humotion / src / server / eyelid_motion_generator.cpp @ 6491eeeb
History | View | Annotate | Download (10.764 KB)
1 |
/*
|
---|---|
2 |
* This file is part of humotion
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/humotion
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU Lesser General Public License Version 3 (the ``LGPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the LGPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the LGPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*/
|
27 |
|
28 |
#include "humotion/server/eyelid_motion_generator.h" |
29 |
#include "humotion/server/server.h" |
30 |
|
31 |
// using namespace boost;
|
32 |
// using namespace std;
|
33 |
// using namespace humotion;
|
34 |
// using namespace humotion::server;
|
35 |
|
36 |
using humotion::server::EyelidMotionGenerator;
|
37 |
using humotion::server::Config;
|
38 |
|
39 |
//! constructor
|
40 |
EyelidMotionGenerator::EyelidMotionGenerator(JointInterface *j, Config *cfg) : |
41 |
EyeMotionGenerator(j, cfg) { |
42 |
saccade_blink_active_ = false;
|
43 |
saccade_blink_requested_ = false;
|
44 |
eyelid_closed_[LEFT] = false;
|
45 |
eyelid_closed_[RIGHT] = false;
|
46 |
|
47 |
eyeblink_blocked_timeout_ = boost::get_system_time(); |
48 |
} |
49 |
|
50 |
//! destructor
|
51 |
EyelidMotionGenerator::~EyelidMotionGenerator() { |
52 |
} |
53 |
|
54 |
|
55 |
//! calculate joint targets
|
56 |
//! \TODO: make up motion twice as slow as down motion
|
57 |
void EyelidMotionGenerator::calculate_targets() {
|
58 |
// printf("> humotion: calculating eyelid targets\n");
|
59 |
|
60 |
// fetch current angles
|
61 |
float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
|
62 |
|
63 |
// calculate left eyelid targets
|
64 |
float eyelid_upper_left_target = eye_tilt_now + requested_gaze_state_.eyelid_opening_upper;
|
65 |
float eyelid_lower_left_target = eye_tilt_now - requested_gaze_state_.eyelid_opening_lower;
|
66 |
|
67 |
// calculate right eyelid targets
|
68 |
float eyelid_upper_right_target = eye_tilt_now + requested_gaze_state_.eyelid_opening_upper;
|
69 |
float eyelid_lower_right_target = eye_tilt_now - requested_gaze_state_.eyelid_opening_lower;
|
70 |
|
71 |
// limit target angles
|
72 |
eyelid_upper_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_UPPER, |
73 |
eyelid_upper_left_target); |
74 |
eyelid_lower_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_LOWER, |
75 |
eyelid_lower_left_target); |
76 |
eyelid_upper_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, |
77 |
eyelid_upper_right_target); |
78 |
eyelid_lower_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, |
79 |
eyelid_lower_right_target); |
80 |
|
81 |
// (temporarily) store the target
|
82 |
joint_interface_->set_target(JointInterface::ID_EYES_LEFT_LID_UPPER, |
83 |
eyelid_upper_left_target, 0.0); |
84 |
joint_interface_->set_target(JointInterface::ID_EYES_LEFT_LID_LOWER, |
85 |
eyelid_lower_left_target, 0.0); |
86 |
joint_interface_->set_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, |
87 |
eyelid_upper_right_target, 0.0); |
88 |
joint_interface_->set_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, |
89 |
eyelid_lower_right_target, 0.0); |
90 |
|
91 |
// check for saccade
|
92 |
check_for_saccade(); |
93 |
|
94 |
// is there a blink request?
|
95 |
start_external_eyeblinks(requested_gaze_state_.eyeblink_request_left, |
96 |
requested_gaze_state_.eyeblink_request_right); |
97 |
|
98 |
// do we have a saccade & do we want to exec an eyeblink?
|
99 |
process_saccadic_eyeblinks(); |
100 |
|
101 |
// execute for periodic eyeblinks every ? ms
|
102 |
process_periodic_eyeblinks(); |
103 |
|
104 |
// close eyes again after a given timeout
|
105 |
handle_eyeblink_timeout(); |
106 |
|
107 |
// eyeblinks override position target (if necessary)
|
108 |
override_lids_for_eyeblink(); |
109 |
} |
110 |
|
111 |
//! process any external blink requests
|
112 |
void EyelidMotionGenerator::start_external_eyeblinks(int duration_left, int duration_right) { |
113 |
// manual eyeblinks will ALWAYs get executed as we use
|
114 |
// a negative block timeout (=timeout has already passed)
|
115 |
if ((duration_left != 0) || (duration_right != 0)) { |
116 |
eyeblink_blocked_timeout_ = boost::get_system_time() - boost::posix_time::seconds(100);
|
117 |
} |
118 |
|
119 |
|
120 |
if (duration_left == 0) { |
121 |
// nothing to do
|
122 |
} else if (duration_left < 0) { |
123 |
// infinite sleep -> close
|
124 |
eyelid_closed_[LEFT] = true;
|
125 |
} else {
|
126 |
// timeout sleep
|
127 |
start_eyeblink(LEFT, duration_left); |
128 |
eyelid_closed_[LEFT] = false;
|
129 |
} |
130 |
|
131 |
if (duration_right == 0) { |
132 |
// nothing to do
|
133 |
} else if (duration_right < 0) { |
134 |
// infinite sleep -> close
|
135 |
eyelid_closed_[RIGHT] = true;
|
136 |
} else {
|
137 |
// timeout sleep
|
138 |
start_eyeblink(RIGHT, duration_right); |
139 |
eyelid_closed_[RIGHT] = false;
|
140 |
} |
141 |
} |
142 |
|
143 |
//! process saccadic blink requests
|
144 |
//! -> when we do a saccade, the chances to blink are much higher
|
145 |
void EyelidMotionGenerator::process_saccadic_eyeblinks() {
|
146 |
if (saccade_blink_requested_) {
|
147 |
// every n-th's saccade requests an eyeblink
|
148 |
float frnd = static_cast <float> (std::rand()) / static_cast <float> (RAND_MAX); |
149 |
if (frnd <= config->eyeblink_probability_after_saccade) {
|
150 |
printf("> saccadic eyeblink:\n");
|
151 |
start_eyeblink(LEFT, config->eyeblink_duration * 1000.0); |
152 |
start_eyeblink(RIGHT, config->eyeblink_duration * 1000.0); |
153 |
} |
154 |
saccade_blink_requested_ = false;
|
155 |
} |
156 |
} |
157 |
|
158 |
//! process periodic blink requests
|
159 |
//! -> we want to have an eyeblink every n...m seconds
|
160 |
void EyelidMotionGenerator::process_periodic_eyeblinks() {
|
161 |
if (eyeblink_active_[LEFT] || eyeblink_active_[RIGHT]) {
|
162 |
float range = config->eyeblink_periodic_distribution_upper
|
163 |
- config->eyeblink_periodic_distribution_lower; |
164 |
|
165 |
// random number 0...1
|
166 |
float frnd = static_cast <float> (std::rand()) / static_cast <float> (RAND_MAX); |
167 |
|
168 |
// calculate next timeout for a new periodic eyeblink
|
169 |
float seconds_to_next_blink =
|
170 |
config->eyeblink_periodic_distribution_lower + frnd * range; |
171 |
|
172 |
periodic_blink_start_time_ = boost::get_system_time() |
173 |
+ boost::posix_time::seconds(seconds_to_next_blink); |
174 |
} |
175 |
|
176 |
if (boost::get_system_time() > periodic_blink_start_time_) {
|
177 |
// printf("> periodic eyeblink:\n");
|
178 |
start_eyeblink(LEFT, config->eyeblink_duration * 1000.0); |
179 |
start_eyeblink(RIGHT, config->eyeblink_duration * 1000.0); |
180 |
} |
181 |
} |
182 |
|
183 |
//! handle eyeblink timeouts.
|
184 |
//! this function will actually re-open the eyes after a predefined time
|
185 |
void EyelidMotionGenerator::handle_eyeblink_timeout() {
|
186 |
boost::system_time now = boost::get_system_time(); |
187 |
|
188 |
// take care of re-opening eye timeout
|
189 |
for (int i=LEFT; i <= RIGHT; i++) { |
190 |
if (eyeblink_active_[i]) {
|
191 |
if (now >= eyeblink_timeout_[i]) {
|
192 |
eyeblink_active_[i] = false;
|
193 |
} |
194 |
} |
195 |
} |
196 |
|
197 |
// take care of blocking time
|
198 |
if (eyeblink_active_[LEFT] || eyeblink_active_[RIGHT]) {
|
199 |
eyeblink_blocked_timeout_ = boost::get_system_time() |
200 |
+ boost::posix_time::seconds(config->eyeblink_blocked_time); |
201 |
} |
202 |
} |
203 |
|
204 |
//! override eyelid positions
|
205 |
//! this will override (=close) the eyelids for all possible eyeblink requests
|
206 |
void EyelidMotionGenerator::override_lids_for_eyeblink() {
|
207 |
// close the requested eyelids
|
208 |
if (eyeblink_active_[LEFT] || eyelid_closed_[LEFT]) {
|
209 |
close_eyelid(JointInterface::ID_EYES_LEFT_LID_UPPER); |
210 |
close_eyelid(JointInterface::ID_EYES_LEFT_LID_LOWER); |
211 |
} |
212 |
if (eyeblink_active_[RIGHT] || eyelid_closed_[RIGHT]) {
|
213 |
close_eyelid(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
214 |
close_eyelid(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
215 |
} |
216 |
} |
217 |
|
218 |
|
219 |
|
220 |
//! overwrite the intermediate target to close the given eyelid:
|
221 |
void EyelidMotionGenerator::close_eyelid(int joint_id) { |
222 |
float value = 0.0; |
223 |
|
224 |
// set upper to minimal allowed value (=as closed as possible) + a small offset
|
225 |
// set lower to the same value (instead of max) in order to avoid collisions
|
226 |
switch (joint_id) {
|
227 |
default:
|
228 |
// no eyelid -> return
|
229 |
return;
|
230 |
|
231 |
case(JointInterface::ID_EYES_LEFT_LID_UPPER):
|
232 |
case(JointInterface::ID_EYES_LEFT_LID_LOWER):
|
233 |
// use the upper value + 10 deg as close state:
|
234 |
value = joint_interface_->get_joint_min(JointInterface::ID_EYES_LEFT_LID_UPPER) + 10.0; |
235 |
// overwrite last target_
|
236 |
joint_interface_->set_target(joint_id, value, 0.0); |
237 |
break;
|
238 |
|
239 |
case(JointInterface::ID_EYES_RIGHT_LID_UPPER):
|
240 |
case(JointInterface::ID_EYES_RIGHT_LID_LOWER):
|
241 |
// use the upper value + 10 deg as close state:
|
242 |
value = joint_interface_->get_joint_min(JointInterface::ID_EYES_RIGHT_LID_UPPER) + 10.0; |
243 |
// overwrite last target_
|
244 |
joint_interface_->set_target(joint_id, value, 0.0); |
245 |
break;
|
246 |
} |
247 |
} |
248 |
|
249 |
//! start an eyeblink request
|
250 |
//! this will actually set a flag and a timeout for reopening the given eyelid pair again
|
251 |
//! \param int id of side (LEFT or RIGHT)
|
252 |
void EyelidMotionGenerator::start_eyeblink(int side, int duration) { |
253 |
// cout << "BLOCKED UNTIL " << eyeblink_blocked_timeout << "\n";
|
254 |
if (boost::get_system_time() < eyeblink_blocked_timeout_) {
|
255 |
// return if we are still in the block time
|
256 |
return;
|
257 |
} |
258 |
// request for n ms eyeblink:
|
259 |
eyeblink_timeout_[side] = boost::get_system_time() + boost::posix_time::milliseconds(duration); |
260 |
|
261 |
eyeblink_active_[side] = true;
|
262 |
} |
263 |
|
264 |
//! check if there is an ongoing saccade:
|
265 |
void EyelidMotionGenerator::check_for_saccade() {
|
266 |
if (get_eye_saccade_active()) {
|
267 |
// this is a saccade, check if not already in saccade:
|
268 |
if (!saccade_blink_active_) {
|
269 |
// this is a new saccade! restart blink timer
|
270 |
saccade_blink_requested_ = true;
|
271 |
saccade_blink_active_ = true;
|
272 |
} |
273 |
} else {
|
274 |
saccade_blink_active_ = false;
|
275 |
} |
276 |
} |
277 |
|
278 |
|
279 |
//! publish targets to motor boards:
|
280 |
void EyelidMotionGenerator::publish_targets() {
|
281 |
// publish values if there is an active gaze input within the last timerange
|
282 |
if (gaze_target_input_active()) {
|
283 |
joint_interface_->publish_target(JointInterface::ID_EYES_LEFT_LID_UPPER); |
284 |
joint_interface_->publish_target(JointInterface::ID_EYES_LEFT_LID_LOWER); |
285 |
joint_interface_->publish_target(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
286 |
joint_interface_->publish_target(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
287 |
} |
288 |
} |