Revision 32327f15 src/server/gaze_motion_generator.cpp
src/server/gaze_motion_generator.cpp | ||
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//! constructor |
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GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) : ReflexxesMotionGenerator(j, dof, t){ |
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GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) |
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: ReflexxesMotionGenerator(j, dof, t){ |
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} |
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//! destructor |
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float dist = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)); |
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//check requested speed |
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float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)) / (new_gaze_target.timestamp-requested_gaze_state.timestamp);
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float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)) / (new_gaze_target.timestamp.to_seconds()-requested_gaze_state.timestamp.to_seconds());
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//check magnitude and speed of gaze change to detect eye-neck saccades: |
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if (dist > NECK_SACCADE_THRESHOLD){ |
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