Revision f150aab5 server/src/Middleware.cpp
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    /*  | 
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    * This file is part of hlrc_server  | 
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    *  | 
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    * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de  | 
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    * http://opensource.cit-ec.de/projects/hlrc_server  | 
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    *  | 
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    * This file may be licensed under the terms of the  | 
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    * GNU General Public License Version 3 (the ``GPL''),  | 
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    * or (at your option) any later version.  | 
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    *  | 
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    * Software distributed under the License is distributed  | 
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    * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either  | 
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    * express or implied. See the GPL for the specific language  | 
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    * governing rights and limitations.  | 
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    *  | 
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    * You should have received a copy of the GPL along with this  | 
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    * program. If not, go to http://www.gnu.org/licenses/gpl.html  | 
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    * or write to the Free Software Foundation, Inc.,  | 
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    * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  | 
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    *  | 
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    * The development of this software was supported by the  | 
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    * Excellence Cluster EXC 277 Cognitive Interaction Technology.  | 
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    * The Excellence Cluster EXC 277 is a grant of the Deutsche  | 
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    * Forschungsgemeinschaft (DFG) in the context of the German  | 
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    * Excellence Initiative.  | 
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    *  | 
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    */  | 
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     * This file is part of hlrc_server
   | 
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     *
   | 
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     * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
   | 
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     * http://opensource.cit-ec.de/projects/hlrc_server
   | 
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     *
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     * This file may be licensed under the terms of the
   | 
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     * GNU General Public License Version 3 (the ``GPL''),
   | 
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     * or (at your option) any later version.
   | 
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     *
   | 
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     * Software distributed under the License is distributed
   | 
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     * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
   | 
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     * express or implied. See the GPL for the specific language
   | 
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     * governing rights and limitations.
   | 
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     *
   | 
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     * You should have received a copy of the GPL along with this
   | 
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     * program. If not, go to http://www.gnu.org/licenses/gpl.html
   | 
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     * or write to the Free Software Foundation, Inc.,
   | 
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     * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   | 
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     *
   | 
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     * The development of this software was supported by the
   | 
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     * Excellence Cluster EXC 277 Cognitive Interaction Technology.
   | 
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     * The Excellence Cluster EXC 277 is a grant of the Deutsche
   | 
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     * Forschungsgemeinschaft (DFG) in the context of the German
   | 
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     * Excellence Initiative.
   | 
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     *
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     */
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    #include "Middleware.h"  | 
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    using namespace std;  | 
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    Middleware::Middleware(Arbiter *_arbiter, std::string scope){
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        base_scope = scope;
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        arbiter = _arbiter;
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    Middleware::Middleware(Arbiter* _arbiter, std::string scope) {
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    	base_scope = scope;
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    	arbiter = _arbiter;
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        printf("> new Middleware on base scope '%s'\n", base_scope.c_str());
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    	printf("> new Middleware on base scope '%s'\n", base_scope.c_str());
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    }  | 
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    Middleware::~Middleware(){
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    Middleware::~Middleware() {
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    }  | 
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    void Middleware::speak_callback(string text){
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        printf("> %s(%s) called\n", __FUNCTION__,text.c_str());
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    void Middleware::speak_callback(string text) {
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    	printf("> %s(%s) called\n", __FUNCTION__, text.c_str());
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        //call a tts system to convert the text to an utterance:
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        boost::shared_ptr<Utterance> utterance = tts_call(text);
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    	// call a tts system to convert the text to an utterance:
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    	boost::shared_ptr<Utterance> utterance = tts_call(text);
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        //and then process it
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        utterance_callback(utterance);
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    	// and then process it
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    	utterance_callback(utterance);
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    }  | 
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    void Middleware::utterance_callback(boost::shared_ptr<Utterance> utterance){
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        printf("> %s(text=%s) called\n", __FUNCTION__,utterance->get_text().c_str());
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    void Middleware::utterance_callback(boost::shared_ptr<Utterance> utterance) {
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    	printf("> %s(text=%s) called\n", __FUNCTION__, utterance->get_text().c_str());
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    //can we speak this now?  | 
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        if (arbiter->speak_active()){
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    //we can not start to speak!  | 
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            printf("> still speaking, fixme\n");
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            throw runtime_error("UtteranceCallback: audio playback already running");
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        }else{
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    //fine, play this now, this will block until we finished speaking!  | 
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    arbiter->speak(utterance);  | 
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    }  | 
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    // can we speak this now?  | 
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    	if (arbiter->speak_active()) {
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    // we can not start to speak!  | 
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    		printf("> still speaking, fixme\n");
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    		throw runtime_error("UtteranceCallback: audio playback already running");
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    }  | 
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    	else {
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    // fine, play this now, this will block until we finished speaking!  | 
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    arbiter->speak(utterance);  | 
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    }  | 
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    }  | 
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    void Middleware::gaze_callback(humotion::GazeState gaze){
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        //printf("> %s() called\n", __FUNCTION__);
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        arbiter->set_gaze_target(gaze);
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    void Middleware::gaze_callback(humotion::GazeState gaze) {
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    	// printf("> %s() called\n", __FUNCTION__);
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    	arbiter->set_gaze_target(gaze);
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    }  | 
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    void Middleware::mouth_callback(humotion::MouthState mouth){
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        //printf("> %s() called\n", __FUNCTION__);
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        arbiter->set_mouth_target(mouth);
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    void Middleware::mouth_callback(humotion::MouthState mouth) {
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    	// printf("> %s() called\n", __FUNCTION__);
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    	arbiter->set_mouth_target(mouth);
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    }  | 
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    void Middleware::default_emotion_callback(EmotionState emotion_state){
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        arbiter->set_default_emotion(emotion_state);
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    void Middleware::default_emotion_callback(EmotionState emotion_state) {
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    	arbiter->set_default_emotion(emotion_state);
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    }  | 
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    void Middleware::current_emotion_callback(EmotionState emotion_state){
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        arbiter->set_current_emotion(emotion_state);
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    void Middleware::current_emotion_callback(EmotionState emotion_state) {
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    	arbiter->set_current_emotion(emotion_state);
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    }  | 
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    void Middleware::animation_callback(boost::shared_ptr<Animation> ani){
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        arbiter->play_animation(ani);
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    void Middleware::animation_callback(boost::shared_ptr<Animation> ani) {
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    	arbiter->play_animation(ani);
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    }  | 
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