humotion / src / server / controller.cpp @ 6353defa
History | View | Annotate | Download (6.108 KB)
1 |
/*
|
---|---|
2 |
* This file is part of humotion
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/humotion
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU Lesser General Public License Version 3 (the ``LGPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the LGPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the LGPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*/
|
27 |
|
28 |
#include "server/controller.h" |
29 |
#include "server/eye_motion_generator.h" |
30 |
#include "server/eyelid_motion_generator.h" |
31 |
#include "server/eyebrow_motion_generator.h" |
32 |
#include "server/neck_motion_generator.h" |
33 |
#include "server/mouth_motion_generator.h" |
34 |
|
35 |
using namespace std; |
36 |
using namespace humotion; |
37 |
using namespace humotion::server; |
38 |
|
39 |
//! constructor
|
40 |
Controller::Controller(JointInterface *j) : activated(false) {
|
41 |
joint_interface = j; |
42 |
} |
43 |
|
44 |
//! destructor
|
45 |
Controller::~Controller(){ |
46 |
} |
47 |
|
48 |
//! initialise motion generators
|
49 |
void Controller::init_motion_generators(){
|
50 |
//NOTE: the order of these generators is important!
|
51 |
// (i.e. the neck generator must be added after the eye generator!)
|
52 |
|
53 |
//1) eye motion generation:
|
54 |
add_motion_generator(new EyeMotionGenerator(joint_interface));
|
55 |
|
56 |
//2) eyelid motion generator
|
57 |
add_motion_generator(new EyelidMotionGenerator(joint_interface));
|
58 |
|
59 |
//3) neck motion generator
|
60 |
add_motion_generator(new NeckMotionGenerator(joint_interface));
|
61 |
|
62 |
//4) mouth motion generator
|
63 |
add_motion_generator(new MouthMotionGenerator(joint_interface));
|
64 |
|
65 |
//5) eyebrow motion generator
|
66 |
add_motion_generator(new EyebrowMotionGenerator(joint_interface));
|
67 |
} |
68 |
|
69 |
//! add a single motion genrator
|
70 |
void Controller::add_motion_generator(MotionGenerator *m){
|
71 |
motion_generator_vector.push_back(m); |
72 |
} |
73 |
|
74 |
//! calculate target angles for all motion generators:
|
75 |
void Controller::calculate_targets(){
|
76 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
77 |
(*it)->calculate_targets(); |
78 |
} |
79 |
} |
80 |
|
81 |
//! publish all target angles to the devices:
|
82 |
//! NOTE: this is done in an extra loop to have a low delay between consequent sets:
|
83 |
void Controller::publish_targets(){
|
84 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
85 |
(*it)->publish_targets(); |
86 |
} |
87 |
} |
88 |
|
89 |
GazeState Controller::relative_gaze_to_absolute_gaze(GazeState relative){ |
90 |
GazeState absolute_gaze = relative; |
91 |
|
92 |
//incoming gaze state wants to set a relative gaze angle
|
93 |
//in order to calc the new absolute gaze, we need to go back
|
94 |
//in time and find out where the head was pointing at that specific time:
|
95 |
double relative_target_timestamp = relative.timestamp;
|
96 |
|
97 |
//fetch head / camera pose during that timestamp:
|
98 |
double neck_pan = joint_interface->get_ts_position(JointInterface::ID_NECK_PAN).get_interpolated_value(relative_target_timestamp);
|
99 |
double eye_l_pan = joint_interface->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_interpolated_value(relative_target_timestamp);
|
100 |
double eye_r_pan = joint_interface->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_interpolated_value(relative_target_timestamp);
|
101 |
double pan = neck_pan + (eye_l_pan + eye_r_pan)/2.0; |
102 |
//
|
103 |
double neck_tilt = joint_interface->get_ts_position(JointInterface::ID_NECK_TILT).get_interpolated_value(relative_target_timestamp);
|
104 |
double eye_tilt = joint_interface->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_interpolated_value(relative_target_timestamp);
|
105 |
double tilt = neck_tilt + eye_tilt;
|
106 |
//
|
107 |
double roll = joint_interface->get_ts_position(JointInterface::ID_NECK_ROLL).get_interpolated_value(relative_target_timestamp);
|
108 |
|
109 |
//build up absolute target:
|
110 |
absolute_gaze.gaze_type = GazeState::GAZETYPE_ABSOLUTE; |
111 |
absolute_gaze.pan = pan + relative.pan; |
112 |
absolute_gaze.tilt = tilt + relative.tilt; |
113 |
absolute_gaze.roll = roll + relative.roll; |
114 |
|
115 |
//FIXME: use ros TF for that calculation...
|
116 |
//see http://wiki.ros.org/tf/Tutorials/Time%20travel%20with%20tf%20%28C%2B%2B%29
|
117 |
//ros::Time past = now - ros::Duration(5.0);
|
118 |
//listener.waitForTransform("/turtle2", now,J "/turtle1", past, "/world", ros::Duration(1.0));
|
119 |
//listener.lookupTransform("/turtle2", now, "/turtle1", past, "/world", transform);
|
120 |
|
121 |
return absolute_gaze;
|
122 |
} |
123 |
|
124 |
//! activate controller
|
125 |
void Controller::set_activated(void){ |
126 |
activated = true;
|
127 |
} |
128 |
|
129 |
//! update gaze target:
|
130 |
//! \param GazeState with target values for the overall gaze
|
131 |
void Controller::set_gaze_target(GazeState new_gaze_target){
|
132 |
if (!activated){
|
133 |
//not yet initialized, ignore incoming targets
|
134 |
return;
|
135 |
} |
136 |
|
137 |
GazeState target_gaze; |
138 |
|
139 |
//relative or absolute gaze update?
|
140 |
if (new_gaze_target.gaze_type == GazeState::GAZETYPE_RELATIVE){
|
141 |
//relative gaze target -> calculate target angles
|
142 |
target_gaze = relative_gaze_to_absolute_gaze(new_gaze_target); |
143 |
}else{
|
144 |
//already absolute gaze, set this
|
145 |
target_gaze = new_gaze_target; |
146 |
} |
147 |
|
148 |
|
149 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
150 |
(*it)->set_gaze_target(target_gaze); |
151 |
} |
152 |
} |
153 |
|
154 |
//! update mouth state:
|
155 |
//! \param MouthState with target values for the mouth joints
|
156 |
void Controller::set_mouth_target(MouthState s){
|
157 |
if (!activated){
|
158 |
//not yet initialized, ignore incoming targets
|
159 |
return;
|
160 |
} |
161 |
|
162 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
163 |
(*it)->set_mouth_target(s); |
164 |
} |
165 |
} |