Revision 2aa96942 src/server/eye_motion_generator.cpp
src/server/eye_motion_generator.cpp | ||
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joint_interface_->set_target(JointInterface::ID_EYES_BOTH_UD, |
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reflexxes_position_output->NewPositionVector->VecData[2], |
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reflexxes_position_output->NewVelocityVector->VecData[2]); |
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// store debug data: |
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store_debug_data("eye/neck_pan_now", neck_pan_now); |
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store_debug_data("eye/neck_tilt_now", neck_tilt_now); |
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store_debug_data("eye/eye_pan_r_target", eye_pan_r_target); |
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store_debug_data("eye/eye_pan_l_target", eye_pan_l_target); |
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store_debug_data("eye/eye_tilt_target", eye_tilt_target); |
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store_debug_data("eye/gaze_target_pan", requested_gaze_state_.pan); |
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store_debug_data("eye/gaze_target_tilt", requested_gaze_state_.tilt); |
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store_debug_data("eye/eye_pan_r_now", eye_pan_r_now); |
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store_debug_data("eye/eye_pan_l_now", eye_pan_l_now); |
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store_debug_data("eye/eye_tilt_now", eye_tilt_now); |
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store_debug_data("eye/output_l_lr", reflexxes_position_output->NewPositionVector->VecData[0]); |
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store_debug_data("eye/output_r_lr", reflexxes_position_output->NewPositionVector->VecData[1]); |
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store_debug_data("eye/output_ud", reflexxes_position_output->NewPositionVector->VecData[2]); |
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} |
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