humotion / src / server / controller.cpp @ 8c6c1163
History | View | Annotate | Download (3.484 KB)
| 1 |
/*
|
|---|---|
| 2 |
* This file is part of humotion
|
| 3 |
*
|
| 4 |
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
| 5 |
* http://opensource.cit-ec.de/projects/humotion
|
| 6 |
*
|
| 7 |
* This file may be licensed under the terms of the
|
| 8 |
* GNU Lesser General Public License Version 3 (the ``LGPL''),
|
| 9 |
* or (at your option) any later version.
|
| 10 |
*
|
| 11 |
* Software distributed under the License is distributed
|
| 12 |
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
| 13 |
* express or implied. See the LGPL for the specific language
|
| 14 |
* governing rights and limitations.
|
| 15 |
*
|
| 16 |
* You should have received a copy of the LGPL along with this
|
| 17 |
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
| 18 |
* or write to the Free Software Foundation, Inc.,
|
| 19 |
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
| 20 |
*
|
| 21 |
* The development of this software was supported by the
|
| 22 |
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
| 23 |
* The Excellence Cluster EXC 277 is a grant of the Deutsche
|
| 24 |
* Forschungsgemeinschaft (DFG) in the context of the German
|
| 25 |
* Excellence Initiative.
|
| 26 |
*/
|
| 27 |
|
| 28 |
#include "server/controller.h" |
| 29 |
#include "server/eye_motion_generator.h" |
| 30 |
#include "server/eyelid_motion_generator.h" |
| 31 |
#include "server/eyebrow_motion_generator.h" |
| 32 |
#include "server/neck_motion_generator.h" |
| 33 |
#include "server/mouth_motion_generator.h" |
| 34 |
|
| 35 |
using namespace std; |
| 36 |
using namespace humotion; |
| 37 |
using namespace humotion::server; |
| 38 |
|
| 39 |
//! constructor
|
| 40 |
Controller::Controller(JointInterface *j){
|
| 41 |
joint_interface = j; |
| 42 |
} |
| 43 |
|
| 44 |
//! destructor
|
| 45 |
Controller::~Controller(){
|
| 46 |
} |
| 47 |
|
| 48 |
//! initialise motion generators
|
| 49 |
void Controller::init_motion_generators(){
|
| 50 |
//NOTE: the order of these generators is important!
|
| 51 |
// (i.e. the neck generator must be added after the eye generator!)
|
| 52 |
|
| 53 |
//1) eye motion generation:
|
| 54 |
add_motion_generator(new EyeMotionGenerator(joint_interface));
|
| 55 |
|
| 56 |
//2) eyelid motion generator
|
| 57 |
add_motion_generator(new EyelidMotionGenerator(joint_interface));
|
| 58 |
|
| 59 |
//3) neck motion generator
|
| 60 |
add_motion_generator(new NeckMotionGenerator(joint_interface));
|
| 61 |
|
| 62 |
//4) mouth motion generator
|
| 63 |
add_motion_generator(new MouthMotionGenerator(joint_interface));
|
| 64 |
|
| 65 |
//5) eyebrow motion generator
|
| 66 |
add_motion_generator(new EyebrowMotionGenerator(joint_interface));
|
| 67 |
} |
| 68 |
|
| 69 |
//! add a single motion genrator
|
| 70 |
void Controller::add_motion_generator(MotionGenerator *m){
|
| 71 |
motion_generator_vector.push_back(m); |
| 72 |
} |
| 73 |
|
| 74 |
//! calculate target angles for all motion generators:
|
| 75 |
void Controller::calculate_targets(){
|
| 76 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
| 77 |
(*it)->calculate_targets(); |
| 78 |
} |
| 79 |
} |
| 80 |
|
| 81 |
//! publish all target angles to the devices:
|
| 82 |
//! NOTE: this is done in an extra loop to have a low delay between consequent sets:
|
| 83 |
void Controller::publish_targets(){
|
| 84 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
| 85 |
(*it)->publish_targets(); |
| 86 |
} |
| 87 |
} |
| 88 |
|
| 89 |
|
| 90 |
//! update gaze target:
|
| 91 |
//! \param GazeState with target values for the overall gaze
|
| 92 |
void Controller::set_gaze_target(GazeState new_gaze_target){
|
| 93 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
| 94 |
(*it)->set_gaze_target(new_gaze_target); |
| 95 |
} |
| 96 |
} |
| 97 |
|
| 98 |
//! update mouth state:
|
| 99 |
//! \param MouthState with target values for the mouth joints
|
| 100 |
void Controller::set_mouth_target(MouthState s){
|
| 101 |
for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
| 102 |
(*it)->set_mouth_target(s); |
| 103 |
} |
| 104 |
} |