Revision 1c758459 src/server/controller.cpp

View differences:

src/server/controller.cpp
107 107
    double roll      = joint_interface->get_ts_position(JointInterface::ID_NECK_ROLL).get_interpolated_value(relative_target_timestamp);
108 108

  
109 109
    //build up absolute target:
110
    absolute_gaze.type  = GazeState::ABSOLUTE;
110
    absolute_gaze.gaze_type  = GazeState::GAZETYPE_ABSOLUTE;
111 111
    absolute_gaze.pan   = pan + relative.pan;
112 112
    absolute_gaze.tilt  = tilt + relative.tilt;
113 113
    absolute_gaze.roll  = roll + relative.roll;
......
137 137
    GazeState target_gaze;
138 138

  
139 139
    //relative or absolute gaze update?
140
    if (new_gaze_target.type == GazeState::RELATIVE){
140
    if (new_gaze_target.gaze_type == GazeState::GAZETYPE_RELATIVE){
141 141
        //relative gaze target -> calculate target angles
142 142
        target_gaze = relative_gaze_to_absolute_gaze(new_gaze_target);
143 143
    }else{

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