Revision 10cae485 src/server/eye_motion_generator.cpp
| src/server/eye_motion_generator.cpp | ||
|---|---|---|
| 86 | 86 |
eye_tilt_target = 0.0; |
| 87 | 87 |
} |
| 88 | 88 |
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| 89 |
//check and take care of limits |
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| 90 |
eye_pan_l_target = limit_target(JointInterface::ID_EYES_LEFT_LR, eye_pan_l_target); |
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| 91 |
eye_pan_r_target = limit_target(JointInterface::ID_EYES_RIGHT_LR, eye_pan_r_target); |
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| 92 |
eye_tilt_target = limit_target(JointInterface::ID_EYES_BOTH_UD, eye_tilt_target); |
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| 93 |
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| 89 | 94 |
//fetch current angles: |
| 90 | 95 |
float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR); |
| 91 | 96 |
float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR); |
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