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hlrc / server / action / animation.action @ faff9a2e

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#robot head animation
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uint8 IDLE  = 0
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uint8 HEAD_NOD   = 1
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uint8 HEAD_SHAKE = 2
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uint8 EYEBLINK_L = 3
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uint8 EYEBLINK_R = 4
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uint8 EYEBLINK_BOTH  = 5
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uint8 EYEBROWS_RAISE = 6
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uint8 EYEBROWS_LOWER = 7
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uint8 ENGAGEMENT_LEFT = 8
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uint8 ENGAGEMENT_RIGHT = 9
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uint8 target
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uint32 repetitions
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#in milliseconds
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uint32 duration_each
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#influence how pronounced the animation should be executed
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#]0, 1[  => less pronounced
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#[1, 1]  => normal version
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#]1, n]  => over pronounced
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#[-n, 0] => undefined / ignored
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float32  scale
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---
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#response
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uint32 result
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---
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uint32 result