hlrc / server / include / RSB / AnimationCallbackWrapper.h @ f150aab5
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "CallbackWrapper.h" |
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#include "Animation.h" |
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// callback handler incoming animation requests:
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class AnimationCallbackWrapper : public CallbackWrapper<rst::animation::HeadAnimation> { |
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public:
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AnimationCallbackWrapper(Middleware* mw) : CallbackWrapper(mw) { |
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} |
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void call(const std::string& method_name, boost::shared_ptr<rst::animation::HeadAnimation> input) { |
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printf("> incomint animation (method = %s)\n", method_name.c_str());
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// fetch animation passed by rsb:
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rst::animation::HeadAnimation* rst_ani = input.get(); |
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boost::shared_ptr<Animation> ani(new Animation()); |
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switch ((int)rst_ani->animation()) { |
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case (rst_ani->IDLE):
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ani->target = Animation::IDLE; |
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break;
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case (rst_ani->HEAD_NOD):
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ani->target = Animation::HEAD_NOD; |
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break;
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case (rst_ani->HEAD_SHAKE):
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ani->target = Animation::HEAD_SHAKE; |
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break;
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case (rst_ani->EYEBLINK_LEFT):
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ani->target = Animation::EYEBLINK_L; |
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break;
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case (rst_ani->EYEBLINK_RIGHT):
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ani->target = Animation::EYEBLINK_R; |
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break;
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case (rst_ani->EYEBLINK_BOTH):
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ani->target = Animation::EYEBLINK_BOTH; |
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break;
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case (rst_ani->EYEBROWS_RAISE):
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ani->target = Animation::EYEBROWS_RAISE; |
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break;
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case (rst_ani->EYEBROWS_LOWER):
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ani->target = Animation::EYEBROWS_LOWER; |
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break;
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case (rst_ani->ENGAGEMENT_LEFT):
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ani->target = Animation::ENGAGEMENT_LEFT; |
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break;
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case (rst_ani->ENGAGEMENT_RIGHT):
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ani->target = Animation::ENGAGEMENT_RIGHT; |
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break;
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default:
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ani->target = Animation::IDLE; |
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printf("> unhandled animatin target %d\n", (int)rst_ani->animation()); |
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throw std::runtime_error("AnimationCallback: invalid animation id");
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return;
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} |
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ani->repetitions = rst_ani->repetitions(); |
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ani->duration_each = rst_ani->duration_each(); |
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ani->scale = rst_ani->emphasis_scale(); |
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printf("> new Animation: %s\n", ani->as_string().c_str());
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// send to application
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mw->animation_callback(ani); |
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} |
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}; |