Revision 5f29f640 src/server/eye_motion_generator.cpp

View differences:

src/server/eye_motion_generator.cpp
80 80
    //tilt:
81 81
    float eye_tilt_target = requested_gaze_state.tilt - (neck_tilt_now);
82 82

  
83
    if (0){
84
        eye_pan_r_target = 0.0;
85
        eye_pan_l_target = 0.0;
86
        eye_tilt_target  = 0.0;
87
    }
88

  
83 89
    //fetch current angles:
84 90
    float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR);
85 91
    float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR);

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