humotion / src / server / controller.cpp @ 8ed61fc1
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1 | 8c6c1163 | Simon Schulz | /*
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2 | * This file is part of humotion
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3 | *
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4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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5 | * http://opensource.cit-ec.de/projects/humotion
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6 | *
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7 | * This file may be licensed under the terms of the
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8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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9 | * or (at your option) any later version.
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10 | *
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11 | * Software distributed under the License is distributed
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12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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13 | * express or implied. See the LGPL for the specific language
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14 | * governing rights and limitations.
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15 | *
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16 | * You should have received a copy of the LGPL along with this
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17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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18 | * or write to the Free Software Foundation, Inc.,
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19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | * The development of this software was supported by the
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22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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24 | * Forschungsgemeinschaft (DFG) in the context of the German
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25 | * Excellence Initiative.
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26 | */
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27 | |||
28 | #include "server/controller.h" |
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29 | #include "server/eye_motion_generator.h" |
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30 | #include "server/eyelid_motion_generator.h" |
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31 | #include "server/eyebrow_motion_generator.h" |
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32 | #include "server/neck_motion_generator.h" |
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33 | #include "server/mouth_motion_generator.h" |
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34 | |||
35 | using namespace std; |
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36 | using namespace humotion; |
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37 | using namespace humotion::server; |
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38 | |||
39 | //! constructor
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40 | Controller::Controller(JointInterface *j){ |
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41 | joint_interface = j; |
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42 | } |
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43 | |||
44 | //! destructor
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45 | Controller::~Controller(){ |
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46 | } |
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47 | |||
48 | //! initialise motion generators
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49 | void Controller::init_motion_generators(){
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50 | //NOTE: the order of these generators is important!
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51 | // (i.e. the neck generator must be added after the eye generator!)
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52 | |||
53 | //1) eye motion generation:
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54 | add_motion_generator(new EyeMotionGenerator(joint_interface));
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55 | |||
56 | //2) eyelid motion generator
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57 | add_motion_generator(new EyelidMotionGenerator(joint_interface));
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58 | |||
59 | //3) neck motion generator
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60 | add_motion_generator(new NeckMotionGenerator(joint_interface));
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61 | |||
62 | //4) mouth motion generator
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63 | add_motion_generator(new MouthMotionGenerator(joint_interface));
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64 | |||
65 | //5) eyebrow motion generator
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66 | add_motion_generator(new EyebrowMotionGenerator(joint_interface));
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67 | } |
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68 | |||
69 | //! add a single motion genrator
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70 | void Controller::add_motion_generator(MotionGenerator *m){
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71 | motion_generator_vector.push_back(m); |
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72 | } |
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73 | |||
74 | //! calculate target angles for all motion generators:
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75 | void Controller::calculate_targets(){
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76 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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77 | (*it)->calculate_targets(); |
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78 | } |
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79 | } |
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80 | |||
81 | //! publish all target angles to the devices:
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82 | //! NOTE: this is done in an extra loop to have a low delay between consequent sets:
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83 | void Controller::publish_targets(){
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84 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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85 | (*it)->publish_targets(); |
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86 | } |
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87 | } |
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88 | |||
89 | |||
90 | //! update gaze target:
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91 | //! \param GazeState with target values for the overall gaze
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92 | void Controller::set_gaze_target(GazeState new_gaze_target){
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93 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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94 | (*it)->set_gaze_target(new_gaze_target); |
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95 | } |
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96 | } |
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97 | |||
98 | //! update mouth state:
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99 | //! \param MouthState with target values for the mouth joints
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100 | void Controller::set_mouth_target(MouthState s){
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101 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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102 | (*it)->set_mouth_target(s); |
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103 | } |
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104 | } |