hlrc / server / include / ROS / EmotionCallbackWrapperROS.h @ f150aab5
History | View | Annotate | Download (3.206 KB)
1 |
/*
|
---|---|
2 |
* This file is part of hlrc_server
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/hlrc_server
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU General Public License Version 3 (the ``GPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the GPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the GPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/gpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*
|
27 |
*/
|
28 |
|
29 |
#pragma once
|
30 |
#include "hlrc_server/emotionstateAction.h" |
31 |
#include "CallbackWrapperROS.h" |
32 |
|
33 |
// callback handler incoming gaze requests:
|
34 |
class EmotionCallbackWrapper : CallbackWrapper<hlrc_server::emotionstateAction> { |
35 |
protected:
|
36 |
hlrc_server::emotionstateFeedback feedback; |
37 |
hlrc_server::emotionstateResult result; |
38 |
|
39 |
public:
|
40 |
EmotionCallbackWrapper(Middleware* mw, std::string scope, std::string name) |
41 |
: CallbackWrapper<hlrc_server::emotionstateAction>(mw, scope, name, |
42 |
boost::bind(&EmotionCallbackWrapper::call, this, _1)){ |
43 |
//
|
44 |
}; |
45 |
|
46 |
void call(const GoalConstPtr& goal) { |
47 |
hlrc_server::emotionstateGoalConstPtr request = goal; |
48 |
printf("> incoming emotion (%s = %d)\n", name.c_str(), (int)request->value); |
49 |
feedback.result = 1;
|
50 |
|
51 |
EmotionState emotion_state; |
52 |
|
53 |
// extract data & copy it to our datatype (might be good when we allow multiple middlewares in the feature)
|
54 |
switch ((int)request->value) { |
55 |
case (hlrc_server::emotionstateGoal::NEUTRAL):
|
56 |
emotion_state.value = EmotionConfig::NEUTRAL; |
57 |
break;
|
58 |
case (hlrc_server::emotionstateGoal::HAPPY):
|
59 |
emotion_state.value = EmotionConfig::HAPPY; |
60 |
break;
|
61 |
case (hlrc_server::emotionstateGoal::SAD):
|
62 |
emotion_state.value = EmotionConfig::SAD; |
63 |
break;
|
64 |
case (hlrc_server::emotionstateGoal::ANGRY):
|
65 |
emotion_state.value = EmotionConfig::ANGRY; |
66 |
break;
|
67 |
case (hlrc_server::emotionstateGoal::SURPRISED):
|
68 |
emotion_state.value = EmotionConfig::SURPRISED; |
69 |
break;
|
70 |
case (hlrc_server::emotionstateGoal::FEAR):
|
71 |
emotion_state.value = EmotionConfig::FEAR; |
72 |
break;
|
73 |
default:
|
74 |
printf("> invalid EmotionState value. exiting\n");
|
75 |
feedback.result = 0;
|
76 |
return;
|
77 |
} |
78 |
|
79 |
emotion_state.duration = request->duration; |
80 |
|
81 |
// send to application
|
82 |
if (name == "defaultEmotion") { |
83 |
// set default emotion:
|
84 |
mw->default_emotion_callback(emotion_state); |
85 |
} |
86 |
else if (name == "currentEmotion") { |
87 |
// set current emotion:
|
88 |
mw->current_emotion_callback(emotion_state); |
89 |
} |
90 |
else {
|
91 |
printf("> invalid method called '%s'\n", name.c_str());
|
92 |
return;
|
93 |
} |
94 |
|
95 |
if (feedback.result) {
|
96 |
result.result = 1;
|
97 |
as_.setSucceeded(result); |
98 |
} |
99 |
else {
|
100 |
as_.setAborted(result); |
101 |
} |
102 |
} |
103 |
}; |