apply_motion_profile_positive(float tn) {
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float result = 0.0; |
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if ((tn < 0.0) || (tn > 1.0)) {
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printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n", tn);
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return 0.0; |
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} |
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if (tn <= 0.5) {
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// accelerated motion |
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result = (2.0 * pow(tn, 2)); |
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} |
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else if (tn <= 1.0) {
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// deaccelerate |
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result = (1.0 - 2.0 * pow(1.0 - tn, 2)); |
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} |
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return result; |
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} |
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//start from 0, go to +1, go to -1, ... , -1 to 0 |
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float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep){
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unsigned int phases = 2*rep + 1; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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if (tn > 1.0){
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printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n",tn,rep);
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exit(1); |
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}else if (tn <= fstep){
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//first slow advance to +1.0 |
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result = apply_motion_profile_positive(tn / (fstep)); |
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}else if (tn >= 1.0-fstep){
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//last slow return from -1 to 0 |
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result = -1.0 + apply_motion_profile_positive((tn-(1.0-fstep)) / (fstep)); |
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}else{
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//motion in between, alternating between +1,-1,+1,...,-1 |
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//convert to ]0,phases-fstep] |
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float tnn = tn - fstep; |
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//convert to (multiples) ]0,fstep] |
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tnn = fmod(tnn, 2*fstep); |
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//result has to be from+1 to -1 |
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if (tnn <= fstep){
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//+1 -> -1 |
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result = 1.0 - 2.0 * apply_motion_profile_positive(tnn/fstep); |
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}else{
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//-1 -> +1 |
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result = -1.0 + 2.0 * apply_motion_profile_positive((tnn-fstep)/fstep); |
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} |
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} |
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return result; |
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// start from 0, go to +1, go to -1, ... , -1 to 0 |
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float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep) {
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unsigned int phases = 2 * rep + 1; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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if (tn > 1.0) {
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printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n", tn, rep);
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exit(1); |
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} |
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else if (tn <= fstep) {
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// first slow advance to +1.0 |
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result = apply_motion_profile_positive(tn / (fstep)); |
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} |
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else if (tn >= 1.0 - fstep) {
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// last slow return from -1 to 0 |
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result = -1.0 + apply_motion_profile_positive((tn - (1.0 - fstep)) / (fstep)); |
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} |
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else {
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// motion in between, alternating between +1,-1,+1,...,-1 |
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// convert to ]0,phases-fstep] |
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float tnn = tn - fstep; |
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// convert to (multiples) ]0,fstep] |
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tnn = fmod(tnn, 2 * fstep); |
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// result has to be from+1 to -1 |
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if (tnn <= fstep) {
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//+1 -> -1 |
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result = 1.0 - 2.0 * apply_motion_profile_positive(tnn / fstep); |
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} |
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else {
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//-1 -> +1 |
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result = -1.0 + 2.0 * apply_motion_profile_positive((tnn - fstep) / fstep); |
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} |
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} |
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return result; |
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} |
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//start from 0, go to +1, goto 0, ... , +1 to 0 |
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float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep){
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unsigned int phases = 2*rep; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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//motion in between, alternating between 0,1,0,1... |
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//convert to (multiples) ]0,2*fstep] |
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float tnn = fmod(tn, 2*fstep); |
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//result has to be from+1 to -1 |
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if (tnn <= fstep){
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//0->1 |
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result = apply_motion_profile_positive(tnn/fstep); |
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}else{
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//1->0 |
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result = 1.0 - apply_motion_profile_positive((tnn-fstep)/fstep); |
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} |
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return result; |
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// start from 0, go to +1, goto 0, ... , +1 to 0 |
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float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep) {
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unsigned int phases = 2 * rep; |
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float fstep = 1.0 / phases; |
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float result = 0.0; |
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// motion in between, alternating between 0,1,0,1... |
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// convert to (multiples) ]0,2*fstep] |
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float tnn = fmod(tn, 2 * fstep); |
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// result has to be from+1 to -1 |
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if (tnn <= fstep) {
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// 0->1 |
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result = apply_motion_profile_positive(tnn / fstep); |
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} |
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else {
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// 1->0 |
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result = 1.0 - apply_motion_profile_positive((tnn - fstep) / fstep); |
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} |
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return result; |
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} |
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void Animation::apply_on_gazestate(humotion::GazeState *gaze){
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//first check: active? |
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if (!active){
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return; |
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} |
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//now check if this animation ended: |
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system_time now = get_system_time(); //posix_time::microsec_clock::local_time(); |
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if (now > end_time){
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active = false; |
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return; |
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} |
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//milliseconds from the beginning of this ani: |
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posix_time::time_duration diff = now - start_time; |
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float elapsed_ms = diff.total_milliseconds(); |
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//printf("mili %f\n",elapsed_ms);
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float max_elongation = 0.0; |
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float profile = 0.0; |
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//TODO: animation subclasses instead of switch() !!! |
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switch((int)target){
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case(IDLE): |
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//nothing to do! |
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break; |
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case(HEAD_SHAKE): |
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max_elongation = scale * 15.0; |
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profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->pan_offset = 0.5 * max_elongation * profile; |
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//printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
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break; |
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case(HEAD_NOD): |
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max_elongation = scale * 10.0; |
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profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->tilt_offset = - max_elongation * profile; |
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break; |
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case(EYEBLINK_L): |
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if(elapsed_ms >= repetition_now*duration_each){
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//NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;) |
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// scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open |
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gaze->eyeblink_request_left = scale * duration_each/2; |
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repetition_now++; |
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} |
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break; |
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|
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case(EYEBLINK_R): |
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if(elapsed_ms >= repetition_now*duration_each){
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//NOTE: see EYEBLINK_L for formula description |
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gaze->eyeblink_request_right = scale * duration_each/2; |
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repetition_now++; |
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} |
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break; |
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|
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case(EYEBLINK_BOTH): |
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if(elapsed_ms >= repetition_now*duration_each){
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//NOTE: see EYEBLINK_L for formula description |
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gaze->eyeblink_request_left = scale * duration_each/2; |
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gaze->eyeblink_request_right = scale * duration_each/2; |
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repetition_now++; |
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} |
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break; |
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|
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case(ENGAGEMENT_LEFT): |
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//TODO: use smooth animation instead of step like change |
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gaze->pan_offset = scale * -10.0; |
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break; |
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|
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case(ENGAGEMENT_RIGHT): |
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//TODO: use smooth animation instead of step like change |
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gaze->pan_offset = scale * 10.0; |
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break; |
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|
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case(EYEBROWS_RAISE): |
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profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->eyebrow_left += -profile; |
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gaze->eyebrow_right += profile; |
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break; |
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|
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case(EYEBROWS_LOWER): |
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profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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gaze->eyebrow_left += profile; |
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gaze->eyebrow_right += -profile; |
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break; |
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|
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default: |
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printf("> invalid animation target id (%d)\n",(int)target);
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active = false; |
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throw runtime_error("unsupported animation id requested");
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break; |
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} |
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|
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//ok, currently active. overwrite values: |
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//gaze->tilt_offset = 20; |
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//gaze->roll_offset = 20; |
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|
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void Animation::apply_on_gazestate(humotion::GazeState* gaze) {
|
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| 144 |
// first check: active? |
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| 145 |
if (!active) {
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| 146 |
return; |
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| 147 |
} |
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| 148 |
|
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| 149 |
// now check if this animation ended: |
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| 150 |
system_time now = get_system_time(); // posix_time::microsec_clock::local_time(); |
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| 151 |
if (now > end_time) {
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| 152 |
active = false; |
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| 153 |
return; |
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| 154 |
} |
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| 155 |
|
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| 156 |
// milliseconds from the beginning of this ani: |
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| 157 |
posix_time::time_duration diff = now - start_time; |
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| 158 |
float elapsed_ms = diff.total_milliseconds(); |
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| 159 |
// printf("mili %f\n",elapsed_ms);
|
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| 160 |
|
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float max_elongation = 0.0; |
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float profile = 0.0; |
|
| 163 |
|
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| 164 |
// TODO: animation subclasses instead of switch() !!! |
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| 165 |
switch ((int)target) {
|
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| 166 |
case (IDLE): |
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// nothing to do! |
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| 168 |
break; |
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| 169 |
|
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| 170 |
case (HEAD_SHAKE): |
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| 171 |
max_elongation = scale * 15.0; |
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| 172 |
profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
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| 173 |
gaze->pan_offset = 0.5 * max_elongation * profile; |
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| 174 |
// printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
|
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| 175 |
break; |
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| 176 |
|
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| 177 |
case (HEAD_NOD): |
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| 178 |
max_elongation = scale * 10.0; |
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| 179 |
profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
|
| 180 |
gaze->tilt_offset = -max_elongation * profile; |
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| 181 |
break; |
|
| 182 |
|
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| 183 |
case (EYEBLINK_L): |
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| 184 |
if (elapsed_ms >= repetition_now * duration_each) {
|
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| 185 |
// NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;) |
|
| 186 |
// scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open |
|
| 187 |
gaze->eyeblink_request_left = scale * duration_each / 2; |
|
| 188 |
repetition_now++; |
|
| 189 |
} |
|
| 190 |
break; |
|
| 191 |
|
|
| 192 |
case (EYEBLINK_R): |
|
| 193 |
if (elapsed_ms >= repetition_now * duration_each) {
|
|
| 194 |
// NOTE: see EYEBLINK_L for formula description |
|
| 195 |
gaze->eyeblink_request_right = scale * duration_each / 2; |
|
| 196 |
repetition_now++; |
|
| 197 |
} |
|
| 198 |
break; |
|
| 199 |
|
|
| 200 |
case (EYEBLINK_BOTH): |
|
| 201 |
if (elapsed_ms >= repetition_now * duration_each) {
|
|
| 202 |
// NOTE: see EYEBLINK_L for formula description |
|
| 203 |
gaze->eyeblink_request_left = scale * duration_each / 2; |
|
| 204 |
gaze->eyeblink_request_right = scale * duration_each / 2; |
|
| 205 |
repetition_now++; |
|
| 206 |
} |
|
| 207 |
break; |
|
| 208 |
|
|
| 209 |
case (ENGAGEMENT_LEFT): |
|
| 210 |
// TODO: use smooth animation instead of step like change |
|
| 211 |
gaze->pan_offset = scale * -10.0; |
|
| 212 |
break; |
|
| 213 |
|
|
| 214 |
case (ENGAGEMENT_RIGHT): |
|
| 215 |
// TODO: use smooth animation instead of step like change |
|
| 216 |
gaze->pan_offset = scale * 10.0; |
|
| 217 |
break; |
|
| 218 |
|
|
| 219 |
case (EYEBROWS_RAISE): |
|
| 220 |
profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
|
| 221 |
gaze->eyebrow_left += -profile; |
|
| 222 |
gaze->eyebrow_right += profile; |
|
| 223 |
break; |
|
| 224 |
|
|
| 225 |
case (EYEBROWS_LOWER): |
|
| 226 |
profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions); |
|
| 227 |
gaze->eyebrow_left += profile; |
|
| 228 |
gaze->eyebrow_right += -profile; |
|
| 229 |
break; |
|
| 230 |
|
|
| 231 |
default: |
|
| 232 |
printf("> invalid animation target id (%d)\n", (int)target);
|
|
| 233 |
active = false; |
|
| 234 |
throw runtime_error("unsupported animation id requested");
|
|
| 235 |
break; |
|
| 236 |
} |
|
| 237 |
|
|
| 238 |
// ok, currently active. overwrite values: |
|
| 239 |
// gaze->tilt_offset = 20; |
|
| 240 |
// gaze->roll_offset = 20; |
|
| 241 | 241 |
} |
| 242 | 242 |
|
| 243 |
bool Animation::collides_with(Animation* ani) {
|
|
| 244 |
// same type -> always bad |
|
| 245 |
if (ani->target == target) |
|
| 246 |
return true; |
|
| 243 | 247 |
|
| 244 |
bool Animation::collides_with(Animation *ani){
|
|
| 245 |
//same type -> always bad |
|
| 246 |
if (ani->target == target) return true; |
|
| 247 |
|
|
| 248 |
switch((int)target){
|
|
| 249 |
case(IDLE): |
|
| 250 |
break; |
|
| 251 |
|
|
| 252 |
default: |
|
| 253 |
throw runtime_error("missing collides_with() case for animation");
|
|
| 254 |
break; |
|
| 255 |
|
|
| 256 |
case(HEAD_SHAKE): |
|
| 257 |
break; |
|
| 248 |
switch ((int)target) {
|
|
| 249 |
case (IDLE): |
|
| 250 |
break; |
|
| 258 | 251 |
|
| 252 |
default: |
|
| 253 |
throw runtime_error("missing collides_with() case for animation");
|
|
| 254 |
break; |
|
| 259 | 255 |
|
| 260 |
case(HEAD_NOD):
|
|
| 261 |
break;
|
|
| 256 |
case (HEAD_SHAKE):
|
|
| 257 |
break;
|
|
| 262 | 258 |
|
| 263 |
case(EYEBLINK_L): |
|
| 264 |
if (ani->target == EYEBLINK_BOTH) return true; |
|
| 265 |
break; |
|
| 259 |
case (HEAD_NOD): |
|
| 260 |
break; |
|
| 266 | 261 |
|
| 267 |
case(EYEBLINK_R): |
|
| 268 |
if (ani->target == EYEBLINK_BOTH) return true; |
|
| 269 |
break; |
|
| 262 |
case (EYEBLINK_L): |
|
| 263 |
if (ani->target == EYEBLINK_BOTH) |
|
| 264 |
return true; |
|
| 265 |
break; |
|
| 270 | 266 |
|
| 271 |
case(EYEBLINK_BOTH):
|
|
| 272 |
if (ani->target == EYEBLINK_L) return true;
|
|
| 273 |
if (ani->target == EYEBLINK_R) return true;
|
|
| 274 |
break;
|
|
| 267 |
case (EYEBLINK_R):
|
|
| 268 |
if (ani->target == EYEBLINK_BOTH)
|
|
| 269 |
return true;
|
|
| 270 |
break;
|
|
| 275 | 271 |
|
| 276 |
case(EYEBROWS_RAISE): |
|
| 277 |
break; |
|
| 272 |
case (EYEBLINK_BOTH): |
|
| 273 |
if (ani->target == EYEBLINK_L) |
|
| 274 |
return true; |
|
| 275 |
if (ani->target == EYEBLINK_R) |
|
| 276 |
return true; |
|
| 277 |
break; |
|
| 278 | 278 |
|
| 279 |
case(EYEBROWS_LOWER): |
|
| 280 |
break; |
|
| 281 |
} |
|
| 279 |
case (EYEBROWS_RAISE): |
|
| 280 |
break; |
|
| 282 | 281 |
|
| 283 |
//fine |
|
| 284 |
return false; |
|
| 282 |
case (EYEBROWS_LOWER): |
|
| 283 |
break; |
|
| 284 |
} |
|
| 285 | 285 |
|
| 286 |
// fine |
|
| 287 |
return false; |
|
| 286 | 288 |
} |
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