Revision 0c8d22a5 src/server/neck_motion_generator.cpp
src/server/neck_motion_generator.cpp | ||
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* Excellence Initiative. |
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*/ |
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#include "server/neck_motion_generator.h" |
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#include "server/gaze_motion_generator.h" |
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#include "server/server.h" |
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#include <cmath> |
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using namespace std;
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using namespace humotion;
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using namespace humotion::server;
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#include "humotion/server/gaze_motion_generator.h"
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#include "humotion/server/neck_motion_generator.h"
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#include "humotion/server/server.h"
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const float NeckMotionGenerator::CONST_GUITTON87_A = 4.39/2.0; // / 2.0; |
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const float NeckMotionGenerator::CONST_GUITTON87_B = 106.0/2.0; // /2.0; |
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using humotion::server::NeckMotionGenerator; |
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//healthy adult human: 12-15 breaths/min (see "Ganong's review of medical physiology") |
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//total: 60/12-15 = 3-5s |
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//inhale 1.5-2s |
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//exhale 1.5-2s |
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//pause 2s |
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const float NeckMotionGenerator::CONST_BREATH_PERIOD = 1500.0+1500.0+1500.0; //given in ms |
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const float NeckMotionGenerator::CONST_BREATH_AMPLITUDE = 1.0; //degrees |
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const float NeckMotionGenerator::CONST_GUITTON87_A = 4.39/2.0; |
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const float NeckMotionGenerator::CONST_GUITTON87_B = 106.0/2.0; |
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// healthy adult human: 12-15 breaths/min (see "Ganong's review of medical physiology") |
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// total: 60/12-15 = 3-5s |
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// inhale 1.5-2s |
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// exhale 1.5-2s |
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// pause 2s |
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const float NeckMotionGenerator::CONST_BREATH_PERIOD = 1500.0+1500.0+1500.0; // given in ms |
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const float NeckMotionGenerator::CONST_BREATH_AMPLITUDE = 1.0; // degrees |
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//! constructor |
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NeckMotionGenerator::NeckMotionGenerator(JointInterface *j) : GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE){ |
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NeckMotionGenerator::NeckMotionGenerator(JointInterface *j) : |
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GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE) { |
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breath_time = 0.0; |
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} |
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//! destructor |
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NeckMotionGenerator::~NeckMotionGenerator(){ |
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NeckMotionGenerator::~NeckMotionGenerator() {
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} |
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//! get a breath offset angle |
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//! @return float of breath offset value |
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float NeckMotionGenerator::get_breath_offset(){ |
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//we want to have a constant acceleration -> triangular wave as speeds -> (x<0.5)? 2*x*x: 1- 2*(1-x)**2 = 4x - 2x**2 - 1 |
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float NeckMotionGenerator::get_breath_offset() { |
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// we want to have a constant acceleration |
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// -> triangular wave as speeds -> (x<0.5)? 2*x*x: 1- 2*(1-x)**2 = 4x - 2x**2 - 1 |
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float breath_offset = 0.0; |
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float breath_time_normalized = (breath_time * 3)/CONST_BREATH_PERIOD; //0...1 -> move up, 1..2 -> return, 2..3 -> still |
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// 0...1 -> move up, 1..2 -> return, 2..3 -> still |
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float breath_time_normalized = (breath_time * 3)/CONST_BREATH_PERIOD; |
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if (breath_time_normalized <= 0.5){ |
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//accelerated motion:
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if (breath_time_normalized <= 0.5) {
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// accelerated motion
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breath_offset = CONST_BREATH_AMPLITUDE * (2.0 * pow(breath_time_normalized, 2)); |
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}else if (breath_time_normalized <= 1.0){
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//deaccelerate:
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} else if (breath_time_normalized <= 1.0) {
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// deaccelerate
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breath_offset = CONST_BREATH_AMPLITUDE * (1.0 - 2.0 * pow(1.0 - breath_time_normalized, 2)); |
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}else if (breath_time_normalized <= 1.5){
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//accelerate again:
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} else if (breath_time_normalized <= 1.5) {
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// accelerate again
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breath_offset = CONST_BREATH_AMPLITUDE * (1.0 - (2.0 * pow(breath_time_normalized-1, 2))); |
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}else if (breath_time_normalized <= 2.0){
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} else if (breath_time_normalized <= 2.0) {
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breath_offset = CONST_BREATH_AMPLITUDE * (2.0 * pow(2.0 - breath_time_normalized, 2)); |
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}else if (breath_time_normalized <= 3.0){
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//pause for some time |
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} else if (breath_time_normalized <= 3.0) {
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// pause for some time
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breath_offset = 0; |
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} |
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//fetch next time |
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// fetch next time
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breath_time += 1000.0/Server::MOTION_UPDATERATE; |
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if (breath_time >= CONST_BREATH_PERIOD){ |
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if (breath_time >= CONST_BREATH_PERIOD) {
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breath_time -= CONST_BREATH_PERIOD; |
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} |
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//! calculate joint targets |
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void NeckMotionGenerator::calculate_targets(){ |
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//fetch current dataset:
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void NeckMotionGenerator::calculate_targets() {
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// fetch current dataset
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float neck_pan_now, neck_tilt_now, neck_roll_now; |
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float neck_pan_speed, neck_tilt_speed, neck_roll_speed; |
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&neck_roll_now, |
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&neck_roll_speed); |
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//reached target? |
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// reached target?
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float goal_diff = fabs(get_current_gaze().distance_pt_abs(requested_gaze_state)); |
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float target_diff = fabs(requested_gaze_state.distance_pt_abs(previous_neck_target)); |
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//printf("GOAL DIFF = %f TARGET DIFF = %f\n",goal_diff,target_diff); |
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//get_current_gaze().dump(); |
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//requested_gaze_state.dump(); |
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// printf("GOAL DIFF = %f TARGET DIFF = %f\n",goal_diff,target_diff);
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// get_current_gaze().dump();
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// requested_gaze_state.dump();
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//check if new target |
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//close to goal? |
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if ( (neck_saccade_active) && (goal_diff < 1.0)){
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// check if new target
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// close to goal?
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if ( (neck_saccade_active) && (goal_diff < 1.0) ) {
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neck_saccade_reached_goal = true; |
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} |
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if (neck_saccade_active){ |
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if (neck_saccade_active) {
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previous_neck_target = requested_gaze_state; |
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} |
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//if we get a new target now, we can stop the neck saccade |
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if (target_diff > .1){ |
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if (neck_saccade_reached_goal){ |
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// if we get a new target now, we can stop the neck saccade
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if (target_diff > .1) {
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if (neck_saccade_reached_goal) {
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// joint_interface->neck_saccade_done(); |
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neck_saccade_active = false; |
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neck_saccade_reached_goal = false; |
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} |
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} |
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if (neck_saccade_requested){ |
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if (neck_saccade_requested) {
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neck_saccade_active = true; |
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} |
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//check if this is a small or big saccade:
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if (neck_saccade_active || neck_saccade_omr){ |
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//full saccade with neck motion -> update neck target |
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// check if this is a small or big saccade
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if (neck_saccade_active || neck_saccade_omr) {
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// full saccade with neck motion -> update neck target
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requested_neck_state = requested_gaze_state; |
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} |
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//get targets: this is the sum of stored neck target and up-to-date offset: |
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// get targets: this is the sum of stored neck target and up-to-date offset:
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float neck_pan_target = requested_neck_state.pan + requested_gaze_state.pan_offset; |
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float neck_tilt_target = requested_neck_state.tilt + requested_gaze_state.tilt_offset; |
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//roll is always equal to requested gaze (not neck) state |
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// roll is always equal to requested gaze (not neck) state
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float neck_roll_target = requested_gaze_state.roll + requested_gaze_state.roll_offset; |
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//add breath wave to tilt:
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// add breath wave to tilt
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neck_tilt_target += get_breath_offset(); |
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//pass parameters to reflexxes api:
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// pass parameters to reflexxes api
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setup_neckmotion(0, neck_pan_target, neck_pan_now, neck_pan_speed, neck_pan_ts); |
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setup_neckmotion(1, neck_tilt_target, neck_tilt_now, neck_tilt_speed, neck_tilt_ts); |
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setup_neckmotion(2, neck_roll_target, neck_roll_now, neck_roll_speed, neck_roll_ts); |
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//call reflexxes to handle profile calculation:
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// call reflexxes to handle profile calculation
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reflexxes_calculate_profile(); |
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//tell the joint if about the new values:
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// tell the joint if about the new values
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joint_interface->set_target(JointInterface::ID_NECK_PAN, |
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reflexxes_position_output->NewPositionVector->VecData[0], |
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reflexxes_position_output->NewVelocityVector->VecData[0]); |
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} |
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//! publish targets to motor boards: |
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void NeckMotionGenerator::publish_targets(){ |
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//publish values if there is an active gaze input within the last timerange |
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if (gaze_target_input_active()){ |
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void NeckMotionGenerator::publish_targets() {
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// publish values if there is an active gaze input within the last timerange
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if (gaze_target_input_active()) {
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joint_interface->publish_target(JointInterface::ID_NECK_PAN); |
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joint_interface->publish_target(JointInterface::ID_NECK_TILT); |
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joint_interface->publish_target(JointInterface::ID_NECK_ROLL); |
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//! \param target angle |
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//! \param current angle |
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void NeckMotionGenerator::setup_neckmotion(int dof, float target, float current_position, |
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float current_speed, humotion::Timestamp timestamp){
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//get distance to target:
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float current_velocity, humotion::Timestamp timestamp) {
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// get distance to target
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float distance_abs = fabs(target - current_position); |
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//get max speed: according to [guitton87] there is a relation between distance_abs and v_max_head: |
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//v_max = 4.39 * d_total + 106.0 (in degrees) |
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// get max speed: according to [guitton87] there is a relation |
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// between distance_abs and v_max_head: |
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// v_max = 4.39 * d_total + 106.0 (in degrees) |
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float max_speed = (CONST_GUITTON87_A * distance_abs + CONST_GUITTON87_B); |
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//max accel: assuming linear acceleration we have
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/* v ^ |
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// max accel: assuming linear acceleration we have:
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/* v ^ _
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* | / \ |
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* | / \ |
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* |/_____\___> t |
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// d_total = 1/4 * a * 4 * vmax^2 / a^2 = v_max^2 / a |
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// d_total = a * 2 * d_total / (v_max^2) |
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// and therefore |
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// a = v_max^2 / d_total
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// a = v_max^2 / d_total |
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float max_accel = 0.0; |
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if (distance_abs > 0.0){ |
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if (distance_abs > 0.0) {
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max_accel = pow(max_speed, 2) / distance_abs; |
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} |
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//smoother motion |
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max_accel = max_accel * 0.7; //1.0; //0.7;
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// smoother motion
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max_accel = max_accel * 0.7; |
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//limit maximum acceleration to reduce noise FIXME! |
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if (max_accel>1000){
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// limit maximum acceleration to reduce noise FIXME!
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if (max_accel > 1000) {
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max_accel = 1000; |
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} |
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///printf("MAX SPEED %4.2f / max accel %4.2f\n",max_speed, max_accel);
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// printf("MAX SPEED %4.2f / max accel %4.2f\n",max_speed, max_accel);
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//feed reflexxes api with data |
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reflexxes_set_input(dof, target, current_position, current_speed, timestamp, max_speed, max_accel); |
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// feed reflexxes api with data |
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reflexxes_set_input(dof, target, current_position, current_velocity, |
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timestamp, max_speed, max_accel); |
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} |
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