Revision 10cae485 src/server/eye_motion_generator.cpp
src/server/eye_motion_generator.cpp | ||
---|---|---|
86 | 86 |
eye_tilt_target = 0.0; |
87 | 87 |
} |
88 | 88 |
|
89 |
//check and take care of limits |
|
90 |
eye_pan_l_target = limit_target(JointInterface::ID_EYES_LEFT_LR, eye_pan_l_target); |
|
91 |
eye_pan_r_target = limit_target(JointInterface::ID_EYES_RIGHT_LR, eye_pan_r_target); |
|
92 |
eye_tilt_target = limit_target(JointInterface::ID_EYES_BOTH_UD, eye_tilt_target); |
|
93 |
|
|
89 | 94 |
//fetch current angles: |
90 | 95 |
float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR); |
91 | 96 |
float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR); |
Also available in: Unified diff