Revision 7ed40bef src/server/gaze_motion_generator.cpp
src/server/gaze_motion_generator.cpp | ||
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float ud_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_BOTH_UD); |
93 | 93 |
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if ( |
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(eye_target_l < left_min) || (eye_target_l > left_max) || |
|
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(eye_target_r < right_min) || (eye_target_r > right_max) || |
|
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(eye_target_ud < ud_min) || (eye_target_ud > ud_max)){ |
|
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(eye_target_l < left_min) || (eye_target_l > left_max) ||
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|
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(eye_target_r < right_min) || (eye_target_r > right_max) ||
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|
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(eye_target_ud < ud_min) || (eye_target_ud > ud_max)){
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//the eyeball gets close to OMR, activate a neck compensation motion: |
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neck_saccade_omr = true; |
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}else{ |
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