humotion / src / server / gaze_motion_generator.cpp @ 6491eeeb
History | View | Annotate | Download (6.024 KB)
1 |
/*
|
---|---|
2 |
* This file is part of humotion
|
3 |
*
|
4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
5 |
* http://opensource.cit-ec.de/projects/humotion
|
6 |
*
|
7 |
* This file may be licensed under the terms of the
|
8 |
* GNU Lesser General Public License Version 3 (the ``LGPL''),
|
9 |
* or (at your option) any later version.
|
10 |
*
|
11 |
* Software distributed under the License is distributed
|
12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
13 |
* express or implied. See the LGPL for the specific language
|
14 |
* governing rights and limitations.
|
15 |
*
|
16 |
* You should have received a copy of the LGPL along with this
|
17 |
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
18 |
* or write to the Free Software Foundation, Inc.,
|
19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
20 |
*
|
21 |
* The development of this software was supported by the
|
22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
25 |
* Excellence Initiative.
|
26 |
*/
|
27 |
|
28 |
#include "humotion/server/gaze_motion_generator.h" |
29 |
#include "humotion/server/server.h" |
30 |
|
31 |
using humotion::server::GazeMotionGenerator;
|
32 |
using humotion::server::Config;
|
33 |
|
34 |
//! constructor
|
35 |
GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, Config *cfg, int dof, float t) |
36 |
: ReflexxesMotionGenerator(j, cfg, dof, t) { |
37 |
} |
38 |
|
39 |
//! destructor
|
40 |
GazeMotionGenerator::~GazeMotionGenerator() { |
41 |
} |
42 |
|
43 |
//! update gaze target:
|
44 |
//! \param GazeState with target values for the overall gaze
|
45 |
void GazeMotionGenerator::set_gaze_target(GazeState new_gaze_target) {
|
46 |
if (requested_gaze_state_.gaze_type == GazeState::GAZETYPE_RELATIVE) {
|
47 |
printf("> ERROR: gaze targets should be converted to absolute before calling this\n");
|
48 |
exit(EXIT_FAILURE); |
49 |
} |
50 |
|
51 |
// check magnitude of gaze change to detect eye-neck saccades
|
52 |
float dist = fabs(requested_gaze_state_.distance_pt_abs(new_gaze_target));
|
53 |
|
54 |
// check requested speed
|
55 |
float speed = fabs(requested_gaze_state_.distance_pt_abs(new_gaze_target))
|
56 |
/ (new_gaze_target.timestamp.to_seconds()-requested_gaze_state_.timestamp.to_seconds()); |
57 |
|
58 |
// check magnitude and speed of gaze change to detect eye-neck saccades
|
59 |
if (dist > config->threshold_angle_neck_saccade) {
|
60 |
// the next saccade has to use neck motion as well
|
61 |
if (speed > config->threshold_velocity_eye_saccade) {
|
62 |
neck_saccade_requested = true;
|
63 |
} |
64 |
} else {
|
65 |
neck_saccade_requested = false;
|
66 |
} |
67 |
|
68 |
// check for eye getting close to ocolomotor range
|
69 |
// actually it makes more sense to trigger the neck saccade based on
|
70 |
// the target getting out of the OMR
|
71 |
float eye_target_l = joint_interface_->get_target_position(JointInterface::ID_EYES_LEFT_LR);
|
72 |
float eye_target_r = joint_interface_->get_target_position(JointInterface::ID_EYES_RIGHT_LR);
|
73 |
float eye_target_ud = joint_interface_->get_target_position(JointInterface::ID_EYES_BOTH_UD);
|
74 |
|
75 |
// min/max bounds
|
76 |
float left_min = config->threshold_angle_omr_limit *
|
77 |
joint_interface_->get_joint_min(JointInterface::ID_EYES_LEFT_LR); |
78 |
float left_max = config->threshold_angle_omr_limit *
|
79 |
joint_interface_->get_joint_max(JointInterface::ID_EYES_LEFT_LR); |
80 |
float right_min = config->threshold_angle_omr_limit *
|
81 |
joint_interface_->get_joint_min(JointInterface::ID_EYES_RIGHT_LR); |
82 |
float right_max = config->threshold_angle_omr_limit *
|
83 |
joint_interface_->get_joint_max(JointInterface::ID_EYES_RIGHT_LR); |
84 |
float ud_min = config->threshold_angle_omr_limit *
|
85 |
joint_interface_->get_joint_min(JointInterface::ID_EYES_BOTH_UD); |
86 |
float ud_max = config->threshold_angle_omr_limit *
|
87 |
joint_interface_->get_joint_max(JointInterface::ID_EYES_BOTH_UD); |
88 |
|
89 |
if (
|
90 |
(eye_target_l < left_min) || (eye_target_l > left_max) || |
91 |
(eye_target_r < right_min) || (eye_target_r > right_max) || |
92 |
(eye_target_ud < ud_min) || (eye_target_ud > ud_max)) { |
93 |
// the eyeball gets close to OMR, activate a neck compensation motion
|
94 |
neck_saccade_omr = true;
|
95 |
} else {
|
96 |
neck_saccade_omr = false;
|
97 |
} |
98 |
|
99 |
// use base class set method
|
100 |
MotionGenerator::set_gaze_target(new_gaze_target); |
101 |
} |
102 |
|
103 |
//! check if an eye saccade is active:
|
104 |
bool GazeMotionGenerator::get_eye_saccade_active() {
|
105 |
bool saccade_active;
|
106 |
|
107 |
float speed_left = joint_interface_->get_ts_speed(
|
108 |
JointInterface::ID_EYES_LEFT_LR).get_newest_value(); |
109 |
float speed_right = joint_interface_->get_ts_speed(
|
110 |
JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
111 |
float speed_tilt = joint_interface_->get_ts_speed(
|
112 |
JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
113 |
|
114 |
float speed_total_l = sqrt(speed_left*speed_left + speed_tilt*speed_tilt);
|
115 |
float speed_total_r = sqrt(speed_right*speed_right + speed_tilt*speed_tilt);
|
116 |
|
117 |
// thresholding
|
118 |
if ((speed_total_l > config->threshold_velocity_eye_saccade) ||
|
119 |
(speed_total_r > config->threshold_velocity_eye_saccade)) { |
120 |
// this is a saccade
|
121 |
saccade_active = true;
|
122 |
} else {
|
123 |
saccade_active = false;
|
124 |
} |
125 |
|
126 |
return saccade_active;
|
127 |
} |
128 |
|
129 |
//! get overall gaze
|
130 |
humotion::GazeState GazeMotionGenerator::get_current_gaze() { |
131 |
// shortcut, makes the following easier to read
|
132 |
JointInterface *j = joint_interface_; |
133 |
|
134 |
GazeState gaze = requested_gaze_state_; |
135 |
|
136 |
gaze.pan = j->get_ts_position(JointInterface::ID_NECK_PAN).get_newest_value() + |
137 |
(j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() |
138 |
+ j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value())/2.0; |
139 |
gaze.tilt = j->get_ts_position(JointInterface::ID_NECK_TILT).get_newest_value() |
140 |
+ j->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
141 |
gaze.roll = j->get_ts_position(JointInterface::ID_NECK_ROLL).get_newest_value(); |
142 |
|
143 |
gaze.vergence = j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() |
144 |
- j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
145 |
|
146 |
return gaze;
|
147 |
} |