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humotion / include / gaze_state.h @ 3218ba65

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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#pragma once
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#include <math.h>
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namespace humotion{
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class GazeState{
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public:
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        GazeState();
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        ~GazeState();
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        void dump();
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        //pan tilt roll
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        float pan;
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        float tilt;
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        float roll;
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        float pan_offset;
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        float tilt_offset;
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        float roll_offset;
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        //pan,tilt,roll can be relative or absolute
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        int type;
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        //when was this target requested?
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        double timestamp;
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        //is this relative or
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        enum GAZE_STATE_TYPE{
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            ABSOLUTE=0,
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            RELATIVE=1,
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            OVERRIDE=2
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        };
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        //
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        float vergence;
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        //eyelid opening angle
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        float eyelid_opening_upper;
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        float eyelid_opening_lower;
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        //eyebrow angles
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        float eyebrow_left;
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        float eyebrow_right;
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        //eyeblink request
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        int eyeblink_request_left;
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        int eyeblink_request_right;
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        static const int EYEBLINK_TIME_DEFAULT = 150; //ms
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        float distance_pt_abs(GazeState b){
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            float dist_pan = (b.pan + b.pan_offset) - (pan + pan_offset);
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            float dist_tilt = (b.tilt + b.tilt_offset) - (tilt + tilt_offset);
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            return sqrt(pow(dist_pan, 2.0) + pow(dist_tilt, 2.0));
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        }
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        float distance_tilt_abs(GazeState b){
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            float dist_tilt = (b.tilt + b.tilt_offset) - (tilt + tilt_offset);
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            return fabs(dist_tilt);
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        }
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        float distance_pan_abs(GazeState b){
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            float dist_pan = (b.pan + b.pan_offset) - (pan + pan_offset);
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            return fabs(dist_pan);
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        }
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};
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}