humotion / src / server / eyelid_motion_generator.cpp @ 01fafd4d
History | View | Annotate | Download (10.987 KB)
1 |
/*
|
---|---|
2 |
* This file is part of humotion
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/humotion
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU Lesser General Public License Version 3 (the ``LGPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the LGPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the LGPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*/
|
27 |
|
28 |
#include "humotion/server/eyelid_motion_generator.h" |
29 |
#include "humotion/server/server.h" |
30 |
|
31 |
// using namespace boost;
|
32 |
// using namespace std;
|
33 |
// using namespace humotion;
|
34 |
// using namespace humotion::server;
|
35 |
|
36 |
using humotion::server::EyelidMotionGenerator;
|
37 |
using humotion::server::Config;
|
38 |
|
39 |
//! constructor
|
40 |
EyelidMotionGenerator::EyelidMotionGenerator(JointInterface *j, Config *cfg) : |
41 |
EyeMotionGenerator(j, cfg) { |
42 |
saccade_blink_active_ = false;
|
43 |
saccade_blink_requested_ = false;
|
44 |
eyelid_closed_[LEFT] = false;
|
45 |
eyelid_closed_[RIGHT] = false;
|
46 |
|
47 |
eyeblink_blocked_timeout_ = boost::get_system_time(); |
48 |
} |
49 |
|
50 |
//! destructor
|
51 |
EyelidMotionGenerator::~EyelidMotionGenerator() { |
52 |
} |
53 |
|
54 |
|
55 |
//! calculate joint targets
|
56 |
//! \TODO: make up motion twice as slow as down motion
|
57 |
void EyelidMotionGenerator::calculate_targets() {
|
58 |
// printf("> humotion: calculating eyelid targets\n");
|
59 |
|
60 |
// fetch current angles
|
61 |
float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
|
62 |
|
63 |
float eyelid_target = 0.0; |
64 |
if (config->eyelids_follow_eyemotion) {
|
65 |
// the eyelids shoudl follow the eye motion
|
66 |
// therefore copy the eyeballs tilt position
|
67 |
eyelid_target = eye_tilt_now; |
68 |
} |
69 |
|
70 |
// calculate left eyelid targets
|
71 |
float eyelid_upper_left_target = eyelid_target + requested_gaze_state_.eyelid_opening_upper;
|
72 |
float eyelid_lower_left_target = eyelid_target - requested_gaze_state_.eyelid_opening_lower;
|
73 |
|
74 |
// calculate right eyelid targets
|
75 |
float eyelid_upper_right_target = eyelid_target + requested_gaze_state_.eyelid_opening_upper;
|
76 |
float eyelid_lower_right_target = eyelid_target - requested_gaze_state_.eyelid_opening_lower;
|
77 |
|
78 |
// limit target angles
|
79 |
eyelid_upper_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_UPPER, |
80 |
eyelid_upper_left_target); |
81 |
eyelid_lower_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_LOWER, |
82 |
eyelid_lower_left_target); |
83 |
eyelid_upper_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, |
84 |
eyelid_upper_right_target); |
85 |
eyelid_lower_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, |
86 |
eyelid_lower_right_target); |
87 |
|
88 |
// (temporarily) store the target
|
89 |
joint_interface_->set_target(JointInterface::ID_EYES_LEFT_LID_UPPER, |
90 |
eyelid_upper_left_target, 0.0); |
91 |
joint_interface_->set_target(JointInterface::ID_EYES_LEFT_LID_LOWER, |
92 |
eyelid_lower_left_target, 0.0); |
93 |
joint_interface_->set_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, |
94 |
eyelid_upper_right_target, 0.0); |
95 |
joint_interface_->set_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, |
96 |
eyelid_lower_right_target, 0.0); |
97 |
|
98 |
// check for saccade
|
99 |
check_for_saccade(); |
100 |
|
101 |
// is there a blink request?
|
102 |
start_external_eyeblinks(requested_gaze_state_.eyeblink_request_left, |
103 |
requested_gaze_state_.eyeblink_request_right); |
104 |
|
105 |
// do we have a saccade & do we want to exec an eyeblink?
|
106 |
process_saccadic_eyeblinks(); |
107 |
|
108 |
// execute for periodic eyeblinks every ? ms
|
109 |
process_periodic_eyeblinks(); |
110 |
|
111 |
// close eyes again after a given timeout
|
112 |
handle_eyeblink_timeout(); |
113 |
|
114 |
// eyeblinks override position target (if necessary)
|
115 |
override_lids_for_eyeblink(); |
116 |
} |
117 |
|
118 |
//! process any external blink requests
|
119 |
void EyelidMotionGenerator::start_external_eyeblinks(int duration_left, int duration_right) { |
120 |
// manual eyeblinks will ALWAYs get executed as we use
|
121 |
// a negative block timeout (=timeout has already passed)
|
122 |
if ((duration_left != 0) || (duration_right != 0)) { |
123 |
eyeblink_blocked_timeout_ = boost::get_system_time() - boost::posix_time::seconds(100);
|
124 |
} |
125 |
|
126 |
|
127 |
if (duration_left == 0) { |
128 |
// nothing to do
|
129 |
} else if (duration_left < 0) { |
130 |
// infinite sleep -> close
|
131 |
eyelid_closed_[LEFT] = true;
|
132 |
} else {
|
133 |
// timeout sleep
|
134 |
start_eyeblink(LEFT, duration_left); |
135 |
eyelid_closed_[LEFT] = false;
|
136 |
} |
137 |
|
138 |
if (duration_right == 0) { |
139 |
// nothing to do
|
140 |
} else if (duration_right < 0) { |
141 |
// infinite sleep -> close
|
142 |
eyelid_closed_[RIGHT] = true;
|
143 |
} else {
|
144 |
// timeout sleep
|
145 |
start_eyeblink(RIGHT, duration_right); |
146 |
eyelid_closed_[RIGHT] = false;
|
147 |
} |
148 |
} |
149 |
|
150 |
//! process saccadic blink requests
|
151 |
//! -> when we do a saccade, the chances to blink are much higher
|
152 |
void EyelidMotionGenerator::process_saccadic_eyeblinks() {
|
153 |
if (saccade_blink_requested_) {
|
154 |
// every n-th's saccade requests an eyeblink
|
155 |
float frnd = static_cast <float> (std::rand()) / static_cast <float> (RAND_MAX); |
156 |
if (frnd <= config->eyeblink_probability_after_saccade) {
|
157 |
printf("> saccadic eyeblink:\n");
|
158 |
start_eyeblink(LEFT, config->eyeblink_duration * 1000.0); |
159 |
start_eyeblink(RIGHT, config->eyeblink_duration * 1000.0); |
160 |
} |
161 |
saccade_blink_requested_ = false;
|
162 |
} |
163 |
} |
164 |
|
165 |
//! process periodic blink requests
|
166 |
//! -> we want to have an eyeblink every n...m seconds
|
167 |
void EyelidMotionGenerator::process_periodic_eyeblinks() {
|
168 |
if (eyeblink_active_[LEFT] || eyeblink_active_[RIGHT]) {
|
169 |
float range = config->eyeblink_periodic_distribution_upper
|
170 |
- config->eyeblink_periodic_distribution_lower; |
171 |
|
172 |
// random number 0...1
|
173 |
float frnd = static_cast <float> (std::rand()) / static_cast <float> (RAND_MAX); |
174 |
|
175 |
// calculate next timeout for a new periodic eyeblink
|
176 |
float seconds_to_next_blink =
|
177 |
config->eyeblink_periodic_distribution_lower + frnd * range; |
178 |
|
179 |
periodic_blink_start_time_ = boost::get_system_time() |
180 |
+ boost::posix_time::seconds(seconds_to_next_blink); |
181 |
} |
182 |
|
183 |
if (boost::get_system_time() > periodic_blink_start_time_) {
|
184 |
// printf("> periodic eyeblink:\n");
|
185 |
start_eyeblink(LEFT, config->eyeblink_duration * 1000.0); |
186 |
start_eyeblink(RIGHT, config->eyeblink_duration * 1000.0); |
187 |
} |
188 |
} |
189 |
|
190 |
//! handle eyeblink timeouts.
|
191 |
//! this function will actually re-open the eyes after a predefined time
|
192 |
void EyelidMotionGenerator::handle_eyeblink_timeout() {
|
193 |
boost::system_time now = boost::get_system_time(); |
194 |
|
195 |
// take care of re-opening eye timeout
|
196 |
for (int i=LEFT; i <= RIGHT; i++) { |
197 |
if (eyeblink_active_[i]) {
|
198 |
if (now >= eyeblink_timeout_[i]) {
|
199 |
eyeblink_active_[i] = false;
|
200 |
} |
201 |
} |
202 |
} |
203 |
|
204 |
// take care of blocking time
|
205 |
if (eyeblink_active_[LEFT] || eyeblink_active_[RIGHT]) {
|
206 |
eyeblink_blocked_timeout_ = boost::get_system_time() |
207 |
+ boost::posix_time::seconds(config->eyeblink_blocked_time); |
208 |
} |
209 |
} |
210 |
|
211 |
//! override eyelid positions
|
212 |
//! this will override (=close) the eyelids for all possible eyeblink requests
|
213 |
void EyelidMotionGenerator::override_lids_for_eyeblink() {
|
214 |
// close the requested eyelids
|
215 |
if (eyeblink_active_[LEFT] || eyelid_closed_[LEFT]) {
|
216 |
close_eyelid(JointInterface::ID_EYES_LEFT_LID_UPPER); |
217 |
close_eyelid(JointInterface::ID_EYES_LEFT_LID_LOWER); |
218 |
} |
219 |
if (eyeblink_active_[RIGHT] || eyelid_closed_[RIGHT]) {
|
220 |
close_eyelid(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
221 |
close_eyelid(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
222 |
} |
223 |
} |
224 |
|
225 |
|
226 |
|
227 |
//! overwrite the intermediate target to close the given eyelid:
|
228 |
void EyelidMotionGenerator::close_eyelid(int joint_id) { |
229 |
float value = 0.0; |
230 |
|
231 |
// set upper to minimal allowed value (=as closed as possible) + a small offset
|
232 |
// set lower to the same value (instead of max) in order to avoid collisions
|
233 |
switch (joint_id) {
|
234 |
default:
|
235 |
// no eyelid -> return
|
236 |
return;
|
237 |
|
238 |
case(JointInterface::ID_EYES_LEFT_LID_UPPER):
|
239 |
case(JointInterface::ID_EYES_LEFT_LID_LOWER):
|
240 |
// use the upper value + 10 deg as close state:
|
241 |
value = joint_interface_->get_joint_min(JointInterface::ID_EYES_LEFT_LID_UPPER) + 10.0; |
242 |
// overwrite last target_
|
243 |
joint_interface_->set_target(joint_id, value, 0.0); |
244 |
break;
|
245 |
|
246 |
case(JointInterface::ID_EYES_RIGHT_LID_UPPER):
|
247 |
case(JointInterface::ID_EYES_RIGHT_LID_LOWER):
|
248 |
// use the upper value + 10 deg as close state:
|
249 |
value = joint_interface_->get_joint_min(JointInterface::ID_EYES_RIGHT_LID_UPPER) + 10.0; |
250 |
// overwrite last target_
|
251 |
joint_interface_->set_target(joint_id, value, 0.0); |
252 |
break;
|
253 |
} |
254 |
} |
255 |
|
256 |
//! start an eyeblink request
|
257 |
//! this will actually set a flag and a timeout for reopening the given eyelid pair again
|
258 |
//! \param int id of side (LEFT or RIGHT)
|
259 |
void EyelidMotionGenerator::start_eyeblink(int side, int duration) { |
260 |
// cout << "BLOCKED UNTIL " << eyeblink_blocked_timeout << "\n";
|
261 |
if (boost::get_system_time() < eyeblink_blocked_timeout_) {
|
262 |
// return if we are still in the block time
|
263 |
return;
|
264 |
} |
265 |
// request for n ms eyeblink:
|
266 |
eyeblink_timeout_[side] = boost::get_system_time() + boost::posix_time::milliseconds(duration); |
267 |
|
268 |
eyeblink_active_[side] = true;
|
269 |
} |
270 |
|
271 |
//! check if there is an ongoing saccade:
|
272 |
void EyelidMotionGenerator::check_for_saccade() {
|
273 |
if (get_eye_saccade_active()) {
|
274 |
// this is a saccade, check if not already in saccade:
|
275 |
if (!saccade_blink_active_) {
|
276 |
// this is a new saccade! restart blink timer
|
277 |
saccade_blink_requested_ = true;
|
278 |
saccade_blink_active_ = true;
|
279 |
} |
280 |
} else {
|
281 |
saccade_blink_active_ = false;
|
282 |
} |
283 |
} |
284 |
|
285 |
|
286 |
//! publish targets to motor boards:
|
287 |
void EyelidMotionGenerator::publish_targets() {
|
288 |
// publish values if there is an active gaze input within the last timerange
|
289 |
if (gaze_target_input_active()) {
|
290 |
joint_interface_->publish_target(JointInterface::ID_EYES_LEFT_LID_UPPER); |
291 |
joint_interface_->publish_target(JointInterface::ID_EYES_LEFT_LID_LOWER); |
292 |
joint_interface_->publish_target(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
293 |
joint_interface_->publish_target(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
294 |
} |
295 |
} |