humotion / include / humotion / server / config.h @ 2aa96942
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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#ifndef INCLUDE_HUMOTION_SERVER_CONFIG_H_
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#define INCLUDE_HUMOTION_SERVER_CONFIG_H_
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#include <map> |
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#include <string> |
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namespace humotion {
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namespace server {
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typedef std::map<std::string, float> debug_data_t; |
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class Config {
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public:
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Config(); |
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~Config(); |
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void init_defaults();
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// ********************************************************
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// NOTE: See config.cpp for explanations and default values
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// ********************************************************
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// publish debug information
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bool publish_internals;
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// saccade detection thresholds
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float threshold_velocity_eye_saccade;
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float threshold_angle_neck_saccade;
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float threshold_angle_omr_limit;
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// neck motion generation configuration
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float scale_velocity_neck;
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float scale_acceleration_neck;
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float limit_velocity_neck;
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float limit_acceleration_neck;
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// eye motion generation configuration
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float scale_velocity_eye;
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float scale_acceleration_eye;
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float limit_velocity_eye;
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float limit_acceleration_eye;
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bool use_neck_target_instead_of_position_eye;
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// parameters fo the breathing pattern
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float breath_period;
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float breath_amplitude;
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// parameters for eyelids
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bool eyelids_follow_eyemotion;
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// parameters for eye blinking
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float eyeblink_duration;
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float eyeblink_periodic_distribution_lower;
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float eyeblink_periodic_distribution_upper;
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float eyeblink_probability_after_saccade;
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float eyeblink_blocked_time;
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}; |
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} // namespace server
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} // namespace humotion
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#endif // INCLUDE_HUMOTION_SERVER_CONFIG_H_ |