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hlrc / server / src / AudioPlayerLibAO.cpp @ f150aab5

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#include "AudioPlayerLibAO.h"
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using namespace std;
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using namespace boost;
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// new audio player with gievn device type (default is pulse)
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AudioPlayerLibAO::AudioPlayerLibAO(string driver) : AudioPlayer(driver) {
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        printf("> using libao for playback\n");
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        // initialize
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        ao_initialize();
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        // configure driver
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        if (audio_driver.empty()) {
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                // use default:
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                driver = ao_default_driver_id();
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        }
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        else {
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                driver = ao_driver_id(audio_driver.c_str());
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        }
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        // start audio playback thread:
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        playback_thread_ptr = new boost::thread(boost::bind(&AudioPlayerLibAO::playback_thread, this));
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}
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// this will return once we start playing
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void AudioPlayerLibAO::play(boost::shared_ptr<AudioData> audio) {
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        audio_data = audio;
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        printf("> AudioPlayerLibAO: play() %d samples requested\n", (int)audio_data->samples.size());
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        // skip empty audio data
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        if (audio_data->samples.size() == 0) {
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                printf("> warning: empty audio data - skipped.\n");
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                return;
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        }
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        // check if we can play this file:
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        while (playback_state != IDLE) {
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                printf("> player not ready yet, waiting for 10ms\n");
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                usleep(10 * 1000);
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        }
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        audio_format = extract_ao_format(audio_data);
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        playback_requested = true;
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        // wait for playback to start:
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        printf("> waiting for playback start...\n");
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        while (playback_requested) {
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                usleep(1 * 1000);
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        }
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        printf("> playback running.\n");
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}
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ao_sample_format AudioPlayerLibAO::extract_ao_format(boost::shared_ptr<AudioData> audio) {
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        ao_sample_format ao_format;
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        // get bits per sample
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        ao_format.bits = audio->sample_bit;
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        // bitrate
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        ao_format.rate = audio->sample_rate;
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        // endianess
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        ao_format.byte_format = audio->sample_big_endian ? AO_FMT_BIG : AO_FMT_LITTLE;
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        // number of channels
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        ao_format.channels = audio->sample_channels;
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        // format matrix:
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        if (ao_format.channels == 1) {
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                ao_format.matrix = (char*)"L";
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        }
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        else if (ao_format.channels == 2) {
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                ao_format.matrix = (char*)"L,R";
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        }
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        else {
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                printf("> invalid AudioData channel count given. ignoring request\n");
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                throw runtime_error("AudioPlayerLibAO::extract_ao_format() unsupported number of audio channels given in AudioData");
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        }
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        printf("> AudioPlayerLibAO: format=%d rate=%d endianess=%d channels=%d\n", ao_format.bits, ao_format.rate,
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               ao_format.byte_format, ao_format.channels);
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        return ao_format;
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}
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void AudioPlayerLibAO::playback_thread() {
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        printf("> playback thread started\n");
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        playback_state = IDLE;
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        while (playback_state != EXITING) {
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                switch (playback_state) {
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                        default:
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                        case (INITIALIZING):
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                                // waiting to be ready
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                                break;
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                        case (IDLE):
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                                // nothing to do, wait here until we are triggered to play!
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                                if (playback_requested) {
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                                        printf("> AudioPlayer: loading\n");
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                                        playback_state = LOADING;
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                                }
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                                break;
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                        case (LOADING):
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                                // check if we can play that format:
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                                device = ao_open_live(driver, &audio_format, NULL /* no options */);
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                                if (device == NULL) {
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                                        printf(
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                                           "> AudioPlayer: WARNING: can not open requested audio device. trying to fall back to default driver\n");
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                                        driver = ao_default_driver_id();
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                                        device = ao_open_live(driver, &audio_format, NULL /* no options */);
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                                }
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                                if (device == NULL) {
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                                        // failed to init device for format:
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                                        printf("> AudioPlayer: WARNING: can not open audio device, not playing audio file!\n");
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                                        playback_active = false;
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                                        playback_requested = false;
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                                        playback_state = IDLE;
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                                        break;
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                                }
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                                else {
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                                        // ok we can now play the data
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                                        printf("> AudioPlayer: playback started\n");
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                                        // mark request as beeing processed
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                                        playback_requested = false;
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                                        // enter actual playing state
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                                        playback_state = PLAYING;
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                                        playback_active = true;
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                                        ao_play(device, audio_data->samples.data(), audio_data->samples.size());
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                                        printf("> AudioPlayer: finished playback\n");
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                                }
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                                break;
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                        case (PLAYING):
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                                // when we reach this case, the ao_play() call finished
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                                //-> we can close this now:
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                                ao_close(device);
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                                playback_state = IDLE;
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                                playback_active = false;
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                                printf("> AudioPlayer: device closed\n");
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                                break;
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                        case (ERROR):
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                                printf("> AudioPlayer ERROR! exiting\n");
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                                exit(EXIT_FAILURE);
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                                break;
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                }
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                // 1ms delay to safe cpu time
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                usleep(1000);
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        }
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        // shutdown audio!
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        ao_shutdown();
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        // done
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        playback_state = CLOSED;
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}
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AudioPlayerLibAO::~AudioPlayerLibAO() {
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}