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hlrc / server / include / RSB / GazeCallbackWrapper.h @ f150aab5

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include "CallbackWrapper.h"
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// callback handler incoming gaze requests:
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class GazeCallbackWrapper : public CallbackWrapper<rst::animation::BinocularHeadGaze> {
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public:
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        GazeCallbackWrapper(Middleware* mw) : CallbackWrapper(mw) {
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        }
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        void call(const std::string& method_name, boost::shared_ptr<rst::animation::BinocularHeadGaze> input) {
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                rst::animation::BinocularHeadGaze* gaze = input.get();
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                // printf("> incoming gaze (p=%3.1f t=%3.1f r=%3.1f / v=%3.1f)\n", gaze->pan(), gaze->tilt(), gaze->roll(), gaze->vergence());
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                humotion::GazeState gaze_state;
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                // fill in gaze
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                gaze_state.pan = gaze->target().azimuth();
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                gaze_state.tilt = gaze->target().elevation();
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                gaze_state.roll = 0.0;
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                // RSB supports only absolute targets for now...
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                gaze_state.timestamp = 123.45; // FIXME!!
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                gaze_state.gaze_type = humotion::GazeState::GAZETYPE_ABSOLUTE;
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                // vergence
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                gaze_state.vergence = (gaze->has_eye_vergence()) ? gaze->eye_vergence() : 0.0;
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                // offsets
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                gaze_state.pan_offset = (gaze->has_offset()) ? gaze->offset().azimuth() : 0.0;
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                gaze_state.tilt_offset = (gaze->has_offset()) ? gaze->offset().elevation() : 0.0;
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                // send to application:
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                mw->gaze_callback(gaze_state);
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        }
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};