Revision 473a6a6c src/server/neck_motion_generator.cpp
src/server/neck_motion_generator.cpp | ||
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max_accel = pow(max_speed, 2) / distance_abs; |
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} |
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//smoother motion |
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max_accel = max_accel * 0.7; //1.0; //0.7; |
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//limit maximum acceleration to reduce noise FIXME! |
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if (max_accel>1000){ |
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max_accel = 1000; |
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