humotion / src / server / controller.cpp @ 0c8d22a5
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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include "humotion/server/controller.h" |
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#include "humotion/server/eye_motion_generator.h" |
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#include "humotion/server/eyebrow_motion_generator.h" |
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#include "humotion/server/eyelid_motion_generator.h" |
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#include "humotion/server/mouth_motion_generator.h" |
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#include "humotion/server/neck_motion_generator.h" |
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#include "humotion/timestamp.h" |
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// using namespace std;
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// using namespace humotion;
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// using namespace humotion::server;
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using humotion::server::Controller;
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//! constructor
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Controller::Controller(JointInterface *j) : activated(false) {
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joint_interface = j; |
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} |
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//! destructor
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Controller::~Controller() { |
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} |
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//! initialise motion generators
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void Controller::init_motion_generators() {
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// NOTE: the order of these generators is important!
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// (i.e. the neck generator must be added after the eye generator!)
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// eye motion generation:
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add_motion_generator(new EyeMotionGenerator(joint_interface));
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// eyelid motion generator
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add_motion_generator(new EyelidMotionGenerator(joint_interface));
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// neck motion generator
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add_motion_generator(new NeckMotionGenerator(joint_interface));
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// mouth motion generator
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add_motion_generator(new MouthMotionGenerator(joint_interface));
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// eyebrow motion generator
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add_motion_generator(new EyebrowMotionGenerator(joint_interface));
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} |
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//! add a single motion genrator
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void Controller::add_motion_generator(MotionGenerator *m) {
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motion_generator_vector.push_back(m); |
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} |
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//! calculate target angles for all motion generators:
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void Controller::calculate_targets() {
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Controller::motion_generator_vector_t::iterator it; |
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for (it = motion_generator_vector.begin(); it < motion_generator_vector.end(); it++) {
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(*it)->calculate_targets(); |
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} |
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} |
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//! publish all target angles to the devices:
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//! NOTE: this is done in an extra loop to have a low delay between consequent sets:
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void Controller::publish_targets() {
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Controller::motion_generator_vector_t::iterator it; |
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for (it = motion_generator_vector.begin(); it < motion_generator_vector.end(); it++) {
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(*it)->publish_targets(); |
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} |
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} |
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humotion::GazeState Controller::relative_gaze_to_absolute_gaze(humotion::GazeState relative) { |
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double pan, tilt, roll;
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humotion::GazeState absolute_gaze = relative; |
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// incoming gaze state wants to set a relative gaze angle
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// in order to calc the new absolute gaze, we need to go back
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// in time and find out where the head was pointing at that specific time:
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Timestamp relative_target_timestamp = relative.timestamp; |
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// check if this timestamp allows a valid conversion:
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Timestamp history_begin = |
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joint_interface->get_ts_position(JointInterface::ID_NECK_PAN).get_first_timestamp(); |
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// Timestamp history_end =
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// joint_interface->get_ts_position(JointInterface::ID_NECK_PAN).get_last_timestamp();
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// printf("> incoming: %f, history is %f to %f\n",relative_target_timestamp.to_seconds(),
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// history_begin.to_seconds(), history_end.to_seconds());
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// our history keeps the last n elements in a timestamped list
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if ((relative_target_timestamp < history_begin) || (history_begin.is_null())) {
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// when the incoming data is older than that it makes no sense
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// to do any guesswork and try to calculate a valid absolute target
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// therefore we will use the last known targets (see below)
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// in case we did not see this timestamp before, show a warning:
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if (last_known_absolute_timestamp != relative_target_timestamp) {
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printf("> WARNING: restored/guessed absolute target for unknown timestamp %f "
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"[this should not happen]\n", relative_target_timestamp.to_seconds());
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last_known_absolute_target_pan = 0.0; |
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last_known_absolute_target_tilt = 0.0; |
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last_known_absolute_target_roll = 0.0; |
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} |
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} else {
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// all fine, we can reconstruct the absolute target
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// fetch head / camera pose during that timestamp
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double neck_pan = joint_interface->get_ts_position(
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JointInterface::ID_NECK_PAN).get_interpolated_value(relative_target_timestamp); |
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double eye_l_pan = joint_interface->get_ts_position(
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JointInterface::ID_EYES_LEFT_LR).get_interpolated_value(relative_target_timestamp); |
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double eye_r_pan = joint_interface->get_ts_position(
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JointInterface::ID_EYES_RIGHT_LR).get_interpolated_value(relative_target_timestamp); |
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last_known_absolute_target_pan = neck_pan + (eye_l_pan + eye_r_pan)/2.0; |
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//
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double neck_tilt = joint_interface->get_ts_position(
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JointInterface::ID_NECK_TILT).get_interpolated_value(relative_target_timestamp); |
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double eye_tilt = joint_interface->get_ts_position(
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JointInterface::ID_EYES_BOTH_UD).get_interpolated_value(relative_target_timestamp); |
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last_known_absolute_target_tilt = neck_tilt + eye_tilt; |
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//
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last_known_absolute_target_roll = joint_interface->get_ts_position( |
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JointInterface::ID_NECK_ROLL).get_interpolated_value(relative_target_timestamp); |
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// safe this timestamp as known:
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last_known_absolute_timestamp = relative_target_timestamp; |
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} |
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pan = last_known_absolute_target_pan; |
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tilt = last_known_absolute_target_tilt; |
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roll = last_known_absolute_target_roll; |
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// substract offsets
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pan -= relative.pan_offset; |
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tilt -= relative.tilt_offset; |
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roll -= relative.roll_offset; |
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// build up absolute target
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absolute_gaze.gaze_type = GazeState::GAZETYPE_ABSOLUTE; |
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absolute_gaze.pan = pan + relative.pan; |
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absolute_gaze.tilt = tilt + relative.tilt; |
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absolute_gaze.roll = roll + relative.roll; |
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printf("pan now = %4.1f, rel=%4.1f ===> %4.2f\n", pan, relative.pan, absolute_gaze.pan);
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printf("tilt now = %4.1f, rel=%4.1f ===> %4.2f\n", tilt, relative.tilt, absolute_gaze.tilt);
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// FIXME: use ros TF for that calculation...
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// see http://wiki.ros.org/tf/Tutorials/Time%20travel%20with%20tf%20%28C%2B%2B%29
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// ros::Time past = now - ros::Duration(5.0);
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// listener.waitForTransform("/turtle2", now,J "/turtle1", past, "/world", ros::Duration(1.0));
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// listener.lookupTransform("/turtle2", now, "/turtle1", past, "/world", transform);
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// absolute_gaze.dump();
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return absolute_gaze;
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} |
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//! activate controller
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void Controller::set_activated(void) { |
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activated = true;
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} |
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//! update gaze target:
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//! \param GazeState with target values for the overall gaze
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void Controller::set_gaze_target(humotion::GazeState new_gaze_target) {
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if (!activated) {
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// not yet initialized, ignore incoming targets
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return;
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} |
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humotion::GazeState target_gaze; |
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// new_gaze_target.dump();
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// relative or absolute gaze update?
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if (new_gaze_target.gaze_type == GazeState::GAZETYPE_RELATIVE) {
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// relative gaze target -> calculate target angles
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target_gaze = relative_gaze_to_absolute_gaze(new_gaze_target); |
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} else {
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// already absolute gaze, set this
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target_gaze = new_gaze_target; |
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} |
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Controller::motion_generator_vector_t::iterator it; |
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for (it = motion_generator_vector.begin(); it < motion_generator_vector.end(); it++) {
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(*it)->set_gaze_target(target_gaze); |
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} |
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} |
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//! update mouth state:
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//! \param MouthState with target values for the mouth joints
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void Controller::set_mouth_target(MouthState s) {
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if (!activated) {
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// not yet initialized, ignore incoming targets
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return;
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} |
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Controller::motion_generator_vector_t::iterator it; |
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for (it = motion_generator_vector.begin(); it < motion_generator_vector.end(); it++) {
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(*it)->set_mouth_target(s); |
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} |
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} |