humotion / src / server / controller.cpp @ 2be6243f
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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include "server/controller.h" |
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#include "server/eye_motion_generator.h" |
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#include "server/eyelid_motion_generator.h" |
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#include "server/eyebrow_motion_generator.h" |
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#include "server/neck_motion_generator.h" |
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#include "server/mouth_motion_generator.h" |
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using namespace std; |
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using namespace humotion; |
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using namespace humotion::server; |
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//! constructor
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Controller::Controller(JointInterface *j){ |
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joint_interface = j; |
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} |
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//! destructor
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Controller::~Controller(){ |
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} |
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//! initialise motion generators
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void Controller::init_motion_generators(){
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//NOTE: the order of these generators is important!
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// (i.e. the neck generator must be added after the eye generator!)
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//1) eye motion generation:
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add_motion_generator(new EyeMotionGenerator(joint_interface));
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//2) eyelid motion generator
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add_motion_generator(new EyelidMotionGenerator(joint_interface));
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//3) neck motion generator
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add_motion_generator(new NeckMotionGenerator(joint_interface));
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//4) mouth motion generator
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add_motion_generator(new MouthMotionGenerator(joint_interface));
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//5) eyebrow motion generator
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add_motion_generator(new EyebrowMotionGenerator(joint_interface));
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} |
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//! add a single motion genrator
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void Controller::add_motion_generator(MotionGenerator *m){
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motion_generator_vector.push_back(m); |
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} |
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//! calculate target angles for all motion generators:
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void Controller::calculate_targets(){
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for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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(*it)->calculate_targets(); |
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} |
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} |
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//! publish all target angles to the devices:
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//! NOTE: this is done in an extra loop to have a low delay between consequent sets:
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void Controller::publish_targets(){
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for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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(*it)->publish_targets(); |
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} |
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} |
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//! update gaze target:
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//! \param GazeState with target values for the overall gaze
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void Controller::set_gaze_target(GazeState new_gaze_target){
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for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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(*it)->set_gaze_target(new_gaze_target); |
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} |
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} |
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//! update mouth state:
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//! \param MouthState with target values for the mouth joints
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void Controller::set_mouth_target(MouthState s){
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for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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(*it)->set_mouth_target(s); |
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} |
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} |