Revision f150aab5 server/src/Animation.cpp
| server/src/Animation.cpp | ||
|---|---|---|
| 1 | 1 | 
    /*  | 
| 2 | 
    * This file is part of hlrc_server  | 
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    *  | 
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    * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de  | 
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    * http://opensource.cit-ec.de/projects/hlrc_server  | 
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    *  | 
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    * This file may be licensed under the terms of the  | 
|
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    * GNU General Public License Version 3 (the ``GPL''),  | 
|
| 9 | 
    * or (at your option) any later version.  | 
|
| 10 | 
    *  | 
|
| 11 | 
    * Software distributed under the License is distributed  | 
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    * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either  | 
|
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    * express or implied. See the GPL for the specific language  | 
|
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    * governing rights and limitations.  | 
|
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    *  | 
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    * You should have received a copy of the GPL along with this  | 
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    * program. If not, go to http://www.gnu.org/licenses/gpl.html  | 
|
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    * or write to the Free Software Foundation, Inc.,  | 
|
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    * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  | 
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    *  | 
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    * The development of this software was supported by the  | 
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    * Excellence Cluster EXC 277 Cognitive Interaction Technology.  | 
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    * The Excellence Cluster EXC 277 is a grant of the Deutsche  | 
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    * Forschungsgemeinschaft (DFG) in the context of the German  | 
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    * Excellence Initiative.  | 
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    *  | 
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    */  | 
|
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     * This file is part of hlrc_server
   | 
|
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     *
   | 
|
| 4 | 
     * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
   | 
|
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     * http://opensource.cit-ec.de/projects/hlrc_server
   | 
|
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     *
   | 
|
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     * This file may be licensed under the terms of the
   | 
|
| 8 | 
     * GNU General Public License Version 3 (the ``GPL''),
   | 
|
| 9 | 
     * or (at your option) any later version.
   | 
|
| 10 | 
     *
   | 
|
| 11 | 
     * Software distributed under the License is distributed
   | 
|
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     * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
   | 
|
| 13 | 
     * express or implied. See the GPL for the specific language
   | 
|
| 14 | 
     * governing rights and limitations.
   | 
|
| 15 | 
     *
   | 
|
| 16 | 
     * You should have received a copy of the GPL along with this
   | 
|
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     * program. If not, go to http://www.gnu.org/licenses/gpl.html
   | 
|
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     * or write to the Free Software Foundation, Inc.,
   | 
|
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     * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   | 
|
| 20 | 
     *
   | 
|
| 21 | 
     * The development of this software was supported by the
   | 
|
| 22 | 
     * Excellence Cluster EXC 277 Cognitive Interaction Technology.
   | 
|
| 23 | 
     * The Excellence Cluster EXC 277 is a grant of the Deutsche
   | 
|
| 24 | 
     * Forschungsgemeinschaft (DFG) in the context of the German
   | 
|
| 25 | 
     * Excellence Initiative.
   | 
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     *
   | 
|
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     */
   | 
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     | 
| 29 | 29 | 
    #include "Animation.h"  | 
| 30 | 30 | 
    using namespace std;  | 
| 31 | 31 | 
    using namespace boost;  | 
| 32 | 32 | 
     | 
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    Animation::Animation(){
   | 
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        active = false;
   | 
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        repetitions = 1;
   | 
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        duration_each = 1000.0; //in ms
   | 
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        scale = 1.0;
   | 
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    Animation::Animation() {
   | 
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    	active = false;
   | 
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    	repetitions = 1;
   | 
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    	duration_each = 1000.0; // in ms
   | 
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    	scale = 1.0;
   | 
|
| 38 | 38 | 
    }  | 
| 39 | 39 | 
     | 
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    Animation::~Animation(){
   | 
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    Animation::~Animation() {
   | 
|
| 41 | 41 | 
    }  | 
| 42 | 42 | 
     | 
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    void Animation::start(){
   | 
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        if (active){
   | 
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            printf("> Animation already active. ignored play() call\n");
   | 
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            return;
   | 
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        }
   | 
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    void Animation::start() {
   | 
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    	if (active) {
   | 
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    		printf("> Animation already active. ignored play() call\n");
   | 
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    		return;
   | 
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    	}
   | 
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     | 
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        active = true;
   | 
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        repetition_now = 0;
   | 
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    	active = true;
   | 
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    	repetition_now = 0;
   | 
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     | 
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        //Set up end time
   | 
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        int duration = duration_each * repetitions;
   | 
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        start_time = get_system_time(); //posix_time::microsec_clock::local_time();
   | 
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        end_time   = start_time + boost::posix_time::milliseconds(duration);
   | 
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    	// Set up end time
   | 
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    	int duration = duration_each * repetitions;
   | 
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    	start_time = get_system_time(); // posix_time::microsec_clock::local_time();
   | 
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    	end_time = start_time + boost::posix_time::milliseconds(duration);
   | 
|
| 56 | 56 | 
    }  | 
| 57 | 57 | 
     | 
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    bool Animation::is_active(){
   | 
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        return active;
   | 
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    bool Animation::is_active() {
   | 
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    	return active;
   | 
|
| 60 | 60 | 
    }  | 
| 61 | 61 | 
     | 
| 62 | 62 | 
    //! calculate motion profile based on constant acceleration  | 
| 63 | 63 | 
    //! \param tn time now (normalized to [0...1[)  | 
| 64 | 64 | 
    //! \return value [0...1], f[tn=0] = 0  | 
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    float Animation::apply_motion_profile_positive(float tn){
   | 
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    float result = 0.0;  | 
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     | 
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        if ((tn < 0.0) || (tn > 1.0)){
   | 
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            printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n",tn);
   | 
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    return 0.0;  | 
|
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    }  | 
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     | 
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        if (tn <= 0.5){
   | 
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    //accelerated motion  | 
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    result = (2.0 * pow(tn, 2));  | 
|
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        }else if (tn <= 1.0){
   | 
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    //deaccelerate  | 
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    result = (1.0 - 2.0 * pow(1.0 - tn, 2));  | 
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    }  | 
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    return result;  | 
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    float Animation::apply_motion_profile_positive(float tn) {
   | 
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    float result = 0.0;  | 
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     | 
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    	if ((tn < 0.0) || (tn > 1.0)) {
   | 
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    		printf("> Animation::apply_motion_profile(%4.2f) called with invalid input (allowed is [0..1])\n", tn);
   | 
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    return 0.0;  | 
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    }  | 
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     | 
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    	if (tn <= 0.5) {
   | 
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    // accelerated motion  | 
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    result = (2.0 * pow(tn, 2));  | 
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    }  | 
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    	else if (tn <= 1.0) {
   | 
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    // deaccelerate  | 
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    result = (1.0 - 2.0 * pow(1.0 - tn, 2));  | 
|
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    }  | 
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    return result;  | 
|
| 81 | 82 | 
    }  | 
| 82 | 83 | 
     | 
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    //start from 0, go to +1, go to -1, ... , -1 to 0  | 
|
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    float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep){
   | 
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    unsigned int phases = 2*rep + 1;  | 
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    float fstep = 1.0 / phases;  | 
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    float result = 0.0;  | 
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     | 
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        if (tn > 1.0){
   | 
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            printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n",tn,rep);
   | 
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    exit(1);  | 
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        }else if (tn <= fstep){
   | 
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    //first slow advance to +1.0  | 
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    result = apply_motion_profile_positive(tn / (fstep));  | 
|
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        }else if (tn >= 1.0-fstep){
   | 
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    //last slow return from -1 to 0  | 
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    result = -1.0 + apply_motion_profile_positive((tn-(1.0-fstep)) / (fstep));  | 
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        }else{
   | 
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    //motion in between, alternating between +1,-1,+1,...,-1  | 
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    //convert to ]0,phases-fstep]  | 
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    float tnn = tn - fstep;  | 
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    //convert to (multiples) ]0,fstep]  | 
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    tnn = fmod(tnn, 2*fstep);  | 
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    //result has to be from+1 to -1  | 
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            if (tnn <= fstep){
   | 
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    //+1 -> -1  | 
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    result = 1.0 - 2.0 * apply_motion_profile_positive(tnn/fstep);  | 
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            }else{
   | 
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    //-1 -> +1  | 
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    result = -1.0 + 2.0 * apply_motion_profile_positive((tnn-fstep)/fstep);  | 
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    }  | 
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    }  | 
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    return result;  | 
|
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    // start from 0, go to +1, go to -1, ... , -1 to 0  | 
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    float Animation::apply_motion_profile_symmetric(float tn, unsigned int rep) {
   | 
|
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    unsigned int phases = 2 * rep + 1;  | 
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    float fstep = 1.0 / phases;  | 
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    float result = 0.0;  | 
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     | 
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    	if (tn > 1.0) {
   | 
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    		printf("> apply_motion_profile_symmetric(%f, %d) -> invalid tn > 1.0!\n", tn, rep);
   | 
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    exit(1);  | 
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    }  | 
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    	else if (tn <= fstep) {
   | 
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    // first slow advance to +1.0  | 
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    result = apply_motion_profile_positive(tn / (fstep));  | 
|
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    }  | 
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    	else if (tn >= 1.0 - fstep) {
   | 
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    // last slow return from -1 to 0  | 
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    result = -1.0 + apply_motion_profile_positive((tn - (1.0 - fstep)) / (fstep));  | 
|
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    }  | 
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    	else {
   | 
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    // motion in between, alternating between +1,-1,+1,...,-1  | 
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    // convert to ]0,phases-fstep]  | 
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    float tnn = tn - fstep;  | 
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    // convert to (multiples) ]0,fstep]  | 
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    tnn = fmod(tnn, 2 * fstep);  | 
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| 108 | 
    // result has to be from+1 to -1  | 
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| 109 | 
    		if (tnn <= fstep) {
   | 
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    //+1 -> -1  | 
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    result = 1.0 - 2.0 * apply_motion_profile_positive(tnn / fstep);  | 
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    }  | 
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    		else {
   | 
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    //-1 -> +1  | 
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    result = -1.0 + 2.0 * apply_motion_profile_positive((tnn - fstep) / fstep);  | 
|
| 116 | 
    }  | 
|
| 117 | 
    }  | 
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    return result;  | 
|
| 114 | 119 | 
    }  | 
| 115 | 120 | 
     | 
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    //start from 0, go to +1, goto 0, ... , +1 to 0  | 
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| 117 | 
    float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep){
   | 
|
| 118 | 
    unsigned int phases = 2*rep;  | 
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    float fstep = 1.0 / phases;  | 
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    float result = 0.0;  | 
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| 121 | 
     | 
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    //motion in between, alternating between 0,1,0,1...  | 
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| 123 | 
    //convert to (multiples) ]0,2*fstep]  | 
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| 124 | 
    float tnn = fmod(tn, 2*fstep);  | 
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| 125 | 
     | 
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    //result has to be from+1 to -1  | 
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        if (tnn <= fstep){
   | 
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| 128 | 
    //0->1  | 
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    result = apply_motion_profile_positive(tnn/fstep);  | 
|
| 130 | 
        }else{
   | 
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| 131 | 
    //1->0  | 
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    result = 1.0 - apply_motion_profile_positive((tnn-fstep)/fstep);  | 
|
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    }  | 
|
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    return result;  | 
|
| 121 | 
    // start from 0, go to +1, goto 0, ... , +1 to 0  | 
|
| 122 | 
    float Animation::apply_motion_profile_asymmetric(float tn, unsigned int rep) {
   | 
|
| 123 | 
    unsigned int phases = 2 * rep;  | 
|
| 124 | 
    float fstep = 1.0 / phases;  | 
|
| 125 | 
    float result = 0.0;  | 
|
| 126 | 
     | 
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| 127 | 
    // motion in between, alternating between 0,1,0,1...  | 
|
| 128 | 
    // convert to (multiples) ]0,2*fstep]  | 
|
| 129 | 
    float tnn = fmod(tn, 2 * fstep);  | 
|
| 130 | 
     | 
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| 131 | 
    // result has to be from+1 to -1  | 
|
| 132 | 
    	if (tnn <= fstep) {
   | 
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| 133 | 
    // 0->1  | 
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| 134 | 
    result = apply_motion_profile_positive(tnn / fstep);  | 
|
| 135 | 
    }  | 
|
| 136 | 
    	else {
   | 
|
| 137 | 
    // 1->0  | 
|
| 138 | 
    result = 1.0 - apply_motion_profile_positive((tnn - fstep) / fstep);  | 
|
| 139 | 
    }  | 
|
| 140 | 
    return result;  | 
|
| 135 | 141 | 
    }  | 
| 136 | 142 | 
     | 
| 137 | 
    void Animation::apply_on_gazestate(humotion::GazeState *gaze){
   | 
|
| 138 | 
    //first check: active?  | 
|
| 139 | 
        if (!active){
   | 
|
| 140 | 
    return;  | 
|
| 141 | 
    }  | 
|
| 142 | 
     | 
|
| 143 | 
    //now check if this animation ended:  | 
|
| 144 | 
    system_time now = get_system_time(); //posix_time::microsec_clock::local_time();  | 
|
| 145 | 
        if (now > end_time){
   | 
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| 146 | 
    active = false;  | 
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| 147 | 
    return;  | 
|
| 148 | 
    }  | 
|
| 149 | 
     | 
|
| 150 | 
    //milliseconds from the beginning of this ani:  | 
|
| 151 | 
    posix_time::time_duration diff = now - start_time;  | 
|
| 152 | 
    float elapsed_ms = diff.total_milliseconds();  | 
|
| 153 | 
        //printf("mili %f\n",elapsed_ms);
   | 
|
| 154 | 
     | 
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| 155 | 
    float max_elongation = 0.0;  | 
|
| 156 | 
    float profile = 0.0;  | 
|
| 157 | 
     | 
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| 158 | 
     | 
|
| 159 | 
    //TODO: animation subclasses instead of switch() !!!  | 
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| 160 | 
        switch((int)target){
   | 
|
| 161 | 
    case(IDLE):  | 
|
| 162 | 
    //nothing to do!  | 
|
| 163 | 
    break;  | 
|
| 164 | 
     | 
|
| 165 | 
    case(HEAD_SHAKE):  | 
|
| 166 | 
    max_elongation = scale * 15.0;  | 
|
| 167 | 
    profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 168 | 
    gaze->pan_offset = 0.5 * max_elongation * profile;  | 
|
| 169 | 
                //printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
   | 
|
| 170 | 
    break;  | 
|
| 171 | 
     | 
|
| 172 | 
     | 
|
| 173 | 
    case(HEAD_NOD):  | 
|
| 174 | 
    max_elongation = scale * 10.0;  | 
|
| 175 | 
    profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 176 | 
    gaze->tilt_offset = - max_elongation * profile;  | 
|
| 177 | 
    break;  | 
|
| 178 | 
     | 
|
| 179 | 
    case(EYEBLINK_L):  | 
|
| 180 | 
                if(elapsed_ms >= repetition_now*duration_each){
   | 
|
| 181 | 
    //NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;)  | 
|
| 182 | 
    // scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open  | 
|
| 183 | 
    gaze->eyeblink_request_left = scale * duration_each/2;  | 
|
| 184 | 
    repetition_now++;  | 
|
| 185 | 
    }  | 
|
| 186 | 
    break;  | 
|
| 187 | 
     | 
|
| 188 | 
    case(EYEBLINK_R):  | 
|
| 189 | 
                if(elapsed_ms >= repetition_now*duration_each){
   | 
|
| 190 | 
    //NOTE: see EYEBLINK_L for formula description  | 
|
| 191 | 
    gaze->eyeblink_request_right = scale * duration_each/2;  | 
|
| 192 | 
    repetition_now++;  | 
|
| 193 | 
    }  | 
|
| 194 | 
    break;  | 
|
| 195 | 
     | 
|
| 196 | 
    case(EYEBLINK_BOTH):  | 
|
| 197 | 
                if(elapsed_ms >= repetition_now*duration_each){
   | 
|
| 198 | 
    //NOTE: see EYEBLINK_L for formula description  | 
|
| 199 | 
    gaze->eyeblink_request_left = scale * duration_each/2;  | 
|
| 200 | 
    gaze->eyeblink_request_right = scale * duration_each/2;  | 
|
| 201 | 
    repetition_now++;  | 
|
| 202 | 
    }  | 
|
| 203 | 
    break;  | 
|
| 204 | 
     | 
|
| 205 | 
    case(ENGAGEMENT_LEFT):  | 
|
| 206 | 
    //TODO: use smooth animation instead of step like change  | 
|
| 207 | 
    gaze->pan_offset = scale * -10.0;  | 
|
| 208 | 
    break;  | 
|
| 209 | 
     | 
|
| 210 | 
    case(ENGAGEMENT_RIGHT):  | 
|
| 211 | 
    //TODO: use smooth animation instead of step like change  | 
|
| 212 | 
    gaze->pan_offset = scale * 10.0;  | 
|
| 213 | 
    break;  | 
|
| 214 | 
     | 
|
| 215 | 
    case(EYEBROWS_RAISE):  | 
|
| 216 | 
    profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 217 | 
    gaze->eyebrow_left += -profile;  | 
|
| 218 | 
    gaze->eyebrow_right += profile;  | 
|
| 219 | 
    break;  | 
|
| 220 | 
     | 
|
| 221 | 
    case(EYEBROWS_LOWER):  | 
|
| 222 | 
    profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 223 | 
    gaze->eyebrow_left += profile;  | 
|
| 224 | 
    gaze->eyebrow_right += -profile;  | 
|
| 225 | 
    break;  | 
|
| 226 | 
     | 
|
| 227 | 
     | 
|
| 228 | 
     | 
|
| 229 | 
    default:  | 
|
| 230 | 
                printf("> invalid animation target id (%d)\n",(int)target);
   | 
|
| 231 | 
    active = false;  | 
|
| 232 | 
                throw runtime_error("unsupported animation id requested");
   | 
|
| 233 | 
    break;  | 
|
| 234 | 
    }  | 
|
| 235 | 
     | 
|
| 236 | 
     | 
|
| 237 | 
    //ok, currently active. overwrite values:  | 
|
| 238 | 
    //gaze->tilt_offset = 20;  | 
|
| 239 | 
    //gaze->roll_offset = 20;  | 
|
| 240 | 
     | 
|
| 143 | 
    void Animation::apply_on_gazestate(humotion::GazeState* gaze) {
   | 
|
| 144 | 
    // first check: active?  | 
|
| 145 | 
    	if (!active) {
   | 
|
| 146 | 
    return;  | 
|
| 147 | 
    }  | 
|
| 148 | 
     | 
|
| 149 | 
    // now check if this animation ended:  | 
|
| 150 | 
    system_time now = get_system_time(); // posix_time::microsec_clock::local_time();  | 
|
| 151 | 
    	if (now > end_time) {
   | 
|
| 152 | 
    active = false;  | 
|
| 153 | 
    return;  | 
|
| 154 | 
    }  | 
|
| 155 | 
     | 
|
| 156 | 
    // milliseconds from the beginning of this ani:  | 
|
| 157 | 
    posix_time::time_duration diff = now - start_time;  | 
|
| 158 | 
    float elapsed_ms = diff.total_milliseconds();  | 
|
| 159 | 
    	// printf("mili %f\n",elapsed_ms);
   | 
|
| 160 | 
     | 
|
| 161 | 
    float max_elongation = 0.0;  | 
|
| 162 | 
    float profile = 0.0;  | 
|
| 163 | 
     | 
|
| 164 | 
    // TODO: animation subclasses instead of switch() !!!  | 
|
| 165 | 
    	switch ((int)target) {
   | 
|
| 166 | 
    case (IDLE):  | 
|
| 167 | 
    // nothing to do!  | 
|
| 168 | 
    break;  | 
|
| 169 | 
     | 
|
| 170 | 
    case (HEAD_SHAKE):  | 
|
| 171 | 
    max_elongation = scale * 15.0;  | 
|
| 172 | 
    profile = apply_motion_profile_symmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 173 | 
    gaze->pan_offset = 0.5 * max_elongation * profile;  | 
|
| 174 | 
    			// printf("%f %f %f %f DDD\n",elapsed_ms,elapsed_ms / (repetitions * duration_each), profile, gaze->pan_offset);fflush(stdout);
   | 
|
| 175 | 
    break;  | 
|
| 176 | 
     | 
|
| 177 | 
    case (HEAD_NOD):  | 
|
| 178 | 
    max_elongation = scale * 10.0;  | 
|
| 179 | 
    profile = apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 180 | 
    gaze->tilt_offset = -max_elongation * profile;  | 
|
| 181 | 
    break;  | 
|
| 182 | 
     | 
|
| 183 | 
    case (EYEBLINK_L):  | 
|
| 184 | 
    			if (elapsed_ms >= repetition_now * duration_each) {
   | 
|
| 185 | 
    // NOTE: duration/2 because we close the eye for 0.5x the time and keep it open for 0.5x time ;)  | 
|
| 186 | 
    // scale can influence this 0.5/0.5 divider. i.e. scale = 0.5 -> 0.25*t closed & 0.75*t open  | 
|
| 187 | 
    gaze->eyeblink_request_left = scale * duration_each / 2;  | 
|
| 188 | 
    repetition_now++;  | 
|
| 189 | 
    }  | 
|
| 190 | 
    break;  | 
|
| 191 | 
     | 
|
| 192 | 
    case (EYEBLINK_R):  | 
|
| 193 | 
    			if (elapsed_ms >= repetition_now * duration_each) {
   | 
|
| 194 | 
    // NOTE: see EYEBLINK_L for formula description  | 
|
| 195 | 
    gaze->eyeblink_request_right = scale * duration_each / 2;  | 
|
| 196 | 
    repetition_now++;  | 
|
| 197 | 
    }  | 
|
| 198 | 
    break;  | 
|
| 199 | 
     | 
|
| 200 | 
    case (EYEBLINK_BOTH):  | 
|
| 201 | 
    			if (elapsed_ms >= repetition_now * duration_each) {
   | 
|
| 202 | 
    // NOTE: see EYEBLINK_L for formula description  | 
|
| 203 | 
    gaze->eyeblink_request_left = scale * duration_each / 2;  | 
|
| 204 | 
    gaze->eyeblink_request_right = scale * duration_each / 2;  | 
|
| 205 | 
    repetition_now++;  | 
|
| 206 | 
    }  | 
|
| 207 | 
    break;  | 
|
| 208 | 
     | 
|
| 209 | 
    case (ENGAGEMENT_LEFT):  | 
|
| 210 | 
    // TODO: use smooth animation instead of step like change  | 
|
| 211 | 
    gaze->pan_offset = scale * -10.0;  | 
|
| 212 | 
    break;  | 
|
| 213 | 
     | 
|
| 214 | 
    case (ENGAGEMENT_RIGHT):  | 
|
| 215 | 
    // TODO: use smooth animation instead of step like change  | 
|
| 216 | 
    gaze->pan_offset = scale * 10.0;  | 
|
| 217 | 
    break;  | 
|
| 218 | 
     | 
|
| 219 | 
    case (EYEBROWS_RAISE):  | 
|
| 220 | 
    profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 221 | 
    gaze->eyebrow_left += -profile;  | 
|
| 222 | 
    gaze->eyebrow_right += profile;  | 
|
| 223 | 
    break;  | 
|
| 224 | 
     | 
|
| 225 | 
    case (EYEBROWS_LOWER):  | 
|
| 226 | 
    profile = 15.0 * scale * apply_motion_profile_asymmetric(elapsed_ms / (repetitions * duration_each), repetitions);  | 
|
| 227 | 
    gaze->eyebrow_left += profile;  | 
|
| 228 | 
    gaze->eyebrow_right += -profile;  | 
|
| 229 | 
    break;  | 
|
| 230 | 
     | 
|
| 231 | 
    default:  | 
|
| 232 | 
    			printf("> invalid animation target id (%d)\n", (int)target);
   | 
|
| 233 | 
    active = false;  | 
|
| 234 | 
    			throw runtime_error("unsupported animation id requested");
   | 
|
| 235 | 
    break;  | 
|
| 236 | 
    }  | 
|
| 237 | 
     | 
|
| 238 | 
    // ok, currently active. overwrite values:  | 
|
| 239 | 
    // gaze->tilt_offset = 20;  | 
|
| 240 | 
    // gaze->roll_offset = 20;  | 
|
| 241 | 241 | 
    }  | 
| 242 | 242 | 
     | 
| 243 | 
    bool Animation::collides_with(Animation* ani) {
   | 
|
| 244 | 
    // same type -> always bad  | 
|
| 245 | 
    if (ani->target == target)  | 
|
| 246 | 
    return true;  | 
|
| 243 | 247 | 
     | 
| 244 | 
    bool Animation::collides_with(Animation *ani){
   | 
|
| 245 | 
    //same type -> always bad  | 
|
| 246 | 
    if (ani->target == target) return true;  | 
|
| 247 | 
     | 
|
| 248 | 
        switch((int)target){
   | 
|
| 249 | 
    case(IDLE):  | 
|
| 250 | 
    break;  | 
|
| 251 | 
     | 
|
| 252 | 
    default:  | 
|
| 253 | 
                throw runtime_error("missing collides_with() case for animation");
   | 
|
| 254 | 
    break;  | 
|
| 255 | 
     | 
|
| 256 | 
    case(HEAD_SHAKE):  | 
|
| 257 | 
    break;  | 
|
| 248 | 
    	switch ((int)target) {
   | 
|
| 249 | 
    case (IDLE):  | 
|
| 250 | 
    break;  | 
|
| 258 | 251 | 
     | 
| 252 | 
    default:  | 
|
| 253 | 
    			throw runtime_error("missing collides_with() case for animation");
   | 
|
| 254 | 
    break;  | 
|
| 259 | 255 | 
     | 
| 260 | 
            case(HEAD_NOD):
   | 
|
| 261 | 
                break;
   | 
|
| 256 | 
    		case (HEAD_SHAKE):
   | 
|
| 257 | 
    			break;
   | 
|
| 262 | 258 | 
     | 
| 263 | 
    case(EYEBLINK_L):  | 
|
| 264 | 
    if (ani->target == EYEBLINK_BOTH) return true;  | 
|
| 265 | 
    break;  | 
|
| 259 | 
    case (HEAD_NOD):  | 
|
| 260 | 
    break;  | 
|
| 266 | 261 | 
     | 
| 267 | 
    case(EYEBLINK_R):  | 
|
| 268 | 
    if (ani->target == EYEBLINK_BOTH) return true;  | 
|
| 269 | 
    break;  | 
|
| 262 | 
    case (EYEBLINK_L):  | 
|
| 263 | 
    if (ani->target == EYEBLINK_BOTH)  | 
|
| 264 | 
    return true;  | 
|
| 265 | 
    break;  | 
|
| 270 | 266 | 
     | 
| 271 | 
            case(EYEBLINK_BOTH):
   | 
|
| 272 | 
                if (ani->target == EYEBLINK_L) return true;
   | 
|
| 273 | 
                if (ani->target == EYEBLINK_R) return true;
   | 
|
| 274 | 
                break;
   | 
|
| 267 | 
    		case (EYEBLINK_R):
   | 
|
| 268 | 
    			if (ani->target == EYEBLINK_BOTH)
   | 
|
| 269 | 
    				return true;
   | 
|
| 270 | 
    			break;
   | 
|
| 275 | 271 | 
     | 
| 276 | 
    case(EYEBROWS_RAISE):  | 
|
| 277 | 
    break;  | 
|
| 272 | 
    case (EYEBLINK_BOTH):  | 
|
| 273 | 
    if (ani->target == EYEBLINK_L)  | 
|
| 274 | 
    return true;  | 
|
| 275 | 
    if (ani->target == EYEBLINK_R)  | 
|
| 276 | 
    return true;  | 
|
| 277 | 
    break;  | 
|
| 278 | 278 | 
     | 
| 279 | 
    case(EYEBROWS_LOWER):  | 
|
| 280 | 
    break;  | 
|
| 281 | 
    }  | 
|
| 279 | 
    case (EYEBROWS_RAISE):  | 
|
| 280 | 
    break;  | 
|
| 282 | 281 | 
     | 
| 283 | 
    //fine  | 
|
| 284 | 
    return false;  | 
|
| 282 | 
    case (EYEBROWS_LOWER):  | 
|
| 283 | 
    break;  | 
|
| 284 | 
    }  | 
|
| 285 | 285 | 
     | 
| 286 | 
    // fine  | 
|
| 287 | 
    return false;  | 
|
| 286 | 288 | 
    }  | 
Also available in: Unified diff